So say I shoot a ball with dvx to move forward and hit_j to move it diagonally. I want to stop the ball from moving after a certain point and stay stationary. using dvx: 0 it continues to move and using dvx: -1 makes it move backwards rather than stopping.
Thanks
dvx: 550 will make the ball stop in place horizontally. (Same works for dvy and dvz when moving vertically/diagonally.)
(04-17-2014, 11:09 PM)Ramond Wrote: [ -> ]dvx: 550 will make the ball stop in place horizontally. (Same works for dvy and dvz when moving vertically/diagonally.)
oh right, I've been out of lf2 for a while I completely forgot about that!!
(I used it on my previous characters, idk why I didn't remember to check them, heh)
Thanks
