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Full Version: [solved] Stage Problem
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hey guys Im having a rather weird problem.. the characters are not able to go to stage 1-2 after stage 1-1 finishes, they just keep running and running along the wall with Go symbol..

The id for the bg is 2 and the x-width of the bg is 1120..

here's the content of stage.dat

    DC-Code:
<stage> id: 44  #stage 5-5
        <phase> bound: 1500
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 3  ratio: 1
                id: 34 hp: 100  times: 3
                id: 34 hp: 100  times: 3  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>  ratio: .2
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200  ratio: .4
                id: 37 hp: 200
        <phase_end>
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss2.wma
                id: 52  hp: 2500 <boss>
                id: 1000  hp: 250  times: 3 ratio: .2 <soldier>
                id: 33 hp: 150  x: -1000 <soldier>  times: 7 ratio: .4
                id: 34 hp: 100  x: -1000 <soldier>   times: 13 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier>   times: 13
                id: 31 hp: 50  x: -1000 <soldier>  times: 7
                id: 37 hp: 200 <soldier>  times: 13 ratio: .5
                id: 37 hp: 200 <soldier> times: 7
                id: 39 hp: 150  x: -1000 <soldier>
                id: 39 hp: 150  x: -1000 <soldier> ratio: .4
        <phase_end>
<stage_end>
 
 
<stage> id: 43  #stage 5-4
        <phase> bound: 1500
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>  ratio: .2
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200 ratio: .4
                id: 37 hp: 200
        <phase_end>
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 51  hp: 1000 <boss>
                id: 1000  hp: 250 times: 2  <soldier>
                id: 33 hp: 150  x: -1000 <soldier> times: 7 ratio: .5
                id: 34 hp: 100  x: -1000 <soldier> times: 7 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier> times: 7
                id: 31 hp: 50  x: -1000 <soldier> times: 7
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
        <phase_end>
<stage_end>
 
 
<stage> id: 42  #stage 5-3
        <phase> bound: 1500
                id: 300 hp: 100 act: 40 x: 1300  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 1300  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 <boss>
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200 times: 3 ratio: .4
                id: 37 hp: 200  times: 3
 
        <phase_end>
 
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 50  hp: 1000 <boss> join: 1000
                id: 1000  hp: 250 times: 2  <soldier>
                id: 33 hp: 150  x: -1000 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -1000 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier>
                id: 31 hp: 50  x: -1000 <soldier>
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
 
        <phase_end>
<stage_end>
 
 
<stage> id: 41  #stage 5-2
        <phase> bound: 900
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 39 hp: 150  x: 2000
                id: 34 hp: 100  x: 2000
                id: 3000 hp: 50  x: 2000
                id: 3000 hp: 50  x: 2000
                id: 3000 hp: 50  ratio: 1.5  x: 2000
                id: 39 hp: 150  ratio: 1.5  x: 2000
                id: 34 hp: 100  ratio: 1  x: 2000
        <phase_end>
 
        <phase> bound: 1200
                id: 300 hp: 300 act: 20 x: 1300  y: 0  reserve: 5
                id: 300 hp: 200 act: 30 x: 1300  y: 0  reserve: 5
                id: 3000  hp: 50
                id: 39  hp: 150  ratio: 1
                id: 32 hp: 200
                id: 32 hp: 200
                id: 32 hp: 200  ratio: .5
                id: 37 hp: 200  x: 1900
                id: 37 hp: 200  x: 1900
                id: 37 hp: 200  x: 1900  ratio: .3
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 39  hp: 200  times: 2
                id: 39  hp: 200
                id: 3000  hp: 50  times: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 4
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
 
                id: 38  hp: 750 <boss> join: 750
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
        <phase_end>
<stage_end>
 
 
<stage> id: 40  #stage 5-1
        <phase> bound: 900
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 700  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 700  y: 0  reserve: 5
                id: 300 hp: 500 act: 60 x: 1200  y: 0   reserve: 5
                id: 300 hp: 400 act: 0  x: 1200  y: 0  reserve: 5
                id: 34 hp: 100
                id: 3000 hp: 50
                id: 3000 hp: 50  ratio: 1
                id: 34 hp: 100  ratio: 1
        <phase_end>
 
 
        <phase> bound: 1100
                id: 37 hp: 200  x: 1500 ratio: 1
                id: 36 hp: 250 y: 0  x: 2000
                id: 35 hp: 200 y: 0  x: 2000
        <phase_end>
 
 
        <phase> bound: 1900
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
 
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
        <phase_end>
<stage_end>
 
 
 
<stage> id: 34  #stage 4-5
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 51  hp: 1500 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2 <soldier>
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 33  #stage 4-4
        <phase> bound: 1800
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 122  x: 900  #milk  ratio: 2
                id: 123  x: 900  #beer  ratio: 1
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 36 hp: 250  x: -1000 <soldier>  times: 5
                id: 34 hp: 50  x: -1000 ratio: 2 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
 
                id: 7  hp: 400 <boss>
                id: 8  hp: 400 <boss> x: -900
        <phase_end>
<stage_end>
 
 
<stage> id: 32  #stage 4-3
        <phase> bound: 1900
                id: 122  x: 900  #milk  ratio: 2
                id: 123  x: 900  #beer  ratio: 1
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 5
                id: 31 hp: 50  x: -900 <soldier> times: 5
 
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
 
                id: 3000  hp: 50  x: -1000  <soldier>
                id: 3000  hp: 50  x: -1000   <soldier>
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .4
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .6
 
                id: 32 hp: 200 <soldier> times: 6 ratio: .6
                id: 32 hp: 200   <soldier> times: 6
        <phase_end>
<stage_end>
 
 
<stage> id: 31  #stage 4-2
 
        <phase> bound: 1800
                id: 300 hp: 300 act: 20 x: 900  y: 0  reserve: 5
                id: 300 hp: 200 act: 30 x: 900  y: 0  reserve: 5
                id: 3000 hp: 50  times: 1  ratio: 3
                id: 3000 hp: 50
                id: 3000 hp: 50
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .4
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 5
                id: 31 hp: 50  x: -900 <soldier> times: 5
 
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 times: 2  <boss> x: -900
 
                id: 3000  hp: 50  x: -1000  <soldier>
                id: 3000  hp: 50  x: -1000   <soldier>
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .4
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .3
 
                id: 32 hp: 200 <soldier> times: 6 ratio: .6
                id: 32 hp: 200   <soldier> times: 6
        <phase_end>
<stage_end>
 
 
<stage> id: 30  #stage 4-1
        <phase> bound: 900
                music: bgm\stage4.wma
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 300 hp: 500 act: 60 x: 900  y: 0   reserve: 3
                id: 300 hp: 400 act: 0  x: 1300  y: 0  reserve: 3
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 34 hp: 100
                id: 34 hp: 100    times: 1  ratio: .2
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 3000 hp: 50 x: -1000  ratio: 1
                id: 3000 hp: 50 x: -1000  ratio: .3 <soldier>
                id: 32  hp: 200 x: -1000 <soldier>
                id: 33  hp: 150 x: -1000 <soldier>
                id: 34  hp: 100 x: -1000 <soldier>
                id: 1000  hp: 250  <boss>
                id: 1000  hp: 250 x: -300 <boss>
                id: 32 hp: 50  x: -1000 times: 1  ratio: .2
                id: 33 hp: 150  x: -1000 times: 2  ratio: .3
                id: 34 hp: 100  x: -1000 times: 1  ratio: .3  <soldier>
        <phase_end>
<stage_end>
 
 
 
<stage> id: 24  #stage 3-5
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 50  hp: 1000 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 23  #stage 3-4
        <phase> bound: 1500
                id: 122  x: 100  #milk  ratio: 2
                id: 123  x: 100  #beer  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 5 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 22  #stage 3-3
        <phase> bound: 1300
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 3
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 3
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .5
                id: 123  x: 100  #beer  ratio: .3
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 32  hp: 200 times: 2  <boss>
                id: 32  hp: 200  ratio: .3
                id: 34 hp: 100  <soldier>
                id: 34 hp: 100   ratio: .3 <soldier>
        <phase_end>
 
        <phase> bound: 1400
                id: 122  x: 100 ratio: 1.4  #milk
                id: 123  x: 100 ratio: .7  #beer
                id: 3000  hp: 50
                id: 3000  hp: 50  ratio: 1  <soldier>
                id: 34  hp: 100  <soldier>
                id: 34  hp: 100 ratio: .3  <soldier>
                id: 33  hp: 150 times: 2  <boss>
                id: 33  hp: 150 ratio: .3
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .7
                id: 123  x: 100  #beer  ratio: .5
                id: 3000 hp: 50  ratio: 1
                id: 32  hp: 200
                id: 32  hp: 200  ratio: .2
                id: 34 hp: 100
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 3 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .2
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 1
                id: 32  hp: 200  ratio: .2  times: 2
                id: 33 hp: 150 <soldier>
                id: 33 hp: 150  ratio: .3
        <phase_end>
<stage_end>
 
<stage> id: 21 #stage 3-2
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1100  y: 0
                id: 300 hp: 200 act: 30 x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 32  hp: 200
                id: 32  hp: 200  ratio: .4
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .4
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 3000  hp: 50
                id: 3000  hp: 50  times: 2  ratio: 1
                id: 34  hp: 100
                id: 34  hp: 100 times: 2  ratio: 1
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .5
                id: 123  x: 100  #beer  ratio: .3
                id: 3000  hp: 50  times: 1  ratio: 1
                id: 33  hp: 150
                id: 33  hp: 150 times: 1  ratio: .3
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 2 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .2
                id: 33 hp: 150 <soldier>
                id: 33 hp: 150  ratio: .2
        <phase_end>
<stage_end>
 
<stage> id: 20  #stage 3-1
        <phase> bound: 900
                music: bgm\stage3.wma
                id: 300 hp: 400 act: 10 x: 900  y: 0
                id: 300 hp: 400 act: 0  x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 34 hp: 100
                id: 34 hp: 100    times: 1  ratio: .2
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 100  ratio: .5  #milk
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .3 <soldier>
                id: 32  hp: 200
                id: 33  hp: 150
                id: 34  hp: 100
                id: 1000  hp: 250 <boss>
                id: 32 hp: 50  times: 1  ratio: .2
                id: 33 hp: 150  times: 2  ratio: .3
                id: 34 hp: 100  times: 1  ratio: .3  <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 0  #stage 1-1
 
        <phase> bound: 800
                music: bgm\stage1.wma
                id: 34  hp: 25  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 900
                id: 34  hp: 25  times: 2  ratio: 1.0
                id: 34  hp: 25  times: 1
                id: 34  hp: 25  times: 1  ratio: .4
        <phase_end>
 
        <phase> bound: 1000
                id: 35  hp: 50 <boss>
                id: 34  hp: 25  times: 2  ratio: 1.0 <soldier>
        <phase_end>
 
        <phase> bound: 1120
                id: 122  x: 800  #milk
                id: 34  hp: 25  ratio: 1
                id: 34  hp: 25  times: 2  <soldier>
                id: 34  hp: 25  ratio: .4
                id: 35  hp: 25  times: 2  <boss>
        <phase_end>
 
 
<stage_end>
 
<stage> id: 1  #stage 1-2
        <phase> bound: 800
                id: 34 hp: 50  times: 5  ratio: 2
        <phase_end>
 
        <phase> bound: 900
                id: 122  x: 400  #milk
                id: 34  hp: 50  times: 5
                id: 35  hp: 50  times: 2  ratio: 1.5
        <phase_end>
 
        <phase> bound: 1000
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 1120
                id: 122  x: 1100  #milk
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: .8
                id: 3000 hp: 50  times: 1  ratio: .2
        <phase_end>
<stage_end>
 
 
<stage> id: 2  #stage 1-3
        <phase> bound: 1120
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1300
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  x: -1000  hp: 50  times: 1
                id: 3000  x: -1000  hp: 50  times: 1  ratio: 1.5
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .4
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .15
        <phase_end>
 
        <phase> bound: 1500
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2000
                id: 122  x: 1300  #milk
                id: 123  x: 1300  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 x: -1000  hp: 50  times: 2  ratio: 1
                id: 3000 x: -1000  hp: 50  times: 2  ratio: 1.4
                id: 3000 x: -1000  hp: 50  times: 2  ratio: .4
                id: 3000 x: -1000  hp: 50  times: 2  ratio: .15
        <phase_end>
<stage_end>
 
<stage> id: 3  #stage 1-4
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1700  y: 0
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 31  x: -700  hp: 50  times: 1
                id: 31  x: -700  hp: 50  times: 1  ratio: 1.3
                id: 30  hp: 50  times: 2
                id: 30  hp: 50  times: 2  ratio: 1.3
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1100  ratio: 0.7 #milk
                id: 123  x: 1100  ratio: 0.3 #beer
                id: 30  hp: 50  ratio: 1
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: .3 <boss>
                id: 3000 hp: 50  times: 2  ratio: 1     <soldier>
                id: 3000 hp: 50  times: 2  ratio: 0.4
        <phase_end>
<stage_end>
 
<stage> id: 4  #stage 1-5
        <phase> bound: 900
                id: 300 hp: 200 act: 30 x: 900  y: 0
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 31  hp: 50  times: 1
                id: 31  hp: 50  times: 1  ratio: .8
                id: 30  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: .8
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1400  ratio: 0.7 #milk
                id: 123  x: 1400  ratio: 0.3 #beer
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 3000
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: 0.2 <boss>
                id: 3000  x: -900 hp: 50  ratio: 3
                id: 32  x: -900 hp: 200 <boss>
                id: 32  x: -900 hp: 200 ratio: 0.18 <boss>
                id: 3000 hp: 50  times: 2  ratio: 1     <soldier>
                id: 3000 x: -1000 hp: 50  times: 2  ratio: 0.4  <soldier>
                id: 3000 x: -1000 hp: 50  times: 2  ratio: 0.2  <soldier>
        <phase_end>
<stage_end>
 
 
<stage> id: 10  #stage 2-1
        <phase> bound: 900
                music: bgm\stage2.wma
                id: 300 hp: 200 act: 30 x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 2  ratio: 1.4
                id: 3000 hp: 50  times: 1  ratio: .4
                id: 3000 hp: 50  times: 1  ratio: .15
        <phase_end>
<stage_end>
 
<stage> id: 11  #stage 2-2
        <phase> bound: 900
                id: 300 hp: 400 act: 10 x: 900  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  x: -1000  hp: 50  times: 1
                id: 3000  x: -1000  hp: 50  times: 1  ratio: 1.3
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 800  #milk
                id: 123  x: 800  #beer
                id: 122  x: 800  #milk  ratio: .7
                id: 123  x: 800  #beer  ratio: .3
                id: 3000  hp: 50  x: -900 times: 1  ratio: 2
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: 0.3 <boss>
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 32  x: -300 hp: 200 <boss>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
<end>
 
 
<stage> id: 12  #stage 2-3
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1100  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 32    hp: 200 ratio: 0.4
                id: 3000  hp: 50
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk  ratio: .7
                id: 123  x: 500  #beer  ratio: .3
                id: 3000  hp: 50  x: -900 times: 1  ratio: 2
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 <boss>
                id: 32  hp: 200
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .3 <soldier>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
 
 
<stage> id: 13  #stage 2-4
        <phase> bound: 900
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 122  x: 500  #milk  ratio: .7
                id: 123  x: 500  #beer  ratio: .3
                id: 1000  hp: 250 <boss>
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250  <boss>
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 32  hp: 200
                id: 3000 hp: 50
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
 
 
<stage> id: 14  #stage 2-5
        <phase> bound: 900
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 32    hp: 200 ratio: 0.4
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .24 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 122  x: 300  #milk  ratio: 1
                id: 123  x: 300  #beer  ratio: 1
                id: 3000  hp: 50  x: 1700 times: 1  ratio: 1
                id: 3000  hp: 50  x: 2400 times: 1  ratio: 1
                id: 3000  hp: 50  x: 3100 times: 1  ratio: .7
                id: 3000  hp: 50  x: 3600 times: 1  ratio: .7
                id: 3000  hp: 50  times: 2  ratio: 1
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250  times: 3 <boss>
                id: 32  hp: 200
                id: 3000 hp: 50  <soldier>
                id: 3000 hp: 50  <soldier>
                id: 3000 hp: 50  ratio: .7 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 32  x: -300 hp: 200 ratio: .26
                id: 3000 x: -300 hp: 50  ratio: 1
                id: 3000 x: -300 hp: 50  ratio: .24 <soldier>
                id: 3000 x: -300 hp: 50  ratio: .19 <soldier>
        <phase_end>
<stage_end>
<end>


I removed the survival stage data..
Please help me :(
Try reducing the bound of the last phase of 1-1 a little. Something in the magnitude of 1110 or so.
Yeah, even in stage mode you cannot run past the background width. So any bound you want to cross needs to be smaller. That's why the backgrounds for the stage are so wide.
tried bound 1100.. still not working

EDIT: someone smack me Im a noob, opened bg.dat to see the x-width 1040..

its working now, thanks guys!