10-13-2017, 12:14 PM
STM1993's Practical LF2 Combos
This video contains useful combos for almost all characters except Hunter, Jan & Knight - whom I cannot really find any practical combos for.
It does not include combos done with weapons, except for Freeze with his ice sword.
Done with an LF2 modded for weapons to not drop from the sky, all else unchanged.
This tutorial is aimed at casual players, not expert PvP players who already know all these & more.
Do enable CC/Subtitles in YouTube to see the inputs.
Combos included:
note: !DvA! means pressing all 3 keys for DvA at the same time.
Quote:In case video is ever missing from YouTube:
Google Drive
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Contains the .mp4 file and the YouTube .srt subtitles.
This video contains useful combos for almost all characters except Hunter, Jan & Knight - whom I cannot really find any practical combos for.
It does not include combos done with weapons, except for Freeze with his ice sword.
Done with an LF2 modded for weapons to not drop from the sky, all else unchanged.
This tutorial is aimed at casual players, not expert PvP players who already know all these & more.
Do enable CC/Subtitles in YouTube to see the inputs.
Combos included:
note: !DvA! means pressing all 3 keys for DvA at the same time.
Deep 0:00 (Click to View)
Deep's combos largely require the user to be slightly behind the enemy & have some timing with the inputs.
1. AAA (behind enemy) D>AAA - if done correctly, cannot be flipped
2. AA >(G) Ax5 D>J - has a specific timing to flip correctly
3. AA D>J
4. AA DvA (D>...J)
5. AA DvA,A, (D<...J)
6. AA... D<A D>J
7. AA DvA JA
8. DvA,AA
9. DvA (Dv...A) JA
10. DvA,A < !DvA! JA
11. DvA (D>...A)A
12. DvA,A (D<...A)AA
13. AA >!DvA! (D>...A)A >JA
14. AA <<A DvA,A (D>...J) DvA (Dv...A) JA. - uses wall at the end
1. AAA (behind enemy) D>AAA - if done correctly, cannot be flipped
2. AA >(G) Ax5 D>J - has a specific timing to flip correctly
3. AA D>J
4. AA DvA (D>...J)
5. AA DvA,A, (D<...J)
6. AA... D<A D>J
7. AA DvA JA
8. DvA,AA
9. DvA (Dv...A) JA
10. DvA,A < !DvA! JA
11. DvA (D>...A)A
12. DvA,A (D<...A)AA
13. AA >!DvA! (D>...A)A >JA
14. AA <<A DvA,A (D>...J) DvA (Dv...A) JA. - uses wall at the end
John 1:42 (Click to View)
John's combos are centered around D>J, and success is highly dependent on the relative position between you and your enemy.
1. AAA JA - if you do JA fast enough it cannot be escaped by flipping
2. AAA A D>A
3. AAA (D>...J) D>A
4. AAA (D>...J) A, >>JA / AAA (D<...J) A, <<JA - IMPORTANT
5. AAA (D<...J) D<A D>A
6. AAA (D>...J) <!D>J! >>JA
Video also shows the energy shield combos being used for anti-defend.
1. AAA JA - if you do JA fast enough it cannot be escaped by flipping
2. AAA A D>A
3. AAA (D>...J) D>A
4. AAA (D>...J) A, >>JA / AAA (D<...J) A, <<JA - IMPORTANT
5. AAA (D<...J) D<A D>A
6. AAA (D>...J) <!D>J! >>JA
Video also shows the energy shield combos being used for anti-defend.
Henry 2:36 (Click to View)
1. AA D>A
2. (G)Ax4 D,(>A) - this is the throw+palm combo, this is the correct way to do it, not (>A)D>A, that's pretty much impossible.
3. (G) Ax4 (>A) A - anti-flip
4. D^J (wait til enemy is at max height)D, >>JA
5. D^J (wait til enemy is at max height)D>A
2. (G)Ax4 D,(>A) - this is the throw+palm combo, this is the correct way to do it, not (>A)D>A, that's pretty much impossible.
3. (G) Ax4 (>A) A - anti-flip
4. D^J (wait til enemy is at max height)D, >>JA
5. D^J (wait til enemy is at max height)D>A
Rudolf 3:07 (Click to View)
1. AAA, A, >J...A, >(G) Ax4 (>A) Aaa...
2. AAA... D>A, AA, A >(G).
2. AAA... D>A, AA, A >(G).
Louis 3:28 (Click to View)
1. AAA D<J D>J
2. AAA > <<A
2. AAA > <<A
Firen 3:40 (Click to View)
1. roughly when Firen's hand touches enemy, D>AAA D>AAA (aka D>A x6)
2. AAA DvJ >(G) (>A)... >>JA. / AAA <DvJ >(G) (<A)... <<JA.
3. wall D>AA >>A
4. AAA D<J,J >AAAAAA~ D>AAA - the infamous groundfire punch combo
5. wall D>AA (D>...A) >>JA
2. AAA DvJ >(G) (>A)... >>JA. / AAA <DvJ >(G) (<A)... <<JA.
3. wall D>AA >>A
4. AAA D<J,J >AAAAAA~ D>AAA - the infamous groundfire punch combo
5. wall D>AA (D>...A) >>JA
Freeze 4:13 (Click to View)
If Freeze's combos are done correctly, they should not be escapable by flipping.
1. AAA D>A J...A >JA - jump attack is used around the apex of your jump
2. AAA (walk near enemy) <D^J <<JA / AAA D>A <D^J <<JA / AAA D>A <D^J D<A <<JA
3. AAA DvJ A <D^J D<A <<...(<A). <<JA.
4. ice sword + (frozen enemy) get some range, D>A >>(>A) >>JA.
5. ice sword + (frozen enemy) >D^J <,JA (<A). <<JA.
GgBear's complete Freeze combo: https://www.youtube.com/watch?v=aTbE-1iFWLI
1. AAA D>A J...A >JA - jump attack is used around the apex of your jump
2. AAA (walk near enemy) <D^J <<JA / AAA D>A <D^J <<JA / AAA D>A <D^J D<A <<JA
3. AAA DvJ A <D^J D<A <<...(<A). <<JA.
4. ice sword + (frozen enemy) get some range, D>A >>(>A) >>JA.
5. ice sword + (frozen enemy) >D^J <,JA (<A). <<JA.
GgBear's complete Freeze combo: https://www.youtube.com/watch?v=aTbE-1iFWLI
Dennis 5:03 (Click to View)
Should be noted that the Grab Spinkick is banned in tournaments, and in the video I mentioned a few specific characters who can counter it.
1. AA (D>...J)J, D>A, >>JA.
2. AA DvA <(G) DvA
3. AA D>JJ >(G) DvA.
4. >>A DvA <(G) DvA.
5. (G)D<J,(2-hits)J >A >(G).
6. (G) D>J (3hits)J. to continue, < >(G)D>J. / If change direction, quickly press >, then quickly hold <.
7. anti-defend: Cancel spinkick as soon as you hear the block sound, then spinkick again.
1. AA (D>...J)J, D>A, >>JA.
2. AA DvA <(G) DvA
3. AA D>JJ >(G) DvA.
4. >>A DvA <(G) DvA.
5. (G)D<J,(2-hits)J >A >(G).
6. (G) D>J (3hits)J. to continue, < >(G)D>J. / If change direction, quickly press >, then quickly hold <.
7. anti-defend: Cancel spinkick as soon as you hear the block sound, then spinkick again.
Woody 6:06 (Click to View)
1. AAA <A D^A <J...A D^A <JA D<J.
2. AAA <>(Dv...A) D>J.
3. AAA (Dv...A) D^A >JA D>J - anti-flip combo
4. AAA A... (D,vA) D^A >JA D>J
5. AAA >(G)Ax5 D^A >JA D>J
6. AAA (D>...A) >>J,A D>J
GgBear's Woody x4 flipkick combo(see comments for how to do): https://www.youtube.com/watch?v=2gIFusR-LkE
2. AAA <>(Dv...A) D>J.
3. AAA (Dv...A) D^A >JA D>J - anti-flip combo
4. AAA A... (D,vA) D^A >JA D>J
5. AAA >(G)Ax5 D^A >JA D>J
6. AAA (D>...A) >>J,A D>J
GgBear's Woody x4 flipkick combo(see comments for how to do): https://www.youtube.com/watch?v=2gIFusR-LkE
Davis 7:03 (Click to View)
These are all really standard combos for AAA Super/DvA + Leap/DP, with a couple of exceptions that involve instant running.
a) AAA D>A >DvA >JA
b) AAA D>A > DvA >A
Some Things Davis can do - https://www.youtube.com/watch?v=RtC04fzFtVE
a) AAA D>A >DvA >JA
b) AAA D>A > DvA >A
Some Things Davis can do - https://www.youtube.com/watch?v=RtC04fzFtVE
Bandit/Template/Monk 8:21 (Click to View)
AAA JA~ infinite combo
Mark 8:49 (Click to View)
1. AA >(G)Ax5 D>AA >JA
2. AA D<AA D<AA
3. (wall) AA D>AA D>AA D>AA D>J...J.
2. AA D<AA D<AA
3. (wall) AA D>AA D>AA D>AA D>J...J.
Jack 9:13 (Click to View)
1. AAA >(G)Ax5 D^A
2. (wall & specific range required) AAA (D>A)x3 >>JA
3. AAA (D>A)x2
2. (wall & specific range required) AAA (D>A)x3 >>JA
3. AAA (D>A)x2
Sorcerer 9:29 (Click to View)
1. AAA DvJ A
2. AAA D>J (run back) D>J D>A
2. AAA D>J (run back) D>J D>A
Justin 9:41 (Click to View)
AAA <DvA... D>A (ball is for anti-flip)
Bat 9:46 (Click to View)
AAA D^J A >(G)Ax5 DvA
LouisEX 9:53 (Click to View)
1. >>(2-hits) <DvA
2. (wall) AA D>AA,A,A,A
2. (wall) AA D>AA,A,A,A
Firzen 10:18 (Click to View)
1. AAA D>J
2. AAA D^A >(G)A~ (and pray to RNGesus)
2. AAA D^A >(G)A~ (and pray to RNGesus)
Julian 10:41 (Click to View)
1. AA D<A(D after 3 skulls) >(G)A~ D^AA
2. (wall) AA >(G)Ax6-7 (>A) D^AA
3. AA DJA D<A,D <<A.
4. wall D^J~
2. (wall) AA >(G)Ax6-7 (>A) D^AA
3. AA DJA D<A,D <<A.
4. wall D^J~