<<< Trevor Belmont >>>
First real character I've made in a very long time to brush up on some DCing skills.
I can't draw or code the AI(yet), so I took some sprites from sprite database and worked with it.

>Installation:
Paste the following IDs in your data/data.txt file:
id: 893  type: 0  file: sprite\trevorbelmont\trevorbelmont.dat
id: 894  type: 3  file: sprite\trevorbelmont\trevorbelmont_ball.dat
id: 895  type: 2  file: sprite\trevorbelmont\trevorbelmont_axe.dat
You may replace trevorbelmont's ID with another one, but ball and axe must be those IDs.

Move "trevorbelmont" into your sprite folder (ie: "LF2/sprite").

Features:
* HP Regen on standing, walking & running. Dark red HP is refilled, HP bar does not flash.
* Move After Death (MH_Razen) - used to show death animation when hp = 0.
* Double key input (YinYin) - used to access certain moves.
* hit_back (YinYin) - used for remaking the defend frames other than frame 110. Thanks YinYin for helping me understand this technique!
* Unlike normal flipping, will lead to lying frame. However, it offers 100% invincibility from attacks.
* Can grab dizzy enemies & use weapons like normal characters.

Basic Moves:
A = Whip
J = Jump
D / >>D = Crouch & Block
D+J = Jump Backwards (bug: can go forward with a trick)
D+A / DA = Crouch whip

Special Moves:
(note: can be used in mid-air and with weapons)
J+A = Throw Dagger (0mp)
D>J = Holy Cross (when it moves backwards, it will disappear if you touch it. State 3006.)
D^J = Throw Axe (thrown upward at an angle)
DvJ = Holy Water (very powerful fire attack, slightly homing downwards)

Have fun!
-STM1993
24th February 2014
http://www.lf-empire.de/