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attack that cause frame change - AdiDidIt - 03-12-2015

How can I make and attack which nake the player go to a frame when it hit by the player?


RE: attack that cause frame change - Rhino.Freak - 03-12-2015

Use itr kind 8.
http://lf-empire.de/lf2-empire/data-changing/frame-elements/174-itr-interaction?showall=&start=9

When your player has an itr kind 8 in his frames (preferably at some high y value), if your (his opponent) attack has also a body in that range you can make him go to that frame.

Alternatively if I remember correctly, you can just catch them using itr kind 3 and make them go wherever you wish.


RE: attack that cause frame change - STM1993 - 03-12-2015

Itr Kind 3 (Louis grab). The downside is that you can't block such an attack.
Itr kind 8 (John heal ball) could also work, but again you can't block it and it also works on allies & interacts with invisible enemies.
The next closest is Itr Kind 2 (Walking grab) used together with Itr Kind 0 with fall 60 - so that your enemy will be in DOP state and then grab.

If you need anything better, you're gonna need to modify all characters to have a hidden bdy.


RE: attack that cause frame change - AdiDidIt - 03-12-2015

What Im trying to do its a ball that cause freeze go to frame 270(the sword frame)


RE: attack that cause frame change - STM1993 - 03-12-2015

For what purpose? I assume you are still trying to make a weapon that only Freeze can pick up, so you're gonna need to use self-hit, because if the weapon is picked up it will belong to the character and thus itrs won't hit.


RE: attack that cause frame change - AdiDidIt - 03-12-2015

State 18 leads the player to the burning frame.
How can I lead it to diffrent frame?


RE: attack that cause frame change - YinYin - 03-12-2015

State 18 does not lead objects to burning frames.
Effect 2/20/22 on an itr does.
There is no way with normal data changing to inflict a custom frame with an effect.
They are all predefined (injuries/hit&broken defense/falling/ice/fire).
The only custom frame forcing itr you have is the catching one (kind 3 - Louis' whirlwind throw), which can be wonky as it will also reposition objects.


RE: attack that cause frame change - AdiDidIt - 03-12-2015

Thank U I finely made it!
But I still have one problme:
When the player move to frame he go underground.
How can I fix it?
*I used itr 3


RE: attack that cause frame change - YinYin - 03-12-2015

Use cpoints to determine the position after the itr connected.
Look at Louis' whirlwind throw or normal catching frames (120~) for reference.


RE: attack that cause frame change - A-Man - 03-12-2015

I just wanted to mention that cpoints require state:9 to work properly.