08-26-2013, 06:47 AM
hey guys Im having a rather weird problem.. the characters are not able to go to stage 1-2 after stage 1-1 finishes, they just keep running and running along the wall with Go symbol..
The id for the bg is 2 and the x-width of the bg is 1120..
here's the content of stage.dat
I removed the survival stage data..
Please help me :(
The id for the bg is 2 and the x-width of the bg is 1120..
here's the content of stage.dat
DC-Code:
<stage> id: 44 #stage 5-5 <phase> bound: 1500 music: bgm\stage5.wma id: 300 hp: 100 act: 40 x: 900 y: 0 reserve: 5 id: 300 hp: 100 act: 50 x: 900 y: 0 reserve: 5 id: 300 hp: 100 act: 50 x: 900 y: 0 reserve: 5 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 3 ratio: 1 id: 34 hp: 100 times: 3 id: 34 hp: 100 times: 3 ratio: .5 <phase_end> <phase> bound: 1800 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> ratio: .2 id: 33 hp: 150 x: -1000 ratio: .5 id: 34 hp: 100 x: -1000 ratio: .6 id: 33 hp: 150 x: -1000 id: 31 hp: 50 x: -1000 id: 31 hp: 50 x: -1000 id: 37 hp: 200 ratio: .4 id: 37 hp: 200 <phase_end> <phase> bound: 2000 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 times: 2 id: 34 hp: 100 times: 2 ratio: .5 <phase_end> <phase> bound: 2200 music: bgm\boss2.wma id: 52 hp: 2500 <boss> id: 1000 hp: 250 times: 3 ratio: .2 <soldier> id: 33 hp: 150 x: -1000 <soldier> times: 7 ratio: .4 id: 34 hp: 100 x: -1000 <soldier> times: 13 ratio: .6 id: 33 hp: 150 x: -1000 <soldier> times: 13 id: 31 hp: 50 x: -1000 <soldier> times: 7 id: 37 hp: 200 <soldier> times: 13 ratio: .5 id: 37 hp: 200 <soldier> times: 7 id: 39 hp: 150 x: -1000 <soldier> id: 39 hp: 150 x: -1000 <soldier> ratio: .4 <phase_end> <stage_end> <stage> id: 43 #stage 5-4 <phase> bound: 1500 music: bgm\stage5.wma id: 300 hp: 100 act: 40 x: 900 y: 0 reserve: 5 id: 300 hp: 100 act: 50 x: 900 y: 0 reserve: 5 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 times: 2 id: 34 hp: 100 times: 2 ratio: .5 <phase_end> <phase> bound: 1800 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> ratio: .2 id: 33 hp: 150 x: -1000 ratio: .5 id: 34 hp: 100 x: -1000 ratio: .6 id: 33 hp: 150 x: -1000 id: 31 hp: 50 x: -1000 id: 31 hp: 50 x: -1000 id: 37 hp: 200 ratio: .4 id: 37 hp: 200 <phase_end> <phase> bound: 2000 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 times: 2 id: 34 hp: 100 times: 2 ratio: .5 <phase_end> <phase> bound: 2200 music: bgm\boss1.wma id: 51 hp: 1000 <boss> id: 1000 hp: 250 times: 2 <soldier> id: 33 hp: 150 x: -1000 <soldier> times: 7 ratio: .5 id: 34 hp: 100 x: -1000 <soldier> times: 7 ratio: .6 id: 33 hp: 150 x: -1000 <soldier> times: 7 id: 31 hp: 50 x: -1000 <soldier> times: 7 id: 37 hp: 200 <soldier> times: 3 ratio: .4 id: 37 hp: 200 <soldier> times: 3 <phase_end> <stage_end> <stage> id: 42 #stage 5-3 <phase> bound: 1500 id: 300 hp: 100 act: 40 x: 1300 y: 0 reserve: 5 id: 300 hp: 100 act: 50 x: 1300 y: 0 reserve: 5 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 times: 2 id: 34 hp: 100 times: 2 ratio: .5 <phase_end> <phase> bound: 1800 id: 1000 hp: 250 times: 2 <boss> id: 1000 hp: 250 <boss> id: 33 hp: 150 x: -1000 ratio: .5 id: 34 hp: 100 x: -1000 ratio: .6 id: 33 hp: 150 x: -1000 id: 31 hp: 50 x: -1000 id: 31 hp: 50 x: -1000 id: 37 hp: 200 times: 3 ratio: .4 id: 37 hp: 200 times: 3 <phase_end> <phase> bound: 2000 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 times: 2 id: 34 hp: 100 times: 2 ratio: .5 <phase_end> <phase> bound: 2200 music: bgm\boss1.wma id: 50 hp: 1000 <boss> join: 1000 id: 1000 hp: 250 times: 2 <soldier> id: 33 hp: 150 x: -1000 <soldier> times: 2 ratio: .5 id: 34 hp: 100 x: -1000 <soldier> times: 2 ratio: .6 id: 33 hp: 150 x: -1000 <soldier> id: 31 hp: 50 x: -1000 <soldier> id: 37 hp: 200 <soldier> times: 3 ratio: .4 id: 37 hp: 200 <soldier> times: 3 <phase_end> <stage_end> <stage> id: 41 #stage 5-2 <phase> bound: 900 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 39 hp: 150 x: 2000 id: 34 hp: 100 x: 2000 id: 3000 hp: 50 x: 2000 id: 3000 hp: 50 x: 2000 id: 3000 hp: 50 ratio: 1.5 x: 2000 id: 39 hp: 150 ratio: 1.5 x: 2000 id: 34 hp: 100 ratio: 1 x: 2000 <phase_end> <phase> bound: 1200 id: 300 hp: 300 act: 20 x: 1300 y: 0 reserve: 5 id: 300 hp: 200 act: 30 x: 1300 y: 0 reserve: 5 id: 3000 hp: 50 id: 39 hp: 150 ratio: 1 id: 32 hp: 200 id: 32 hp: 200 id: 32 hp: 200 ratio: .5 id: 37 hp: 200 x: 1900 id: 37 hp: 200 x: 1900 id: 37 hp: 200 x: 1900 ratio: .3 <phase_end> <phase> bound: 1700 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 39 hp: 200 times: 2 id: 39 hp: 200 id: 3000 hp: 50 times: 2 <phase_end> <phase> bound: 2200 id: 33 hp: 150 x: -900 <soldier> times: 2 ratio: .5 id: 34 hp: 100 x: -900 <soldier> times: 2 ratio: .6 id: 33 hp: 150 x: -900 <soldier> times: 2 id: 31 hp: 50 x: -900 <soldier> times: 4 id: 37 hp: 200 <soldier> times: 3 ratio: .4 id: 37 hp: 200 <soldier> times: 3 id: 38 hp: 750 <boss> join: 750 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> x: -900 id: 1000 hp: 250 <boss> <phase_end> <stage_end> <stage> id: 40 #stage 5-1 <phase> bound: 900 music: bgm\stage5.wma id: 300 hp: 100 act: 40 x: 700 y: 0 reserve: 5 id: 300 hp: 100 act: 50 x: 700 y: 0 reserve: 5 id: 300 hp: 500 act: 60 x: 1200 y: 0 reserve: 5 id: 300 hp: 400 act: 0 x: 1200 y: 0 reserve: 5 id: 34 hp: 100 id: 3000 hp: 50 id: 3000 hp: 50 ratio: 1 id: 34 hp: 100 ratio: 1 <phase_end> <phase> bound: 1100 id: 37 hp: 200 x: 1500 ratio: 1 id: 36 hp: 250 y: 0 x: 2000 id: 35 hp: 200 y: 0 x: 2000 <phase_end> <phase> bound: 1900 id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk id: 122 x: 300 #milk ratio: .7 id: 123 x: 300 #beer id: 123 x: 300 #beer ratio: .7 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 33 hp: 150 x: -900 <soldier> times: 2 ratio: .5 id: 34 hp: 100 x: -900 <soldier> times: 2 ratio: .6 id: 33 hp: 150 x: -900 <soldier> times: 2 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> x: -900 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> x: -900 id: 37 hp: 200 <soldier> times: 3 ratio: .4 id: 37 hp: 200 <soldier> times: 3 <phase_end> <stage_end> <stage> id: 34 #stage 4-5 <phase> bound: 2200 music: bgm\boss1.wma id: 51 hp: 1500 <boss> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 id: 3000 hp: 50 ratio: 1 <soldier> id: 3000 hp: 50 ratio: .5 <soldier> id: 32 hp: 200 times: 2 <soldier> id: 32 hp: 200 ratio: .25 <soldier> id: 33 hp: 150 <soldier> id: 33 hp: 150 ratio: .2 <soldier> <phase_end> <stage_end> <stage> id: 33 #stage 4-4 <phase> bound: 1800 id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8 id: 300 hp: 100 act: 40 x: 1100 y: 0 reserve: 8 id: 122 x: 900 #milk ratio: 2 id: 123 x: 900 #beer ratio: 1 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 2200 id: 36 hp: 250 x: -1000 <soldier> times: 5 id: 34 hp: 50 x: -1000 ratio: 2 <soldier> id: 34 hp: 50 x: -1000 <soldier> id: 34 hp: 50 x: -1000 <soldier> id: 34 hp: 50 x: -1000 <soldier> id: 7 hp: 400 <boss> id: 8 hp: 400 <boss> x: -900 <phase_end> <stage_end> <stage> id: 32 #stage 4-3 <phase> bound: 1900 id: 122 x: 900 #milk ratio: 2 id: 123 x: 900 #beer ratio: 1 id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8 id: 300 hp: 100 act: 40 x: 1100 y: 0 reserve: 8 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 2200 id: 33 hp: 150 x: -900 <soldier> times: 2 ratio: .5 id: 34 hp: 100 x: -900 <soldier> times: 2 ratio: .6 id: 33 hp: 150 x: -900 <soldier> times: 2 id: 31 hp: 50 x: -900 <soldier> times: 5 id: 31 hp: 50 x: -900 <soldier> times: 5 id: 1000 hp: 250 times: 2 <boss> id: 1000 hp: 250 <boss> x: -900 id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> x: -900 id: 3000 hp: 50 x: -1000 <soldier> id: 3000 hp: 50 x: -1000 <soldier> id: 3000 hp: 50 x: -1000 <soldier> ratio: .4 id: 3000 hp: 50 x: -1000 <soldier> ratio: .6 id: 32 hp: 200 <soldier> times: 6 ratio: .6 id: 32 hp: 200 <soldier> times: 6 <phase_end> <stage_end> <stage> id: 31 #stage 4-2 <phase> bound: 1800 id: 300 hp: 300 act: 20 x: 900 y: 0 reserve: 5 id: 300 hp: 200 act: 30 x: 900 y: 0 reserve: 5 id: 3000 hp: 50 times: 1 ratio: 3 id: 3000 hp: 50 id: 3000 hp: 50 <phase_end> <phase> bound: 2200 id: 33 hp: 150 x: -900 <soldier> times: 2 ratio: .5 id: 34 hp: 100 x: -900 <soldier> times: 2 ratio: .4 id: 33 hp: 150 x: -900 <soldier> times: 2 id: 31 hp: 50 x: -900 <soldier> times: 5 id: 31 hp: 50 x: -900 <soldier> times: 5 id: 1000 hp: 250 times: 2 <boss> id: 1000 hp: 250 times: 2 <boss> x: -900 id: 3000 hp: 50 x: -1000 <soldier> id: 3000 hp: 50 x: -1000 <soldier> id: 3000 hp: 50 x: -1000 <soldier> ratio: .4 id: 3000 hp: 50 x: -1000 <soldier> ratio: .3 id: 32 hp: 200 <soldier> times: 6 ratio: .6 id: 32 hp: 200 <soldier> times: 6 <phase_end> <stage_end> <stage> id: 30 #stage 4-1 <phase> bound: 900 music: bgm\stage4.wma id: 300 hp: 100 act: 40 x: 1000 y: 0 reserve: 8 id: 300 hp: 100 act: 40 x: 1100 y: 0 reserve: 8 id: 300 hp: 500 act: 60 x: 900 y: 0 reserve: 3 id: 300 hp: 400 act: 0 x: 1300 y: 0 reserve: 3 id: 3000 hp: 50 times: 1 ratio: 2 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .5 <phase_end> <phase> bound: 1200 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.3 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .2 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 3000 hp: 50 x: -1000 ratio: 1 id: 3000 hp: 50 x: -1000 ratio: .3 <soldier> id: 32 hp: 200 x: -1000 <soldier> id: 33 hp: 150 x: -1000 <soldier> id: 34 hp: 100 x: -1000 <soldier> id: 1000 hp: 250 <boss> id: 1000 hp: 250 x: -300 <boss> id: 32 hp: 50 x: -1000 times: 1 ratio: .2 id: 33 hp: 150 x: -1000 times: 2 ratio: .3 id: 34 hp: 100 x: -1000 times: 1 ratio: .3 <soldier> <phase_end> <stage_end> <stage> id: 24 #stage 3-5 <phase> bound: 2200 music: bgm\boss1.wma id: 50 hp: 1000 <boss> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 id: 3000 hp: 50 ratio: 1 id: 3000 hp: 50 ratio: .5 <soldier> id: 32 hp: 200 times: 2 id: 32 hp: 200 ratio: .25 <soldier> id: 33 hp: 150 <soldier> id: 33 hp: 150 ratio: .2 <soldier> <phase_end> <stage_end> <stage> id: 23 #stage 3-4 <phase> bound: 1500 id: 122 x: 100 #milk ratio: 2 id: 123 x: 100 #beer ratio: 1 id: 3000 hp: 50 times: 1 ratio: 1 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .5 <phase_end> <phase> bound: 2200 id: 1000 hp: 250 times: 5 <boss> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 id: 3000 hp: 50 ratio: 1 id: 3000 hp: 50 ratio: .5 <soldier> id: 32 hp: 200 times: 2 id: 32 hp: 200 ratio: .25 <soldier> id: 33 hp: 150 <soldier> id: 33 hp: 150 ratio: .2 <soldier> <phase_end> <stage_end> <stage> id: 22 #stage 3-3 <phase> bound: 1300 id: 300 hp: 100 act: 40 x: 900 y: 0 reserve: 3 id: 300 hp: 100 act: 50 x: 900 y: 0 reserve: 3 id: 122 x: 100 #milk id: 123 x: 100 #beer id: 122 x: 100 #milk ratio: .5 id: 123 x: 100 #beer ratio: .3 id: 3000 hp: 50 ratio: 1 <soldier> id: 32 hp: 200 times: 2 <boss> id: 32 hp: 200 ratio: .3 id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 <soldier> <phase_end> <phase> bound: 1400 id: 122 x: 100 ratio: 1.4 #milk id: 123 x: 100 ratio: .7 #beer id: 3000 hp: 50 id: 3000 hp: 50 ratio: 1 <soldier> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 <soldier> id: 33 hp: 150 times: 2 <boss> id: 33 hp: 150 ratio: .3 <phase_end> <phase> bound: 1700 id: 122 x: 100 #milk id: 123 x: 100 #beer id: 122 x: 100 #milk ratio: .7 id: 123 x: 100 #beer ratio: .5 id: 3000 hp: 50 ratio: 1 id: 32 hp: 200 id: 32 hp: 200 ratio: .2 id: 34 hp: 100 <phase_end> <phase> bound: 2200 id: 1000 hp: 250 times: 3 <boss> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .2 id: 3000 hp: 50 ratio: 1 id: 3000 hp: 50 ratio: .5 <soldier> id: 32 hp: 200 times: 1 id: 32 hp: 200 ratio: .2 times: 2 id: 33 hp: 150 <soldier> id: 33 hp: 150 ratio: .3 <phase_end> <stage_end> <stage> id: 21 #stage 3-2 <phase> bound: 900 id: 300 hp: 300 act: 20 x: 1100 y: 0 id: 300 hp: 200 act: 30 x: 1300 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 id: 32 hp: 200 id: 32 hp: 200 ratio: .4 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .4 <phase_end> <phase> bound: 1200 id: 122 x: 100 #milk id: 123 x: 100 #beer id: 3000 hp: 50 id: 3000 hp: 50 times: 2 ratio: 1 id: 34 hp: 100 id: 34 hp: 100 times: 2 ratio: 1 <phase_end> <phase> bound: 1700 id: 122 x: 100 #milk id: 123 x: 100 #beer id: 122 x: 100 #milk ratio: .5 id: 123 x: 100 #beer ratio: .3 id: 3000 hp: 50 times: 1 ratio: 1 id: 33 hp: 150 id: 33 hp: 150 times: 1 ratio: .3 <phase_end> <phase> bound: 2200 id: 1000 hp: 250 times: 2 <boss> id: 34 hp: 100 <soldier> id: 34 hp: 100 ratio: .3 id: 3000 hp: 50 ratio: 1 id: 3000 hp: 50 ratio: .5 <soldier> id: 32 hp: 200 times: 2 id: 32 hp: 200 ratio: .2 id: 33 hp: 150 <soldier> id: 33 hp: 150 ratio: .2 <phase_end> <stage_end> <stage> id: 20 #stage 3-1 <phase> bound: 900 music: bgm\stage3.wma id: 300 hp: 400 act: 10 x: 900 y: 0 id: 300 hp: 400 act: 0 x: 1300 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .5 <phase_end> <phase> bound: 1200 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.3 id: 34 hp: 100 id: 34 hp: 100 times: 1 ratio: .2 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 100 ratio: .5 #milk id: 3000 hp: 50 ratio: 1 id: 3000 hp: 50 ratio: .3 <soldier> id: 32 hp: 200 id: 33 hp: 150 id: 34 hp: 100 id: 1000 hp: 250 <boss> id: 32 hp: 50 times: 1 ratio: .2 id: 33 hp: 150 times: 2 ratio: .3 id: 34 hp: 100 times: 1 ratio: .3 <soldier> <phase_end> <stage_end> <stage> id: 0 #stage 1-1 <phase> bound: 800 music: bgm\stage1.wma id: 34 hp: 25 times: 2 ratio: 1.0 <phase_end> <phase> bound: 900 id: 34 hp: 25 times: 2 ratio: 1.0 id: 34 hp: 25 times: 1 id: 34 hp: 25 times: 1 ratio: .4 <phase_end> <phase> bound: 1000 id: 35 hp: 50 <boss> id: 34 hp: 25 times: 2 ratio: 1.0 <soldier> <phase_end> <phase> bound: 1120 id: 122 x: 800 #milk id: 34 hp: 25 ratio: 1 id: 34 hp: 25 times: 2 <soldier> id: 34 hp: 25 ratio: .4 id: 35 hp: 25 times: 2 <boss> <phase_end> <stage_end> <stage> id: 1 #stage 1-2 <phase> bound: 800 id: 34 hp: 50 times: 5 ratio: 2 <phase_end> <phase> bound: 900 id: 122 x: 400 #milk id: 34 hp: 50 times: 5 id: 35 hp: 50 times: 2 ratio: 1.5 <phase_end> <phase> bound: 1000 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 1120 id: 122 x: 1100 #milk id: 30 hp: 50 ratio: 1 id: 3000 hp: 50 times: 1 ratio: 1 id: 3000 hp: 50 times: 1 ratio: .8 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <stage_end> <stage> id: 2 #stage 1-3 <phase> bound: 1120 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 1300 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 3000 x: -1000 hp: 50 times: 1 id: 3000 x: -1000 hp: 50 times: 1 ratio: 1.5 id: 3000 x: -1000 hp: 50 times: 1 ratio: .4 id: 3000 x: -1000 hp: 50 times: 1 ratio: .15 <phase_end> <phase> bound: 1500 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2000 id: 122 x: 1300 #milk id: 123 x: 1300 #beer id: 30 hp: 50 ratio: 1 id: 3000 x: -1000 hp: 50 times: 2 ratio: 1 id: 3000 x: -1000 hp: 50 times: 2 ratio: 1.4 id: 3000 x: -1000 hp: 50 times: 2 ratio: .4 id: 3000 x: -1000 hp: 50 times: 2 ratio: .15 <phase_end> <stage_end> <stage> id: 3 #stage 1-4 <phase> bound: 900 id: 300 hp: 300 act: 20 x: 1700 y: 0 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 1100 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 31 x: -700 hp: 50 times: 1 id: 31 x: -700 hp: 50 times: 1 ratio: 1.3 id: 30 hp: 50 times: 2 id: 30 hp: 50 times: 2 ratio: 1.3 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 ratio: 0.7 #milk id: 123 x: 1100 ratio: 0.3 #beer id: 30 hp: 50 ratio: 1 id: 32 hp: 200 <boss> id: 32 hp: 200 ratio: .3 <boss> id: 3000 hp: 50 times: 2 ratio: 1 <soldier> id: 3000 hp: 50 times: 2 ratio: 0.4 <phase_end> <stage_end> <stage> id: 4 #stage 1-5 <phase> bound: 900 id: 300 hp: 200 act: 30 x: 900 y: 0 id: 3000 hp: 50 times: 2 ratio: 2 <phase_end> <phase> bound: 1100 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 31 hp: 50 times: 1 id: 31 hp: 50 times: 1 ratio: .8 id: 30 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: .8 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1400 ratio: 0.7 #milk id: 123 x: 1400 ratio: 0.3 #beer id: 122 x: 1100 #milk id: 123 x: 1100 #beer id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 3000 id: 32 hp: 200 <boss> id: 32 hp: 200 ratio: 0.2 <boss> id: 3000 x: -900 hp: 50 ratio: 3 id: 32 x: -900 hp: 200 <boss> id: 32 x: -900 hp: 200 ratio: 0.18 <boss> id: 3000 hp: 50 times: 2 ratio: 1 <soldier> id: 3000 x: -1000 hp: 50 times: 2 ratio: 0.4 <soldier> id: 3000 x: -1000 hp: 50 times: 2 ratio: 0.2 <soldier> <phase_end> <stage_end> <stage> id: 10 #stage 2-1 <phase> bound: 900 music: bgm\stage2.wma id: 300 hp: 200 act: 30 x: 1300 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end> <phase> bound: 1200 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.3 id: 3000 hp: 50 times: 1 ratio: .2 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 122 x: 1100 #milk id: 123 x: 1100 #beer id: 30 hp: 50 ratio: 1 id: 3000 hp: 50 times: 1 ratio: 1 id: 3000 hp: 50 times: 2 ratio: 1.4 id: 3000 hp: 50 times: 1 ratio: .4 id: 3000 hp: 50 times: 1 ratio: .15 <phase_end> <stage_end> <stage> id: 11 #stage 2-2 <phase> bound: 900 id: 300 hp: 400 act: 10 x: 900 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end> <phase> bound: 1200 id: 122 x: 400 #milk id: 123 x: 400 #beer id: 3000 x: -1000 hp: 50 times: 1 id: 3000 x: -1000 hp: 50 times: 1 ratio: 1.3 id: 3000 x: -1000 hp: 50 times: 1 ratio: .2 <phase_end> <phase> bound: 1700 id: 122 x: 800 #milk id: 123 x: 800 #beer id: 122 x: 800 #milk ratio: .7 id: 123 x: 800 #beer ratio: .3 id: 3000 hp: 50 x: -900 times: 1 ratio: 2 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 32 hp: 200 <boss> id: 32 hp: 200 ratio: 0.3 <boss> id: 3000 hp: 50 ratio: 1 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> id: 32 x: -300 hp: 200 <boss> id: 3000 x: -300 hp: 50 ratio: 1 <phase_end> <stage_end> <end> <stage> id: 12 #stage 2-3 <phase> bound: 900 id: 300 hp: 300 act: 20 x: 1100 y: 0 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end> <phase> bound: 1200 id: 122 x: 300 #milk id: 123 x: 300 #beer id: 1000 hp: 250 <boss> id: 32 hp: 200 ratio: 0.4 id: 3000 hp: 50 id: 3000 hp: 50 id: 3000 hp: 50 ratio: 0.7 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> <phase_end> <phase> bound: 1700 id: 122 x: 500 #milk id: 123 x: 500 #beer id: 122 x: 500 #milk ratio: .7 id: 123 x: 500 #beer ratio: .3 id: 3000 hp: 50 x: -900 times: 1 ratio: 2 id: 3000 hp: 50 times: 1 id: 3000 hp: 50 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 1000 hp: 250 <boss> id: 32 hp: 200 id: 3000 hp: 50 ratio: 1 <soldier> id: 3000 hp: 50 ratio: .3 <soldier> id: 3000 x: -300 hp: 50 ratio: 1 <phase_end> <stage_end> <stage> id: 13 #stage 2-4 <phase> bound: 900 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end> <phase> bound: 1200 id: 122 x: 300 #milk id: 123 x: 300 #beer id: 1000 hp: 250 <boss> id: 3000 hp: 50 <soldier> id: 3000 hp: 50 id: 3000 hp: 50 ratio: 0.7 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> <phase_end> <phase> bound: 1700 id: 122 x: 300 #milk id: 123 x: 300 #beer id: 122 x: 500 #milk ratio: .7 id: 123 x: 500 #beer ratio: .3 id: 1000 hp: 250 <boss> id: 3000 hp: 50 <soldier> id: 3000 hp: 50 id: 3000 hp: 50 ratio: 0.7 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> <phase_end> <phase> bound: 2200 id: 1000 hp: 250 <boss> id: 122 x: 500 #milk id: 123 x: 500 #beer id: 32 hp: 200 id: 3000 hp: 50 id: 3000 hp: 50 ratio: 1 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> id: 3000 x: -300 hp: 50 ratio: 1 <phase_end> <stage_end> <stage> id: 14 #stage 2-5 <phase> bound: 900 id: 3000 hp: 50 times: 1 ratio: 2 <phase_end> <phase> bound: 1200 id: 122 x: 300 #milk id: 123 x: 300 #beer id: 1000 hp: 250 <boss> id: 1000 hp: 250 <boss> id: 32 hp: 200 ratio: 0.4 id: 3000 hp: 50 <soldier> id: 3000 hp: 50 id: 3000 hp: 50 ratio: 0.7 <soldier> id: 3000 hp: 50 ratio: .24 <soldier> <phase_end> <phase> bound: 1700 id: 122 x: 300 #milk id: 123 x: 300 #beer id: 122 x: 300 #milk ratio: 1 id: 123 x: 300 #beer ratio: 1 id: 3000 hp: 50 x: 1700 times: 1 ratio: 1 id: 3000 hp: 50 x: 2400 times: 1 ratio: 1 id: 3000 hp: 50 x: 3100 times: 1 ratio: .7 id: 3000 hp: 50 x: 3600 times: 1 ratio: .7 id: 3000 hp: 50 times: 2 ratio: 1 <phase_end> <phase> bound: 2200 id: 1000 hp: 250 times: 3 <boss> id: 32 hp: 200 id: 3000 hp: 50 <soldier> id: 3000 hp: 50 <soldier> id: 3000 hp: 50 ratio: .7 <soldier> id: 3000 hp: 50 ratio: .2 <soldier> id: 32 x: -300 hp: 200 ratio: .26 id: 3000 x: -300 hp: 50 ratio: 1 id: 3000 x: -300 hp: 50 ratio: .24 <soldier> id: 3000 x: -300 hp: 50 ratio: .19 <soldier> <phase_end> <stage_end> <end> |
I removed the survival stage data..
Please help me :(