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My first character. Its just a basic louis dced a tiny weeny bit and coloured changed. Plz review him.

PLZ NOTE: this guy still isn't 100% finished!
Well, the sprites are very nice, but his new attacks look a little bit weak.


The DvA Move should have some sort of charge up stuff, and after you did the move the character should not have the "boost" of the attack in the standing frames... That looks quite weird.

The D^A Is something like Davis' DvA right? Then you should change the input (because it's more "common") to DvA. Maybe you can create some new sprites for this, but I think that's not that bad.

D>A is funny and well made, but it lasts for too long. Maybe add a sound and it's good.

D^J is, I bet, stolen from R-LF2 (at least the idea). I don't think that's a really good idea to add whirlwinds into such a move but oh well...

D>J has a really cool effect, but is a little bit strong.
Lauli Wrote:Well, the sprites are very nice, but his new attacks look a little bit weak.

Im not too gooda spriter.


The DvA Move should have some sort of charge up stuff, and after you did the move the character should not have the "boost" of the attack in the standing frames... That looks quite weird.

Yeh the problem is i don't know how to stop that.

The D^A Is something like Davis' DvA right? Then you should change the input (because it's more "common") to DvA. Maybe you can create some new sprites for this, but I think that's not that bad.

Ok i changed that

D>A is funny and well made, but it lasts for too long. Maybe add a sound and it's good.

Should you suggest i make him mp usage more or just make his attack shorter.

D^J is, I bet, stolen from R-LF2 (at least the idea). I don't think that's a really good idea to add whirlwinds into such a move but oh well...

Its not stolen from R-LF2...just a coincidence. Bu what do you sugegst I do to it?

D>J has a really cool effect, but is a little bit strong.
I dont think i can do ALOT about that...
dazzapizza Wrote:Yeh the problem is i don't know how to stop that.
make next: xxx instead of 999 =>any frame;put dvx of that frame 550 and next 999
Ok i changed that
good
Should you suggest i make him mp usage more or just make his attack shorter.
make it short and continue with a+a+a+a...
Its not stolen from R-LF2...just a coincidence. But what do you sugegst I do to it?
make a different ww with effect 1;injury 5;vrest 4;hurtable 1
I dont think i can do ALOT about that...
yeah you can==> use this(click the blank space)=>this,and reduce injury.

and you stole my idea of editing the quotes:p<==jking
Can you upload a zip-file plz?
I can't open rar-filez! :(
Hypermodder Wrote:Can you upload a zip-file plz?
I can't open rar-filez! :(

to give someone fish is to feed him.
but to teach him fishing is feeding him for lifetime.
~anonymous
-=download=-
manxeater Wrote:to give someone fish is to feed him.
but to teach him fishing is feeding him for lifetime.
~Anonymus
I guess manxeater wanted to say that you should download WinRAR
manxeater Wrote:
dazzapizza Wrote:Yeh the problem is i don't know how to stop that.
make next: xxx instead of 999 =>any frame;put dvx of that frame 550 and next 999
Cool i fixed it thanks
Ok i changed that
good
Should you suggest i make him mp usage more or just make his attack shorter.
make it short and continue with a+a+a+a...
Ill try that.
Its not stolen from R-LF2...just a coincidence. But what do you sugegst I do to it?
make a different ww with effect 1;injury 5;vrest 4;hurtable 1
So you want me to make liek a new dat file and make a new whirlwind. And whats hurtable: 1?
I dont think i can do ALOT about that...
yeah you can==> use this(click the blank space)=>this,and reduce injury.
When i said i couldn't do much i didn't mean the sprites...but ill try to make his attack weaker.

and you stole my idea of editing the quotes:p<==jking
Maybe:p


Edit: I tried the whirlwind change thing but after the wind disappears the shadows still move on the ground.

Thats my dat thing.
<bmp_begin>
file(0-9): sprite\sys\freeze_ww.bmp w: 159 h: 159 row: 5 col: 2
weapon_hit_sound: data\072.wav
weapon_drop_sound: data\072.wav
weapon_broken_sound: data\072.wav
<bmp_end>


<frame> 0 whirlwind
pic: 0 state: 15 wait: 2 next: 1 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\073.wav
<frame_end>

<frame> 1 whirlwind
pic: 1 state: 15 wait: 2 next: 2 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 82 y: 144 action: 11 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>

<frame> 2 whirlwind
pic: 2 state: 15 wait: 1 next: 3 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 3 whirlwind
pic: 3 state: 15 wait: 1 next: 4 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 4 whirlwind
pic: 4 state: 15 wait: 1 next: 5 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 5 whirlwind
pic: 5 state: 15 wait: 1 next: 6 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 6 whirlwind
pic: 6 state: 15 wait: 1 next: 7 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 7 whirlwind
pic: 7 state: 15 wait: 1 next: 4 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 50 hit_d: 158 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 8 whirlwind
pic: 8 state: 15 wait: 2 next: 9 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 9 whirlwind
pic: 9 state: 15 wait: 2 next: 1000 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 10 whirlwind
pic: 6 state: 15 wait: 2 next: 1000 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>

<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Try another state. I'd take state 3005 or something.
however, winrar crashes!
Maybe it's beacause i have vista ultimate...

~you can't teach a warrior fishing!
just give him his fish and he's satisfied!
-meh

(just upload the damn zip-file plz!)
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