08-01-2009, 02:12 PM
As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the sprite sheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...
This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)
I made a program to speed up things.
It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...
It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.
Screen: (there isn't much to show anyway)
Thanks to Revel for his DraggerDLL.dll.
Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.
Download:[attachment=2130]
This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)
I made a program to speed up things.
It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...
It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.
Screen: (there isn't much to show anyway)
Updates: (Click to View)
- Simplified the process of mirroring.
- Now has a Bulk Mirrorer for mirroring whole folders.
- Can mirror sprites with up to unlimited sizes.
- You can now drag and drop files directly onto the program window or icon.
- Now Open Source (Game Maker 7 only).
- Way smaller instead of that super sized square it used to be.
- Changed the name from "Sprite mirroror" to "Sprite Mirrorer".
- And just more awesome.
- Now has a Bulk Mirrorer for mirroring whole folders.
- Can mirror sprites with up to unlimited sizes.
- You can now drag and drop files directly onto the program window or icon.
- Now Open Source (Game Maker 7 only).
- Way smaller instead of that super sized square it used to be.
- Changed the name from "Sprite mirroror" to "Sprite Mirrorer".
- And just more awesome.
Thanks to Revel for his DraggerDLL.dll.
Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.
Download:[attachment=2130]