<bmp_begin>
file(0): noweapon\noweapon.bmp  w: 1  h: 1  row: 1  col: 1
weapon_hp: 0
weapon_drop_hurt: 0
<bmp_end>
 
<frame> 0 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 1 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 2 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 3 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 4 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 5 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 6 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 7 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 8 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 9 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 10 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 11 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 12 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 13 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 14 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 15 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 60 on_ground
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 70 just_on_ground
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>