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Full Version: [char] Stinky Revamped
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Introduction
Stinky - Counter & Combo version

Based on LeoX's Stinky.

Original Stinky is cool but flawed and unfinished. Has 3 spells but dUa was a game throw spell and dUj was op. This new version stays true to the original while nerfing the op spell and allowing chaining from spell to spell, making his playstyle unique. Also, added 2 new counter moves, "Spartan kick" and "Counter Helix".

UPDATE V1.1:
Counter Helix can no longer be casted freely. When hit, an exclamation mark will appear sometimes. Pressing [a] during this time will cast counter helix.

Cross Punch [dUj], Aero Drill [dDa], Strafe [dFa] had some tweaking done, mainly with cast point, cast backswing and fall.
Cross Punch [dUj] now usuable during Strafe [dFa].
Chaining to a spell mid-spell now costs 50% more MP. Effect stacks x2. (100->150->225)

Description

[Image: stinky-f.png]

Moves:

-> Cross Punch[dUj]  mp:100
Usable in air, from jump, dash.
Can combo from Aero Drill.
Can combo from Strafe.

Screenshot (Click to View)
-> Aero Drill [dDa]  mp:100
Can combo from Cross Punch

Screenshot (Click to View)
-> Strafe [dFa]  mp:100
Usable in air, from jump, dash.
Can combo from Cross Punch
Can combo from Aero Drill

Screenshot (Click to View)
-> Spartan Kick [A when hit while defending]  mp:65
Performs a knockback kick.

Screenshot (Click to View)
-> Counter Helix [A while being hit] hp: 60 mp:120
Performs a short, quick spin.


Screenshot (Click to View)
Download (New ver, v1.1)
https://drive.google.com/file/d/1MjD_SpC...sp=sharing

Download (Old Version)
https://drive.google.com/file/d/1kPH168Q...sp=sharing



Credits
Based on LeoX's Stinky
Found out about hp cost spells while roaming about in discord from Mesujin.
Nyamaiku and Mesujin [1m From PC] for their DC tips and advice.
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Stinky Re-revamped so that he is no longer a broken hero. I just hope there won't be a need for re-re-revamp.

Ver1.1 Changelog:
Counter Helix can no longer be casted freely. When hit, an exclamation mark will appear sometimes. Pressing [a] during this time will cast counter helix.

Cross Punch [dUj], Aero Drill [dDa], Strafe [dFa] had some tweaking done, mainly with cast point, cast backswing and fall.
Cross Punch [dUj] now usuable during Strafe [dFa].
Chaining to a spell mid-spell now costs 50% more MP. Effect stacks x2. (100->150->225)


Big thanks to Nyamaiku and Mesujin for their DC tips and advice.