01-25-2017, 04:14 PM
Introduction
Gad means reptile in polish. As my repchar this char is posed to be a half human and half reptile.
Gad is a powerful bruiser, his wild animal fury and imposing physique make him a deadly force to behold!
He has great reach, strong anti-air capabilities and is a bit faster than normal on the x-axis.
However, he is a bit slow on the z-axis, has quite a long recovery time and his large body presents a bigger target.
Pack includes a character with entirely new sprites and a simple AI that can use and chain abilities.
Description
BASIC ATTACKS:
1. Punch - quite similar to Dennis, but recovers a bit faster & moves forward a lot more.
2. Run Attack - blocks attacks initially, then charge forward to claw. Can move along z-axis. Good for killing bandits.
3. Jump Attack - a simple but powerful kick. Can be used twice on a jumping enemy.
4. Dash Claw - a quick dash attack with a bit more forward movement & height than regular, and shorter itr duration.
---
==============
SPECIAL MOVES
==============
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
Screenshots
Download
Download at dropbox:
https://www.dropbox.com/sh/16fo6x8ird5oa...qIEVa?dl=1
Credits
Thanks to STM93 for main work with data, balance and fixes.
Sprites, adjustment and AI done by myself.
Gad means reptile in polish. As my repchar this char is posed to be a half human and half reptile.
Gad is a powerful bruiser, his wild animal fury and imposing physique make him a deadly force to behold!
He has great reach, strong anti-air capabilities and is a bit faster than normal on the x-axis.
However, he is a bit slow on the z-axis, has quite a long recovery time and his large body presents a bigger target.
Pack includes a character with entirely new sprites and a simple AI that can use and chain abilities.
Description
BASIC ATTACKS:
1. Punch - quite similar to Dennis, but recovers a bit faster & moves forward a lot more.
2. Run Attack - blocks attacks initially, then charge forward to claw. Can move along z-axis. Good for killing bandits.
3. Jump Attack - a simple but powerful kick. Can be used twice on a jumping enemy.
4. Dash Claw - a quick dash attack with a bit more forward movement & height than regular, and shorter itr duration.
---
==============
SPECIAL MOVES
==============
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
Screenshots
Download
Download at dropbox:
https://www.dropbox.com/sh/16fo6x8ird5oa...qIEVa?dl=1
Credits
Thanks to STM93 for main work with data, balance and fixes.
Sprites, adjustment and AI done by myself.
ReadMe (Click to View)
================================================================================
|| Gad - Version 1.00 ||
|| a collaboration by Gad & STM1993 ||
================================================================================
//Installation:
Place the following id lines inside your data.txt file in LF2's data folder:
id: 6254 type: 0 file: data\gad\gad.dat
id: 6255 type: 3 file: data\gad\gad_ball.dat
Put the "Gad" folder in LF2's "data" folder.
eg: C:\Program Files\Little Fighter 2\data\Gad
Put the "ai" folder and ddraw.dll in LF2's main folder.
eg: C:Program Files\Little Fighter 2\ai
If the ddraw.dll file is problematic, you can download the latest one here:
http://www.lf-empire.de/forum/showthread.php?tid=7946
The id of the character itself is ultimately not important, but you'll need to change the ai filename accordingly.
-----------------------------------------------------------------------------
Amidst the abyssal deep,
emerges a creature from his sleep.
Hungering for some meat,
this reptile looks for tasty treat.
-----------------------------------------------------------------------------
===MOVELIST===
Gad is a powerful bruiser, his wild animal fury and imposing physique make him a deadly force to behold!
He has great reach, strong anti-air capabilities and is a bit faster than normal on the x-axis.
However, he is a bit slow on the z-axis, has quite a long recovery time and his large body presents a bigger target.
---
PASSIVE PERKS:
Sharp Claws = All of Gad's attacks can hit multiple enemies, INCLUDING during grab!
Alligator Spin = Gad can spin & throw heavy weapons. [60mp / 12% per spin]
Crocodile Roll = Gad can roll along z-axis slightly, and from Super_punch & DvA Shrafe.
Grab Direction = Gad can change the direction he is grabbing his enemy.
Drink Reflex = Gad can cancel drinking with either D or J.
note: you cannot change direction while spinthrowing heavy weapons if F6 is enabled.
---
BASIC ATTACKS:
1. Punch - quite similar to Dennis, but recovers a bit faster & moves forward a lot more.
2. Run Attack - blocks attacks initially, then charge forward to claw. Can move along z-axis. Good for killing bandits.
3. Jump Attack - a simple but powerful kick. Can be used twice on a jumping enemy.
4. Dash Claw - a quick dash attack with a bit more forward movement & height than regular, and shorter itr duration.
---
==============
SPECIAL MOVES
==============
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
==============
COMBOS:
1) Claw Combo AA Grab A*5 DvA >JA (> must be hit just after landing from shrafe to enter instant run)
2) Kick DashClaw AA Super >>JA (enemy must be somewhere behind Gad, and facing Gad's back)
3) Shrafe DashClaw DvA >>JA (enemy must be somewhere behind Gad, or be pushed into a wall)
4) Shrafe Javelin DvA D>J (enemy should be somewhere inside or in front of Gad)
5) Shrafe Grab DvA D...^J (tap D just as you land on the ground, then ^J. Don't bother buffering D^J unless near a wall; it won't work unless you roll first)
6) Slash Javelin D>A J (its actually D>A D>J, but the controls are like this due to a bug with LF2's input detection itself)
7) Slash DashClaw > D>A >JA (D>A must be all 3 buttons at once to allow instant run to work)
WALL COMBOS:
1) Shrafe JumpAtk DvA >J A (jump attack)
2) GrabThrow DashClaw > Grab >A >JA (dash atack)
3) Gadian Death Roll AA DvA D>A D^J (very hard to do; both D>A balls must hit for this to work)
4) Reptilian Frenzy AA DvA D>A (D>)J (very hard to do; both D>A balls must hit for this to work)
--------------
Known Bugs / "Features":
* weapon disappear if rolling into edge of map, or if D>J with back towards wall. Nothing much I can do about this and even normal LF2 characters are affected by this.
--------------
======================================================================================================
//Credits:
Character Concept by Gad (this is his rep char afterall!)
AI: Gad
Sprites: Gad (except gad_f_old.bmp, which is drawn by STM1993 with Windows XP's MS Paint brush, but is freaking good)
Data: STM1993(main data work) & Gad(fine-tuning)
Tester: AmadisLFE
Marti Wong & Starsky Wong for creating Little Fighter 2.
______________________________________________________________________
www.lf-empire.de
Little Fighter Empire: The official Fansite
~ all you need ~
|| Gad - Version 1.00 ||
|| a collaboration by Gad & STM1993 ||
================================================================================
//Installation:
Place the following id lines inside your data.txt file in LF2's data folder:
id: 6254 type: 0 file: data\gad\gad.dat
id: 6255 type: 3 file: data\gad\gad_ball.dat
Put the "Gad" folder in LF2's "data" folder.
eg: C:\Program Files\Little Fighter 2\data\Gad
Put the "ai" folder and ddraw.dll in LF2's main folder.
eg: C:Program Files\Little Fighter 2\ai
If the ddraw.dll file is problematic, you can download the latest one here:
http://www.lf-empire.de/forum/showthread.php?tid=7946
The id of the character itself is ultimately not important, but you'll need to change the ai filename accordingly.
-----------------------------------------------------------------------------
Amidst the abyssal deep,
emerges a creature from his sleep.
Hungering for some meat,
this reptile looks for tasty treat.
-----------------------------------------------------------------------------
===MOVELIST===
Gad is a powerful bruiser, his wild animal fury and imposing physique make him a deadly force to behold!
He has great reach, strong anti-air capabilities and is a bit faster than normal on the x-axis.
However, he is a bit slow on the z-axis, has quite a long recovery time and his large body presents a bigger target.
---
PASSIVE PERKS:
Sharp Claws = All of Gad's attacks can hit multiple enemies, INCLUDING during grab!
Alligator Spin = Gad can spin & throw heavy weapons. [60mp / 12% per spin]
Crocodile Roll = Gad can roll along z-axis slightly, and from Super_punch & DvA Shrafe.
Grab Direction = Gad can change the direction he is grabbing his enemy.
Drink Reflex = Gad can cancel drinking with either D or J.
note: you cannot change direction while spinthrowing heavy weapons if F6 is enabled.
---
BASIC ATTACKS:
1. Punch - quite similar to Dennis, but recovers a bit faster & moves forward a lot more.
2. Run Attack - blocks attacks initially, then charge forward to claw. Can move along z-axis. Good for killing bandits.
3. Jump Attack - a simple but powerful kick. Can be used twice on a jumping enemy.
4. Dash Claw - a quick dash attack with a bit more forward movement & height than regular, and shorter itr duration.
---
==============
SPECIAL MOVES
==============
1. Energy Slashes D>A [125mp / 25%]
Does two short-range blasts similar to Deep's, but with Woody's attack style.
2. Reptilian Shrafe DvA [75mp / 15%]
Unleash a flurry of attacks similar to Davis. It ends with an upward jump kick, and you can roll/dash away upon landing.
3. Javelin Spin D>J [200mp / 40%]
Lunge forward with incredible force, similar to Woody's tiger dash.
* Can be used while rolling.
4. Alligator Charge D^J [125mp / 25% (+continuous mp cost)]
Charge forward and attempt to grab the enemy. When successful, hold the enemy infront of you like a battering ram.
* Can be used while rolling.
* Pressing >A or J allows you to Spin Throw. Keep pressing A/J to keep spinning. You may change direction while spinning.
* Unlike the heavy_weapon version, F6 does not affect the direction change.
==============
COMBOS:
1) Claw Combo AA Grab A*5 DvA >JA (> must be hit just after landing from shrafe to enter instant run)
2) Kick DashClaw AA Super >>JA (enemy must be somewhere behind Gad, and facing Gad's back)
3) Shrafe DashClaw DvA >>JA (enemy must be somewhere behind Gad, or be pushed into a wall)
4) Shrafe Javelin DvA D>J (enemy should be somewhere inside or in front of Gad)
5) Shrafe Grab DvA D...^J (tap D just as you land on the ground, then ^J. Don't bother buffering D^J unless near a wall; it won't work unless you roll first)
6) Slash Javelin D>A J (its actually D>A D>J, but the controls are like this due to a bug with LF2's input detection itself)
7) Slash DashClaw > D>A >JA (D>A must be all 3 buttons at once to allow instant run to work)
WALL COMBOS:
1) Shrafe JumpAtk DvA >J A (jump attack)
2) GrabThrow DashClaw > Grab >A >JA (dash atack)
3) Gadian Death Roll AA DvA D>A D^J (very hard to do; both D>A balls must hit for this to work)
4) Reptilian Frenzy AA DvA D>A (D>)J (very hard to do; both D>A balls must hit for this to work)
--------------
Known Bugs / "Features":
* weapon disappear if rolling into edge of map, or if D>J with back towards wall. Nothing much I can do about this and even normal LF2 characters are affected by this.
--------------
======================================================================================================
//Credits:
Character Concept by Gad (this is his rep char afterall!)
AI: Gad
Sprites: Gad (except gad_f_old.bmp, which is drawn by STM1993 with Windows XP's MS Paint brush, but is freaking good)
Data: STM1993(main data work) & Gad(fine-tuning)
Tester: AmadisLFE
Marti Wong & Starsky Wong for creating Little Fighter 2.
______________________________________________________________________
www.lf-empire.de
Little Fighter Empire: The official Fansite
~ all you need ~