07-05-2017, 01:21 AM
Jackass
download link for jackass burfed and updated with difficulty checking AI
![[Image: vGFBxyp.gif]](https://i.imgur.com/vGFBxyp.gif)
rapidfiring regular ball (shotgun got gutted due to being OP, ripperoni)
![[Image: 5zC7flL.gif]](https://i.imgur.com/5zC7flL.gif)
flash kick into dash attack
![[Image: jXCkozc.gif]](https://i.imgur.com/jXCkozc.gif)
the new strafe
![[Image: jPoV7wp.gif]](https://i.imgur.com/jPoV7wp.gif)
cossack dance kick
![[Image: Cc1ecYR.gif]](https://i.imgur.com/Cc1ecYR.gif)
cancelling last hit of strafe into D>J or D^A
can also do a D>A follow up after the nut kick, but its not a true combo
![[Image: 4Y6Wa8v.gif]](http://i.imgur.com/4Y6Wa8v.gif)
and a bunch of jackasses cossack dancing away ^^v
Jav
download link for jav with difficulty checking AI
![[Image: C4JouHb.gif]](https://i.imgur.com/C4JouHb.gif)
new run attack and super punch
![[Image: igCbAU1.gif]](https://i.imgur.com/igCbAU1.gif)
devil's blessing D>A, a ball that deals high damage but heal at the same time, giving the ball average actual damage but removes more dark hp than normal, and can easily kill enemy below a certain hp threshold. ignores armor but can be defended just fine. can also be used to heal allies.
![[Image: hOToy75.gif]](https://i.imgur.com/hOToy75.gif)
angel's judgement D>J, spawns an angel that retaliates when hit by enemies.
![[Image: uc54T5G.gif]](https://i.imgur.com/uc54T5G.gif)
devil's judgement D^A got buffed to ratio +1 so it would suck less in 1v1 situations
![[Image: b61ZRug.gif]](https://i.imgur.com/b61ZRug.gif)
cancelling D^A into D>A and D^J into D>J
![[Image: ZBUP38H.gif]](https://i.imgur.com/ZBUP38H.gif)
![[Image: Vn8EBXZ.gif]](https://i.imgur.com/Vn8EBXZ.gif)
![[Image: IJnjgoC.gif]](https://i.imgur.com/IJnjgoC.gif)
![[Image: jxUdzKt.gif]](https://i.imgur.com/jxUdzKt.gif)
![[Image: GAgIeUg.png]](http://i.imgur.com/GAgIeUg.png)
jackass screenshots and some info (updated to fit newest version) (Click to View)
![[Image: vGFBxyp.gif]](https://i.imgur.com/vGFBxyp.gif)
rapidfiring regular ball (shotgun got gutted due to being OP, ripperoni)
![[Image: 5zC7flL.gif]](https://i.imgur.com/5zC7flL.gif)
flash kick into dash attack
![[Image: jXCkozc.gif]](https://i.imgur.com/jXCkozc.gif)
the new strafe
![[Image: jPoV7wp.gif]](https://i.imgur.com/jPoV7wp.gif)
cossack dance kick
![[Image: Cc1ecYR.gif]](https://i.imgur.com/Cc1ecYR.gif)
cancelling last hit of strafe into D>J or D^A
can also do a D>A follow up after the nut kick, but its not a true combo
![[Image: 4Y6Wa8v.gif]](http://i.imgur.com/4Y6Wa8v.gif)
and a bunch of jackasses cossack dancing away ^^v
changes compared to normal jack (Click to View)
-punch has been changed to 3 frames to look smoother, which results in a "nerf" to it coz no more wait:3 itr
-super punch, run attack, jump attack and dash attack all received some minor changes such as speed, damage or sprites
-D>A can now rapid fire by just pressing A instead of having to press D>A
-D^A allows chaining to dash upon landing for an extra dash attack
-added DvA, a 3 hit strafe type move, starting with a sweep kick into a handstand kick, and ends with a kick in the opponent's nuts.
-added D>J, a cossack dance kick where jack moves forward while kicking low. this move is pretty unsafe as quite a lot of attacks can avoid the low hitbox while hitting jackass out of the move, but it has very good projectile/item deflecting protection in front of jackass. can also be used while drinking coz lol
-some hitbox, sprite and wpoint updates here and there
-super punch, run attack, jump attack and dash attack all received some minor changes such as speed, damage or sprites
-D>A can now rapid fire by just pressing A instead of having to press D>A
-D^A allows chaining to dash upon landing for an extra dash attack
-added DvA, a 3 hit strafe type move, starting with a sweep kick into a handstand kick, and ends with a kick in the opponent's nuts.
DvA special properties (Click to View)
-the last hit of the move utilizes the multihit injury feature/bug to create a bounce effect
-enemies sent bouncing by the nut kick are in DOP frames, so a teammate can walk and grab em after the kick, or trigger super punch by pressing A
-enemies sent bouncing by the nut kick are in DOP frames, so a teammate can walk and grab em after the kick, or trigger super punch by pressing A
-some hitbox, sprite and wpoint updates here and there
lovely vidya on old jackass made by STM1993 (Click to View)
Jav
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/304319184840687619/730446805321515088/unknown.png)
jav screenshots and some info (Click to View)
![[Image: C4JouHb.gif]](https://i.imgur.com/C4JouHb.gif)
new run attack and super punch
![[Image: igCbAU1.gif]](https://i.imgur.com/igCbAU1.gif)
devil's blessing D>A, a ball that deals high damage but heal at the same time, giving the ball average actual damage but removes more dark hp than normal, and can easily kill enemy below a certain hp threshold. ignores armor but can be defended just fine. can also be used to heal allies.
![[Image: hOToy75.gif]](https://i.imgur.com/hOToy75.gif)
angel's judgement D>J, spawns an angel that retaliates when hit by enemies.
![[Image: uc54T5G.gif]](https://i.imgur.com/uc54T5G.gif)
devil's judgement D^A got buffed to ratio +1 so it would suck less in 1v1 situations
![[Image: b61ZRug.gif]](https://i.imgur.com/b61ZRug.gif)
cancelling D^A into D>A and D^J into D>J
some combo variations (Click to View)
![[Image: ZBUP38H.gif]](https://i.imgur.com/ZBUP38H.gif)
![[Image: Vn8EBXZ.gif]](https://i.imgur.com/Vn8EBXZ.gif)
![[Image: IJnjgoC.gif]](https://i.imgur.com/IJnjgoC.gif)
![[Image: jxUdzKt.gif]](https://i.imgur.com/jxUdzKt.gif)
changes compared to normal jan (Click to View)
-some hitbox, sprite, animation speed, and wpoint updates here and there
-super punch and run attack changed
-D^J angel's blessing mp cost increased from 200 to 350 for balancing purposes
-D^A devil's judgement changed from pure ratio to ratio +1 so it suck less in 1v1 situations
-added D>A and D>J
-added cancelling D^A into D>A and D^J into D>J for pvp baiting.....maybe
-changed grab attack to attack the groin area coz lol
-added an easter egg referencing helltaker
-super punch and run attack changed
-D^J angel's blessing mp cost increased from 200 to 350 for balancing purposes
-D^A devil's judgement changed from pure ratio to ratio +1 so it suck less in 1v1 situations
-added D>A and D>J
-added cancelling D^A into D>A and D^J into D>J for pvp baiting.....maybe
-changed grab attack to attack the groin area coz lol
-added an easter egg referencing helltaker