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[C#] LF Studio by wirwl - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Programming (https://lf-empire.de/forum/forumdisplay.php?fid=50) +--- Thread: [C#] LF Studio by wirwl (/showthread.php?tid=6669) |
RE: [C#] LF Studio by wirwl - wirwl - 05-30-2012 (05-29-2012, 04:44 PM)empirefantasy Wrote: Yea it think i pressed refresh button in SGV and dat file viewer too, but nothing happened. Anyways when i saw it today the new bmp edits were appeared.Probability it works when program is reopened.I don't found problem with louis.dat file. I see that last number in bmp-files is 189 (see dat-file viewer). SGV show pic: 189 normally. RE: [C#] LF Studio by wirwl - empirefantasy - 05-30-2012 (05-30-2012, 08:51 AM)wirwl Wrote: I don't found problem with louis.dat file. I see that last number in bmp-files is 189 (see dat-file viewer). SGV show pic: 189 normally. Yes exactly, but the last pic of louis2.bmp is 209,while bmp has till to 189. This means that bmp should had 30 more pics because it says 'file(140-209): sprite\sys\louis_2.bmp w: 79 h: 79 row: 10 col: 7' but so save space 30 pics are not drawn in bmp. This create problems when i add louis_3.bmp, you program count the first pic of this new bmp as 190, while it must be 210. RE: [C#] LF Studio by wirwl - wirwl - 05-30-2012 (05-30-2012, 12:03 PM)empirefantasy Wrote:You want say that lf2-engine use "(140-209)" even if bitmaps consist only 190 frames(0-189)?(05-30-2012, 08:51 AM)wirwl Wrote: I don't found problem with louis.dat file. I see that last number in bmp-files is 189 (see dat-file viewer). SGV show pic: 189 normally. LFStudio 0.9.3 - http://bit.ly/L567tG 1) Added new window "Spawn object for opoint" 2) Fixed some errors. RE: [C#] LF Studio by wirwl - empirefantasy - 05-30-2012 (05-30-2012, 01:02 PM)wirwl Wrote: You want say that lf2-engine use "(140-209)" even if bitmaps consist only 190 frames(0-189)?Yes,exactly. the amount of pics is shown in row: and col:, not in bmp Quote:1) Added new window "Spawn object for opoint"That's nice ![]() Quote:2) Fixed some errors.Which has been the fixed errors? RE: [C#] LF Studio by wirwl - wirwl - 05-30-2012 >>Yes,exactly. the amount of pics is shown in row: and col:, not in bmp Good type right col,row,w,h and another parameters in dat-file )) >>Which has been the fixed errors? I don't remember. Currently you can't see opoint bitmap in SGV. It will be in next version. RE: [C#] LF Studio by wirwl - empirefantasy - 05-31-2012 Another counting bug: I added one more row: in bmp. Bmp had: row:4 col:2 Now it has: row: 4 col:2 dat file viewer is "confused" by itself. I send mouse to the 4th pic and number there says "pic:4", which is correct. But when i click it the colored pic becomes the 5th one. And this one is shown in SGV too. Also the refresh button, seems not to work, I drew 2 new pics and only after i closed and reopened the program, pics are shown. Improvements: When i click to add an itr,wopint,cpoint,opoint there are created only areas and kinds (and some other things), i would like the program to show directly other parts of these tags: for W: kind: x: y: weaponact: attacking: cover: dvx: dvy: dvz: and probability since i click the pic on wapon&drinks dat viewer, it add weaponact number, the same with dat viewer. for C: kind: x: y: for kind2-> fronthurtact: 132 backhurtact: 131 for kind1-> vaction: 131 throwvz: -842150451 hurtable: (this should be next to "kind:" that you have add in SGV (hurt-1; not hurt-0)) throwinjury: - 842150451 decrease: injury: also there down in SGV should be ticks for "aaction", "taction", "jaction" (yes, "jaction" exist, even it is not in LFE DC explainer),throwvx/y, ,"cover:" (this could be added automatically by adding function of values 3,10,11,unticked but as this is used rarely just "cover:"),dircontrol: (this could have automatic function too, but it is used rarely) some of them can be added automatically from SGV. note: some of them tags are default or usually has these values, that’s why they should have numbers that i have shown. for O: kind: x: y: dvx: dvy: oid: (maybe in a automatic way in SGV where there are shown all dat files which are "registered" in data.txt), action: (maybe in automatic way too,by showing all frame names of the dat file) facing: *maybe all these other can be done in automatic way in SGV in the future if it would show an example character in. for ITR: kind: x: y: w: h: dvx: dvy: fall: bdefend: injury: zwidth: effect: (there can be automatic adds for fall and bdefend but i think they are unnecessary, while there might be an example in SGV for dvx and dvy) itrkind: 0 all of them that i mentioned up itrkind1: areas catchingact: 120 120 caughtact: 130 130 not dvx/y,while these are the usual numbers itrk2: areas vrest: 1 no dvx/y ik3: same with ik1 ik4: same with ik0 ik5: areas and dvx: 8 fall: 20 bdefend: 16 injury: 789 no dvy i think ik6: areas and vrest: 1 ik7: same with ik6 ik8: areras dvx: injury: ik9: only usually tags ik10: areas zwidth: vrest: injury: ik111: same with ik10 ik14: areas vrest: ik15: usual tags ik16: usual tags some of them can use arest but DCer can change it by them. SGV in only black, i would like to have some more colors, because i can notice sprite bugs. I would like finder&replacer to have an option to react only in selected part. This is used when i want to change names of some frames, example: from ball1 to ball2. that's enough for now ![]() Question: there is frame number finder, frame name finder and one empty textbox, for what it is used? ~thank you for creating such opportunity for us RE: [C#] LF Studio by wirwl - wirwl - 06-01-2012 Quote:SGV in only black, i would like to have some more colors, because i can notice sprite bugs.For restyle SGV use this parameters in main.xml: <sgvBkg>#FF1F1F1F</sgvBkg> <canvasBkg>Black</canvasBkg> <canvasBorderBkg>White</canvasBorderBkg> <canvasBorderSize>0</canvasBorderSize> <isSGVAnimated>false</isSGVAnimated> <firstSGVColor>Transparent</firstSGVColor> <secondSGVColor>Transparent</secondSGVColor> <firstSGVColorOffset>1</firstSGVColorOffset> <secondSGVColorOffset>0</secondSGVColorOffset> <fromSGVColor1>White</fromSGVColor1> <toSGVColor1>Black</toSGVColor1> <DecRatioColor1>1</DecRatioColor1> <AccRatioColor1>0</AccRatioColor1> <fromSGVColor2>White</fromSGVColor2> <toSGVColor2>Black</toSGVColor2> <DecRatioColor2>1</DecRatioColor2> <AccRatioColor2>0</AccRatioColor2> <SGVDuration>3</SGVDuration> <isSGVreverse>true</isSGVreverse> <SGVGradientAngle>90</SGVGradientAngle> RE: [C#] LF Studio by wirwl - Hero destroyer - 06-02-2012 I've never ever thought there is such a excellent program exist here. :S You really deserve to be the MOTM, and this program should be also in the main site to help DCers. RE: [C#] LF Studio by wirwl - wirwl - 11-23-2012 Сomming soon new version of LFStudio that will be consist SpriteAnimator and another features. See screenshot: http://u.to/o8eTAg RE: [C#] LF Studio by wirwl - InPhiKnight - 11-23-2012 Cool! Waiting for it & you are great dude! |