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07-08-2010, 04:53 PM
(This post was last modified: 07-08-2010, 04:54 PM by PsychoPixels.)
Yeah, you make a good point on the arms being too dark. The shading itself isn't done, I was just making sure I got the proportions right. I still have a lot of shading to do.
This isn't my first sprite, though. It was the first sprite I tried in an LF2 style.
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hmmm,....nice demon boss...
idk whut to add on to whut Albalka just said...
im more curious on how u would sprite normal fighters...
very eager to see more of ur work
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Just a question here.. why is the light hitting his face from one side.. and then the body from the other side?
The head and the horns are perfectly proportioned... I then looked at the body. This is not meant to insult your ability at all by the way, just a helping hand.
Where on earth did the skill go? The head is a perfect 3/4 view.. half of the body seems like a face on view and the legs are pointing way too much to the side.
My wonder is did you actually do the head yourself? Because there is a serious change in quality throughout the sprite.. shaded or not. Look at the legs, if they both face that direction he won't be able to walk. One should be angled more towards the right of the character, the other how it is. I'll let you guess which is which. You see the same part of the calf muscle on each - it shouldn't be that way. Now look at the arms, overly sized (whether that is deliberate or not I cannot tell) and theres no elbow. His chest is extremely large (height wise) should it really be like this?
The way his abs are currently suggest that his stomach faces towards the screen. It should also be a 3/4 view.
I have my doubts on the head being your own work currently. Otherwise you could just be bad with proportions of the body and great with the head.
I am looking forward to seeing an improvement though. Its not like you have a complete lack of talent. So keep spriting man and you will see some amazing improvements.
Although there are many flaws in the work, I wouldn't discourage you and say its rubbish - they're just points to be improved on. My first sprites had legs that came up to his neck pretty much... so well done, keep trying.
Eddie
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
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@Eddie: Woah, I can't believe I missed that about the light source. Nah, I prefer harsh criticism, as it is the most honest one. I'll be taking all you mentioned into account. Yes, the head was done by me, but I find it the easiest part of the sprite to work with. And this is done from scratch, without a template or base to work on, I will have a few issues spriting the body correctly. I'm not used to working with a 3/4 view, I usually work with a front view instead.
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seriously guys...this is a work in progress... not a finished sprite so he'll surely also shade the rest of the body. Proportions are looking good and i really like pixel art sprites so I'm looking forward to the finished sprite and hopefully a lot of more pixel sprites with lf2 proportions.
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07-08-2010, 06:13 PM
(This post was last modified: 07-08-2010, 07:31 PM by PsychoPixels.)
[Removed]
Just check the next post for the current version.
Tried to fix the leg proportions, and made the chest size shorter in terms. Ignore the shading on the body for now. I'll work on the arms later when I get the legs right.
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