[14/08/09] LF2 DLL Framework - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: [14/08/09] LF2 DLL Framework (/showthread.php?tid=2246) |
RE: [14/08/09] LF2 DLL Framework - hkmnhkmn - 01-17-2011 Well is that possible to make specific ID disable from TS instead ? And the code should be Quote:Instead i think Thank you RE: [14/08/09] LF2 DLL Framework - Boop - 01-17-2011 Code: cmp edx,12h That will make state 18 never show smoke, even if timestop is disabled. Code: cmp edx, 13h I'm pretty sure my code is right. If timestop is enabled: don't do smoke. If state 18 show smoke. If not state 19, don't show smoke otherwise show smoke. That is my code. If timestop is enabled, smoke will never show. If timestop isn't enabled, state 18 and 19 will have smoke(normal mode). If my code doesn't work, there is a chance that I got ts_182 and ts_181 mixed up. I think this will disable timestop for a specific ID(replace the original timeloop): Code: time_loop proc If this doesn't work, then the timestop state must be modified like this: Code: timestop: Sadly, I don't remember how I coded it, but I think changing the state is more likely to work. RE: [14/08/09] LF2 DLL Framework - hkmnhkmn - 01-18-2011 Indeed , ts_182 and ts_181 mixed up :/ my problem is When the code in the third quote replaced the timeloop, the game crashes while loading When the code in the forth quote replaced the time stop state, the game crashes while TS activates When both of them are replacing the old ones, the game crashes while loading too |