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Full Version: A little view of my mod of Little Fighter 2 (Musical Davis on page 3)
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http://www.youtube.com/watch?v=xkPZHXH5tpE

General Features:
- All characters has a Super Move, Hyper Move, Ultimate Move and a Combo Move via grab
- All characters have bdy's in Rowing and Lying so its more realistic
- There are totally 30 characters in the game
- Only the Firen-guy (Solaria/Jack) and 'Dragon' (Like Dragon Knight, but no knights, just a green dragon) is overpowered
- 28 out of all 30 characters are balanced as much i can do, like the normal LF2.
- All of them has their own special power. Ex. I am an yellow archer with brown hair, that shoots, with a unhumanic speed, arrows. Not only from my bow, but also from my hands. Can jump very high and dash very fast.
When he dashing he can do a dash again when he lands on the floor.
1. Henry: his attacks are to overpowered!
2. Bat: He is green! (edit his clothes, face, hands and hair)
3. Sorccer: is ok
4. Louis: louis with firzens head. I like that idea! ;)
5: Monk: looks like Ricky Mok´s Cupirc Monk
6: Jan: good sprites, good attacks
7: Deep: he looks like an zombie with a sword...

All in all the mod is ok.
the colours are a little bit bad I thing (Bat is lightgreen but darkgreen will be very better I think)
but the moves are good (only henry is to strong)
Henry guy: id 4
Strenght - The speed of everything, Flute, super flute and vertical arrowrain, that shows on 2:33
Weakness - He's strong when his attacks only are hyperactive.

Bat guy: id 7
Strenght - Laser, summon small chasing dragons to bite everyone.
Weakness - Slowly and the mp cost of all of his attacks

Jan character: id 2
Strenght - Very strong character when versus multiple enemies. Team heal. Magic shield run attack.
Weakness - Normally loses always to the Deep guy when 1n1. Slow speed when walking and running

Monk guy: id 9
Strenght - Second best defense character after the louis guy with firzen head. Shaolin combo attack (0:54-1:00, 1:10-1:13) is quite useful when 1n1, Supreme Shaolin Palm is sometimes very good, but also bad because with the waiting, otherwise easy to avoid.
Weakness - Most of his attacks are slowly attacks.

Louis guy: id 6
Strenght - Defense is his special power. Quite hard for the jan character to beat him. 85+ Energy up special move. Strongest character but also the slowest character in the game.
Weakness - Slowest character in the game.

Deep guy: id 1
Strenght - A bit fast. Unblockable sword special attacks (broken_defend: 100). Strong when battling multiple enemies.
Weakness - Has some very slow attacks.

Sorcerer guy: id 2
Strenght - Telekinesis /w magic blow. Levitating Telekinesis and ultimate move Pearl Bomb. Heal.
Weakness - Has some slow casting attacks on the special moves. Not very physical.
(01-01-2009, 04:09 PM)Ballrogg Wrote: [ -> ]5: Monk: looks like Ricky Mok´s Cupirc Monk
Yeah, only the shaolin hand palm (0:45)
Other kind of comparison on this character I don't know.
If you are newcommer, that's quite nice.
I'm making more videos to show you all the 7 characters, that were in this battle.Something like that you can see how their attacks looks like when the other enemy (third player) is just stand still and doing nothing, just only got hitted by the fourth player.
The louis guy video: http://rapidshare.com/files/178845764/daniel.avi.html
but with bodys in the lying frame you can just punch them until they're dead

bdys in the rowing?
that would kinda ruin the effect of rowing cause if you want for example row over a little fire you'll get burned and thats not the effect of rowing
and all the hyper super mega ultra [can't count them all] are old
sorry but only 3/10
(01-02-2009, 01:32 PM)Lf2-hacker Wrote: [ -> ]but with bodys in the lying frame you can just punch them until they're dead

No they can't. They've different x, y, w and z's in bdy.
But you can hit the character when doing strike with the deep guy (0:31)..
it's just one example.
when rowing, it's the same.
when you are punching him and he was rowing, you can't hit him, until he is crouching

you see, if you are julian and making big bang on the character and he was rowing in the air, and wasn't hitted by the big bang. that's unrealistic.
btw. the mod is incomplete, the whole is just in development.
(01-02-2009, 01:32 PM)Lf2-hacker Wrote: [ -> ]and all the hyper super mega ultra [can't count them all] are old
what do you mean exactly
If someone are interested are the bdy's on rowing and lying here:

Code:
<frame> 100 rowing
   pic: 66  state: 6  wait: 2  next: 101  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 28  y: 35  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 101 rowing
   pic: 65  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 72  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 102 rowing
   pic: 58  state: 6  wait: 2  next: 103  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 75  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 103 rowing
   pic: 59  state: 6  wait: 2  next: 104  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 47  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 104 rowing
   pic: 69  state: 6  wait: 2  next: 105  dvx: 9  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 61  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 105 rowing
   pic: 58  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 74  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 106 rowing
   pic: 59  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 293  y: 198  w: 1  h: 1  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 107 rowing
   pic: 69  state: 6  wait: 2  next: 219  dvx: 9  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 59  weaponact: 25  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 61  w: 47  h: 18
   bdy_end:
<frame_end>

<frame> 108 rowing
   pic: 117  state: 6  wait: 3  next: 109  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav
   wpoint:
      kind: 1  x: 41  y: 29  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>

<frame> 109 rowing
   pic: 118  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 23  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 30  w: 31  h: 18
   bdy_end:
<frame_end>




<frame> 184 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 71  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 185 falling
   pic: 35  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 61  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 190 falling
   pic: 44  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>

<frame> 191 falling
   pic: 45  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 69  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 61  w: 20  h: 18
   bdy_end:
<frame_end>



<frame> 230 lying
   pic: 34  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 73  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 71  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 61  w: 43  h: 18
   bdy_end:
<frame_end>

<frame> 231 lying
   pic: 44  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 62  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 61  w: 43  h: 18
   bdy_end:
<frame_end>
(01-03-2009, 07:55 PM)pacspin Wrote: [ -> ]
(01-02-2009, 01:32 PM)Lf2-hacker Wrote: [ -> ]and all the hyper super mega ultra [can't count them all] are old
what do you mean exactly
Creating overpowered characters is much easier than balanced, thus they are more frequent.
The idea of hitting rowing chars is surely nice.

But i cannot see much on the YT-Video, too pixelated -.-
Was that a lightblue sorcerer? XD


But after what i have read, it could be a cool mod, keep it on!
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