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alf2: current state - insights - Printable Version

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RE: alf2: current state - insights - Lauli - 08-18-2011

Well well, this looks good.
Just what exactly have you changed? Because right now it looks like Davis' falling motion has been coded frame by frame.
Is there any way to get around that?

Dennis rocket kick!

EDIT: I created page 10. You are proud of me now.


RE: alf2: current state - insights - YinYin - 08-18-2011

a rocket kick sounds fancier than a knee dash eh?
davis is free falling there - no frame by frame
the only thing i have changed here is adding the visual
i just have to invest some time and tweak the bouncing more

proud page 10


RE: alf2: current state - insights - Lauli - 08-18-2011

Yea, I just guessed that the knee-dash is basically his D>J attack without the energy? Haha.

I just think that it looks very frame by frame'ish because Davis doesn't really move around the y axis very much, except for the sudden height change in frame 15 and 16 (in the gif).
It might look better if you increase the dvy a little bit, like in these two gifs you posted earlier:
  • [Image: 2eday3t.gif]
    [Image: 2uz58xu.gif]



RE: alf2: current state - insights - YinYin - 08-18-2011

there is no dvy involved
but i think ive fixed it up
also made it easier for myself to implement more bouncing
all i have to do now is add one opoint in the attack that shall bounce


RE: alf2: current state - insights - Lauli - 08-18-2011

YinYin Wrote:there is no dvy involved
There's no dvy in the itr? Sounds interes- WAIT WHAT?! WHAT KIND OF EVIL SORCERY IS THAT?!?!?
What I always thought is that the bouncing basically is a bdy in the lying frames and a corresponding itr. Soo... do you use some other technique?
Is there a chance you will post an additional gif of the updated bouncing?

or maybe Angelic Magik...? ~ Marshall



RE: alf2: current state - insights - bashscrazy - 08-18-2011

so bouncing is involved in the attack? or the character being hit?
aka can you implement it on a single character rather than a mod?


RE: alf2: current state - insights - YinYin - 08-18-2011

@Marshall (Click to View)
@bashscrazy (Click to View)

edit:
bounce updates (Click to View)



RE: alf2: current state - insights - Siegvar - 08-18-2011

(08-18-2011, 03:19 PM)YinYin Wrote:  
watch this space for updated bouncing of deep, john and dennis
i will edit this post

Bah... is that really the optimal way of doing things? I tend to figure it'd be messier with that.
I had a hunch that's what you used... like you said the missing hit lag and hit effect are the dead giveaways... but then again.. I might still be dead wrong right now. :P


alf2 - current state: dennis rocket kick - YinYin - 08-18-2011

[Image: i1m9z6.gif]
>>+JA(simultaneous once again)


next up: firzen blaze kick or louis low mp run attack


RE: alf2: current state - insights - Bamboori - 08-18-2011

low mp run attack
also i expected sth way fancier when hearing rocket kick :P