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[mod] Legend of Korra v1.0 - Printable Version

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RE: [mod] Legend of Korra v1.0 - Electric2Shock - 09-08-2012

Or make the video play with out permission. Bandwidth is wasted on buffering that music video.


RE: [mod] Legend of Korra v1.0 - bashscrazy - 09-09-2012

(09-04-2012, 03:39 PM)Electric Shock Wrote:  It is only for testing and videos just to show a little sneak are not compulsorily good.

even if it's a test/beta you should at least try to make it look good otherwise you guys just look lazy.



RE: [mod] Legend of Korra v1.0 - Electric2Shock - 09-14-2012

ATTENTION:
Original thread (click)

Since there is some discussion going on about inputting a new effect so I came up with that. A must read for all the members of this mod.
This was the thread.
And because everyone can't look at that thread, I am posting a few things here:

My Post in there (Click to View)
Whatcha think about it?




RE: [mod] Legend of Korra v1.0 - avatarmaniac789 - 09-15-2012

So here is Tarrlock's water bending ice move, gotta give credit to Mr. A (busy programmer) and Dan (busy spriter) :D






RE: [mod] Legend of Korra v1.0 - Monolanier - 09-15-2012

Where is gif, picture, video?


RE: [mod] Legend of Korra v1.0 - Electric2Shock - 09-15-2012

here



RE: [mod] Legend of Korra v1.0 - Kashif - 09-15-2012

i think that tarrlock is thin
but doesnt matter i am gonna do another rolling sprite and the new punching that is what i cant see
and that standing back before yoget the chance to hit

btw nice ice needles a-man and please use the same frame to rise water in that not ice needles the other attack



RE: [mod] Legend of Korra v1.0 - A-Man - 09-15-2012

(09-15-2012, 03:40 PM)Kashif Wrote:  i think that tarrlock is thin
but doesnt matter i am gonna do another rolling sprite and the new punching that is what i cant see
and that standing back before yoget the chance to hit

btw nice ice needles a-man and please use the same frame to rise water in that not ice needles the other attack
Thin!?!?!?! You wanna make him fatter? i guess he is fat enough. Its up to you and Captain A.M to decide in the end. And can you tell me where is the sprite that must be used for the water fountain moves?


RE: [mod] Legend of Korra v1.0 - Kashif - 09-16-2012

thats the same frame you use to rise fountain before needles


RE: [mod] Legend of Korra v1.0 - Electric2Shock - 09-16-2012

Finally, I have pushed myself beyond the barriers my laziness put up for me and successfully DCed the frames for the character Bolin!
Here is the dat file.
http://www.mediafire.com/?n44punph64o1ym3

What I have not done till now:

1. Fixed the wpoint locations.
2. Not DCed the frames that have not been sprited already.

This is one of my first contributions to this mod.
Hope that inspiration continues for this mod to make it successful!