09-29-2013, 04:13 PM
I find it tough to dash after jumping. The timing is different for me on there than on LF2, so I just mash jump to do it.
Edit: This is the bug YinYin is talking about.
Edit: This is the bug YinYin is talking about.
(09-29-2013, 04:03 PM)YinYin Wrote: [ -> ]1) force refreshed - build is 15:08:19 today now - still no backdash and always dashing left if done from landing after a jumpif that's what you're saying, it works. would that be possible of keys conflict? try change keys?
2) latest chrome
(09-29-2013, 04:13 PM)Bat Tamer Wrote: [ -> ]I find it tough to dash after jumping. The timing is different for me on there than on LF2, so I just mash jump to do it.that's because I only detect defend key on 219, so keys pressed from 212 few frames ago don't work.
Edit: This is the bug YinYin is talking about.
(09-29-2013, 06:47 PM)tyt2y3 Wrote: [ -> ]question: how many frames should I keep the keys for?
(09-29-2013, 06:47 PM)tyt2y3 Wrote: [ -> ]if that's what you're saying, it works. would that be possible of keys conflict? try change keys?So turning during a dash works now. The backdash itself however still doesn't.
(09-29-2013, 07:29 PM)Azriel Wrote: [ -> ]thank you for your information, I will do this tonight(09-29-2013, 06:47 PM)tyt2y3 Wrote: [ -> ]question: how many frames should I keep the keys for?
iirc lf2 keeps the last keypress for 5 frames, as in, if you press Attack, and within 5 frames you transition to a frame that pressing Attack will move you to a different frame, that different frame will activate.
it could be 9, or 10. but pretty sure it's one of those 3 values.
Azriel~
(09-29-2013, 09:15 PM)YinYin Wrote: [ -> ]I've tested it a bit more and it seems you can dash right at this point if you do hold right - it seems you just have to split the default action when there are no direction keys held depending on the characters x velocity and facing direction:I didn't know I can dash backward after a jump!
move left + face left = dash forward left
move left + face right = dash backward left
move right + face right = dash forward right
move right + face left = dash backward right
//state '15'
if( K==='jump') //if jump is pressed
{
var dx=0; //to resolve key conflict that both left and right are pressed
if($.con.state.left) dx-=1; //if left key is pressed minus 1
if($.con.state.right) dx+=1; //if right key is pressed plus 1
if( dx || $.ps.vx!==0) //if (only one of left and right key is pressed) or (x velocity is not zero)
{
$.trans.frame(213, 10); //transit to dash
$.switch_dir_fun(dx===1?'right':'left'); //switch direction
}
else
{
$.trans.inc_wait(2, 10, 99); //lock for 2 frames
$.trans.set_next(210, 10); //jump again
}
return 1; //everything is good
}
(10-03-2013, 08:06 AM)Draya Vartaila Wrote: [ -> ]splendid project!!!everything is possible. multiplayer function is one task down the roadmap.
a quastion
will It be possible to connect with other LF2-player and play the stage mode with original LF2-speed?
(10-03-2013, 08:25 AM)Draya Vartaila Wrote: [ -> ]Yeaah! I start to train my LF2 skills
It always been my dream to play LF2 online with great fighters, togheter or against other in original speed!
thank you so much =)