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[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases)
#1
As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the sprite sheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...

This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)

I made a program to speed up things.

It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...

It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.

Screen: (there isn't much to show anyway)
[Image: spritemirrorer.png]

Thanks to Revel for his DraggerDLL.dll.

Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.

Download:
.zip   Sprite Mirrorer.zip (Size: 1.55 MB / Downloads: 8,308)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
Gaming isn't hostile to women. It is hostile to easily offended idiots.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
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#2
(08-01-2009, 02:12 PM)Someone else Wrote:  As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the spritesheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...

This will get very boring and take alot of time if your project has more than 10 spritesheets.(Like a Mod or >>>Jamel<<<)

I made a program to speed up things.

It will now look like Sprite mirroror>Open>Save>Open>Save>Open>Save>Open>Save>Open>Save.

It is compleately noob-proof.

Note that it doesnt work with spritesheets bigger than 800*560.
If your spritesheet is bigger than that you will need to use the paint method.

Download:


Also there are 5 hidden easter eggs. If you find one you are welcome to share it.

:DDDDDDD


Btw, i still not really got it:
Do you NEED to make all these mirror thingys if you take the new version or CAN you do that?
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Greetz,
Alblaka
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#3
Well if I understood correctly then:
The creator of a char could (should) use this to mirror all the sprites so it will work on the new version.
And the one who downloads a char without mirrored sprites can mirror them much faster.

Edit: Think bamboori understood you better than me. Well he is right.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
Gaming isn't hostile to women. It is hostile to easily offended idiots.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
LFE Red Theme: 85%
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#4
I dont' like the new version of LF2 v2a
It's too complicated!!! augh* DIE!!!...
.
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#5
i understood it like this: you CAN do the mirror sprites, but you dont need to. but then the game will have the same error as the previous version: with a newer graphic card the sprites wont mirror.

correct me if im wrong :D
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#6
(08-01-2009, 03:52 PM)Bamboori Wrote:  correct me if im wrong :D

Completely right :D
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
Gaming isn't hostile to women. It is hostile to easily offended idiots.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
LFE Red Theme: 85%
Reply
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#7
So... i don't have a good gcard, i don't use asymetric char sprites...

So it's all uninteresting for me, thanx XD
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#8
I know how to do this on paint...
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#9
Yes I do to.

This just speed things up.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
Gaming isn't hostile to women. It is hostile to easily offended idiots.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
LFE Red Theme: 85%
Reply
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#10
? 
Note that it doesnt work with spritesheets bigger than 800*560.
If your spritesheet is bigger than that you will need to use the paint method.

Please explain wich paint method
I am a big fan of DBZ Charakters in LF.
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