After weeks of bugfixing and polishing, I feel like its ready for release.
Download:http://www.mediafire.com/?8e43rscngdebl0l
note: for my testers who received earlier versions of Frozen, this is basically a bugfixed and refined version of Frozen. If there were anything you didn't like about the versions you played.. give this a whirl.. I may have fixed them.. or not.
Otherwise you may still consider downloading this to see if I've packed in a few more minor surprises, I can't say for sure as I don't really keep track of the test versions' features.
D>A + A
![[Image: frozen_fa_anim.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/frozen_fa_anim.gif)
DvA + A
![[Image: frozen_da.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/frozen_da.gif)
D^J (D取消)
![[Image: frozen_uj.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/frozen_uj.gif)
DJA
![[Image: frozen_ja_anim.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/frozen_ja_anim.gif)
Catch + DJA
![[Image: frozen_gja_anim2.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/frozen_gja_anim2.gif)
i dont know whether this is intended or caused by something else ive got on my lf2
but the C+DJA creates the icewind storm effect on the ground now
why have it there?
(08-24-2011, 07:43 AM)YinYin Wrote: [ -> ]i dont know whether this is intended or caused by something else ive got on my lf2
but the C+DJA creates the icewind storm effect on the ground now
why have it there?
feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents.
At first I did it without the wind effect but it felt wierd... maybe I should remove it?
Is this the same ver. As the one u gave me before? Or does it have some fixes?
Sory, am browsing with my phone so i cant view it.
(08-24-2011, 07:47 AM)Siegvar Wrote: [ -> ]feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents.
At first I did it without the wind effect but it felt wierd... maybe I should remove it?
no it was just an odd change but i think it looks cool because it fits the fact that this is quite different from the other two mirrages
edit: the heavy throw still bugs me
and the fact that the wpoint changes when using DJA
(08-24-2011, 08:05 AM)YinYin Wrote: [ -> ] (08-24-2011, 07:47 AM)Siegvar Wrote: [ -> ]feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents.
At first I did it without the wind effect but it felt wierd... maybe I should remove it?
no it was just an odd change but i think it looks cool because it fits the fact that this is quite different from the other two mirrages
edit: the heavy throw still bugs me
and the fact that the wpoint changes when using DJA
Again, it looked wierder to me to have the weapon hidden behind the statue but held in the same position. You may be right about that one though.. we'll see if anyone else comments on it.
There are minor tweaks and fixes. I'd recommend redownloading this one.
oh right - it would be behind the ice
well then what about making frozen totally invisible - no sprite
and then moving the ice just on px behind, or just exactly onto him so that the weapon can be displayed in front of it
(08-24-2011, 08:53 AM)YinYin Wrote: [ -> ]oh right - it would be behind the ice
well then what about making frozen totally invisible - no sprite
and then moving the ice just on px behind, or just exactly onto him so that the weapon can be displayed in front of it
He has to have a backup ice sprite behind.. otherwise you'll get an invisibility bug in stage..oh wait. I can still shift the ice one px behind..
EDIT: Done, redownload from the same link.
OMG After playing with him for a few minutes I finally learned how to use the Mirage Strike properly and it's epic!
awesome ... D^J sprite
he's standing with the funny pose
for a long time
but this char still awesome
...
but i never use this skill again
....
but this char still F*cking AWESOME