Seems nice. I may create some more ordered thread about it in the future, seems nice at first glance!
you can at least give a better overview of your work if you have got this far
Wow that's an excellent version. I love Wanda, and the rest of them are very good as well. good AI's. thanks for your work!
This mod is really nice, you have done a great job LéoSilva
, i really love to see mod like these, and i would like to upgrade this mod to get better and better and i will give you credits
.
I would also like help solving the bags. I love very much the charachter Wanda, great work. is one of the bugs the fact it is impossible to release the green thingie in stage 5?
If you can edit this thread to include a detailed overview of the charachters that would be amazing (how do Wanda do this epic wave from jump?)
I'm interested in editing your characters into:
1. Hero-class characters that have strength similar to fighters in original LF2
2. Boss characters
Would you like to allow me to do these and post remade character in future?
I will make edits based on the following standards:
1. Existing moves of characters will be partly maintained
2. Sprites will not be greatly modified but their animations will be extended
P.S. Your version is missing a move list. You might ask me to fill it out, though I could miss a thing.
I can write down Wanda's moves but actually there is one, a giant wave, that I haven't figured out how to do.
Well, i know how to do that but this is from wanda's readme file which i edit:
1. D>A + DvA ( Break )
2. D>J:
3. DVA:
4. DVJ:
5. D^A + D>J ( Special ) <--- " giant wave "
6. D^J:
7. DJA ( close )
8. When taking damage press D <--- " liquefy "
This is the giant wave action D^A + D>J, but you must have up to 500 mana power to do this move.
The download section of wanda and the other char is this part:
http://yajimods.blogspot.com.br
feel free to make edits, I have no plans to edit this project so I leave it with you, just do not forget the credits
(11-13-2018, 06:24 AM)LéoSilva Wrote: [ -> ]feel free to make edits, I have no plans to edit this project so I leave it with you, just do not forget the credits
very well, but can you just make a full movelist? it's hard to find out all the special attacks you ave already made on our own, take for example my failure to find alnoe the way the Wanda creates the giant wave.
I did have some need to familiarize the characters so I made a readme myself :X
Notes on 8 Apr 2019: Adding info from LéoSilva and some information about original characters, also added some missed aerial moves
Common command:
AJ: Taunt (restores 4% MP)
Each character has a 4-hit basic attack combo.
Ultimate move: The last move of each character in move list.
Costs about 500% MP except a few. Probably instakills unless evaded.
----
Castiel
Uses no AI or Firzen AI, therefore takes 2 slots.
Firzen AI one regens mp faster but can only be accessed by entering lf2.net or fusing Caleb and Frostiel.
Also Firzen AI will have increased enemies in stage mode.
D: Ice shield, reflects projectile
D>A: Ice wave (Press D to cancel)
D>AA: Flame wave
D>J: Double Slash
DvA: Grab attack
DvJ: Polar Volcano
D^A: Aerial Strafe
D^J: Disaster (4 balls)
DJA after fusion: Reverse fusion (overrides Double Laser)
DJA: Double Laser
DvJJ: Exploding icicles
----
Soldado
D>A(A...): Automatic rifle
D>J: Bomb launcher
DvA: Grenade
DvJ: Mine
D^A: Knife
D^J: Call bomber
DJA: Lie down
+A...: Automatic rifle
+J/D: Cancel
D^JDJA: Call tank
----
Sara
When knocked off, press D to recover
Ends frozen state quicker
In air + D^A(D^A...): Aerial leap punch
D>A: Blasts
D>J: Float beam
DvA: Energy shield
DvJ: Immobilize spell
D^A: Chasing slasher
D^J: Missiles
DJA: Angel's blessing
DJAJ: World float
----
KhaosLong
Broken defend +D: Counter
In air + D>A: Blaster punch
In air + D^J: Double jump
D>A: Blaster kick
D>J: Dash dropkick
DvA: Stomp wave
DvJ: Stomp lightning
D^A: Upperkick
D^J: Strafe (Grabs)
DJA(A...): Thousand kicks
D^JD^A: Aerial swipes
D>AJ: Phoenix strafe
----
Ryozaki
Block + D: Stone defense
In air + D>A: Throw rock (horizontal)
Jump landing + DJA: Leap double kick
D>A: Blast push
D>J: Rock wave
+J: Reverse spike
DvA: Double kick
DvJ: Obstacle
D^A: Singlong
D^J: Rock ambush
DJA: Rock catcher
D>JDJA: Earthquake
----
Richard
Normal attack, jump attack and dash backward attack shoot arrows
Jump + DvA: Downward arrow
Jump + D>A: Aerial Ten arrows
Throw enemy +D>A: Raining arrows
(This appears to be unfixed code)
D>A(A...): Ten arrows
D>J: Critical shot
D>JD>J: Spreading shot
DvA: Strafe
DvJ(A...): Burrowing arrow
D^A(A...): Raining arrows
D^J: Booming shots
DJA + D^A : summon wolf
DJA + D^J : summon owl
DJADJA: Blackhole
----
Edward
Passive: Armor, blocks one hit unless attacking or against fire, ice or float attacks
Blocking + D: Repelling blast
In air + D: Aerial guard
In air + D>J: Aerial Cannon
D>A: Shield bash (moves long distance after channeling)
D>ADvA: Mega Slash (with momentum)
D>J: Cannon
DvA: Mega Slash
DvJ: Heal self
D^A: 3 hit strafe
D^J: Choji impact (press D to cancel)
DJA: Super guard
DvADJA: Summon multiple columns in front area
D>JA: Ultimate impact (press D to cancel)
----
Caleb
Trait: When on fire, heal for 20% of maximum HP
Jump + DvJ: Downward bomb
D>A: Blow fire (Press D to cancel)
D>J: Fiery ball
DvA: Fire strikes
DvJ: Grab attack
DvJDJA: Reinforced Grab attack
D^A: Triple kick
D^J: Explosive impact
DJA: Burning circle
Jump + DJA: Locking sun
----
Frostiel
D: Ice shield, reflects projectile
D>A: Ice blast
D>J: Sucking wind (Press D to cancel)
DvA: Grab attack
DvJ: Blue pressure
D^A: Icicle
D^J: Aerial punches
+DvA: Knockdown
DJA : activate
causes ice blast to explode in a large area
works with enemy ice ball
DJAD>A: Sheer cold star
----
Wanda
Injured + D: Liquefy
Jump + D>A: Throw water balls
D>A: Water ball
+A: Kick
+J: Kick (Does not launch ball)
+DvA(A): Water shield
Attack a water ball to launch it (can be delayed). Hitting enemies will make it explode into smaller pieces
D>J: Water wave
DvA: Water bursts
DvJ: Submerge
Press up/down to move in z-axis, A/D to emerge, J to change direction
D^A: Rain
D^J: Sucking pool
DJA: Suffocation grab (Press D to cancel)
D^AD>J: Giant wave
----
Keny
Recoveri: when launched by the enemy press D to Sneak grab
Run + DA: Rear kick
In air + D>A: Swift strike
In air + DvA: Down kick
D>A(A...), Jump + D>A: Swift strike
Jump + DvA: Dropdown
D>J: Wind blast
D>JD>J: Swift blast
DvA(A...): Invoke wind
DvJ: Copying strikes
D^A: Upper kick
D^J: Triple jump
DJA: Sneak grab
DvAD>J: Dragon palm
----
Beltor
Injured + D: Escape
D>A, Jump + D>A: Energy blast
Jump + DvJ: Aerial Spin swords
D>J: Energy slash
DvA: Multiple slashes
DvJ: Grab
D^A: Flying spin
D^ADvA: Helicopter
>>DA / D^J: Upper strike
Upper strike +D^J: Aerial slash
DJA: Spin swords
DJA+A: Throw swords
D^ADvADvA: Hurricane
----
Adan
Blocking + D: Counter kick
D>A(A...): Automatic rifle
D>J: Double kick
DvA: Grenade
DvJ: Slashing punches
D^A: Take hostage
When grabbing enemy, he will walk forward. Press A/D to change to normal grab, press J to change walk direction
D^J(A): Genocide cutter
DJA: Assassinate (also draws knife)
DvAA: Reinforcement (Summons a bomber and a soldado)
----
Characters in original LF2:
Bat, Rudolf and minions
----
Mechs
Walk from behind and press A to drive it.
When driving, Run and press <J to eject from it (>> +<J)
You may walk, run and attack with it, but not use other abilities.
Resistant to many attacks, but ejects user when penetrated.
When destroyed it will explode dealing heavy damage to anyone nearby.
Red mech
Attack blows flame
Cyan mech
Attack shoots short-range electricity. If attacking an item it will be locked in place!
Dark green mech
Attack is punch
----
Items
Poison Bottle
Launch at enemy to consume it, emits a smoke screen for some time which locks enemies in area.
Fire Bottle
Launch at enemy to consume it, burns the ground for a while
Meat bun
Walking onto it will instantly heal you for small amount
Walking bomb
Will explode upon contact... unless you don't move. Ignores defense.
Milk red bottle override
Now with a cross on label
Beer blue bottle override
Grey shuriken
Super fast shuriken that doesn't land unless hitting enemy or struck down
Gold shurikden
Similar to boomerang except it chases forever until hitting enemy or struck down
Other weapons including axe, sword and katana