(07-07-2015, 03:11 PM)empirefantasy Wrote: [ -> ]yeap i played your game and seem to be cool. there were no bugs, just some AI problems, fighters did some weird moves, still hard to adapt smartphone playing style.
thanks. I am sure there are game logic bugs, some are just too hard to fix. AI writing is hard, and currently none of them can learn to avoid obstacles, so this is their major weakness. You can, indeed, use a wireless keyboard. I am researching in supporting physical gamepad.
This is a huge jump from the last version. Very impressive. The only big problem I see so far has to do with sound. Channels play weird from my computer, and this is the same one I used from when you first introduced this project. I hear no dashing noise, weapon swings take a while for sounds to play, and repeating noises cancel each other out.
(07-27-2015, 07:09 PM)Dragon5 Wrote: [ -> ]This is a huge jump from the last version. Very impressive. The only big problem I see so far has to do with sound. Channels play weird from my computer, and this is the same one I used from when you first introduced this project. I hear no dashing noise, weapon swings take a while for sounds to play, and repeating noises cancel each other out.
Thank you very much. Can I ask what platform you are on ? (OS, browser, etc)
Can you add louis soon !!
(07-31-2015, 01:12 AM)tyt2y3 Wrote: [ -> ] (07-27-2015, 07:09 PM)Dragon5 Wrote: [ -> ]This is a huge jump from the last version. Very impressive. The only big problem I see so far has to do with sound. Channels play weird from my computer, and this is the same one I used from when you first introduced this project. I hear no dashing noise, weapon swings take a while for sounds to play, and repeating noises cancel each other out.
Thank you very much. Can I ask what platform you are on ? (OS, browser, etc)
I'm using FireFox Developer Edition, Windows 8.1
I think very few people, even within this forum, know about this cool project
It deserves alot more attention, since a web-version of LF2 in my opinion is a great way to keep the game alive.
Any ideas how to bump this up, so that more fans with programming-skills can discover it?
(im not a programmer, unfortuanlty)