Today afternoon,after learning "stage choice" I found a way how to appear different enemies for different characters.Fist I was thinking to made something similar to it,but then I used the opposite idea of "stage choice".
Well,idea is easy.Add special bdys in a lot of frames (I added only in standing and walking) in characters which will play in stage.Each character have a different special bdy (which means different Y; values).Then in the stage put all objects which will be used (by all characters).All these objects have a special frame which has:
DC-Code:
state:3005 next: 1000 pic: 999 and wait: some seconds
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.act: in stage.dat must have the same number with those special frames (so objects will be appeared in this special frame).
Then in different objects,in the special frame,put itr/kind:8 with the same value of the bdy of the character which activate the objects that you want (dvx of ik8 of special frames should be 0,1,etc).This mean that if you put special bdy in henry and itr/kind:8 which is activated by this bdy in Justin,then Justin will be activated.While all other objects,will be deleted if they are not activated,because they have next: 1000 in their special frame.
bug: when the object is activated,it is appeared near to you.
Here is a study example:
http://www.mediafire.com/?ey9ldclsav6fdau
Also you can use "join: 0" in stage.dat,so for different characters you will have different friends.Example: if you play with Davis,your friend will be Woody,while if yu play with Woody,you friend will be Davis.But I didn't added this to make the study example easier to understand.