01-18-2014, 11:37 AM
'sup guys,
I finally came around to add the desperately needed syntax-highlighting-mechanism for AI-scripts. This can be accessed by using [code=ai]. It'll render something like this:
Props to Silva for letting me steal his Annoying Henry AI without him even knowing :p
All for now, yo :D
I finally came around to add the desperately needed syntax-highlighting-mechanism for AI-scripts. This can be accessed by using [code=ai]. It'll render something like this:
AI-Code:
void id(){ // reset all inputs left(0,0); right(0,0); J(0,0); up(0,0); down(0,0); A(0,0); D(0,0); for (int i = 0; i < 400; i++) { if (loadTarget(i) == 0 && target.num != self.num) break; } int distance = abs(target.x - self.x); int zdistance = abs(target.z - self.z); bool jump = false; if(distance < 300 || self.state == 2 || (target.state == 2 && distance < 350)) { jump = true; if (bg_width - self.x < 100) { left(); } else if (self.x < 100) { right(); } else if (target.x > self.x) { left(); } else { right(); } if(self.state == 2 && jump){J();} } else{ if (target.x > self.x && self.facing) { right(1,1); } else if (target.x < self.x && !self.facing) { left(1,1); } if (target.blink == 0 && target.state != 6 && target.state != 12 && target.state != 14) { if (target.z > self.z && zdistance > 10) { down(); } else if(target.z < self.z) { up(); } if (distance < 473) { if (zdistance < 10) { A(); } else if (zdistance > 15 && zdistance < 40) { if (target.z > self.z) { down(1,0); } else { up(); } A(); } } } } } |
All for now, yo :D