Welcome and blablabla,
This is kenzo.
All .dat files belong to data.
All .bmp files belong to sprite -> sys.

Add this:
id: 22 type: 0 file: data\Kenzo.dat
To the data.txt where the characters are.

Add this:
id: 295  type: 3 file: data\Kenzo_clon.dat
id: 296  type: 3 file: data\Kenzo_ball.dat
id: 297  type: 3 file: data\kenzo_shield.dat
id: 298  type: 3 file: data\kenzo_needle.dat
To the data.txt where the balls and stuffs are.

Special things:
A = Attack
J = Jump
D = Defend
^ = Up
v = Down
< = Left
> = Right
>> or << = Running

>>+D: Will create a glass clone which looks in the first frames like kenzo 
but then it will burst.The Coms will react on it and try to hurt it.
(The clone is coded as a ball so the coms will try to rebound/stop it)

J+wait+D: Kenzo will perform a frontflip. In this time no project can hurt him.
I hope you won't use it to often because if you're doing it all the time when you jump it's
unfair.

D+>+J: Kenzo will create a glass shield in front of him which will prevent him from getting
hurt and send back projectiles.
MP: 125 
Damage: /

D+v+J: Kenzo will create some sharp cuttles of glass and send them to the enemy. 
They will disappear after hitting.
MP: 125
Damage: 70

D+v+A: Kenzo creates a Glass shield behind the enemy. Then he kicks the enemy right into it.
MP: 150
Damage: 130

D+^+A: Kenzo throws sharp glass needles at his enemy. They will disappear after hitting.
MP: 40 (+40+40...)
Damage: 20 (+20+20...)

It would be nice if you would leave a comment on:
http://www.lf-empire.de/forum/showthread.php?tid=1129

All rights belong to Hacker (previously know as LF2-Hacker). Not permissioned copying or publishing of Kenzo will bring
consequences.

~Hacker