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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: RPG Adventure The Return! - Ramond - 05-08-2010 Nave: Quick, let's follow him! The alleyway isn't broad enough for multiple people, so they run in a line. Drahcir, Bamboori, Nave, SirFrog. After a while they get to a right turn. Drahcir: There he is! The party runs after the robber, who quickly enters a door on the left side of the alley. Drahcir follows immediately, but Bamboori stops. Nave and SirFrog crash into him, they all fall to the floor. Nave: What in the world?! Bamboori: THINK, guys! That dude was like ten miles in front of us. How did we catch up so fast over this one turn?! SirFrog: ...you got a point. Bamboori: I agree. Nave: Hm, you're right. He's probably been waiting for us to lure us into a trap. SirFrog: Then we should go back. I bet there's a nest of bandits and they split in groups to steal money. Bamboori: Hey... where's Drahcir?! At this very moment somebody yelled. Battle sounds could be heard. Nave: Damnit! Drahcir went into the trap! SirFrog: Going by the sound, there are dozens of people inside! Bamboori: Quick, we need to save him! Nave: No! We should run! Go go go! Bamboori: NO!! WE can't leave him behind! SirFrog: Do you know what price he is paying for our escape?! Let's go! SirFrog and Nave turn around and run quickly, Bamboori follows after hesitating for a while. ???: There they are!!! SirFrog: They've spotted us! They turn left to the first alley and run faster. Bamboori takes a look back. Bamboori: *pants* There're like a dozen people after us! And they're getting closer! SirFrog and Nave look at each other while running, then they nod. Since both of them are magicians, they have a similar way of thinking and share a few thoughts. At the end of the alley both of them simultaneously turn around while Bamboori speeds up. Nave: Now! Nave casts a Bolt of Light (-8 MP) into the alley while SirFrog shoots an Ice Bolt (-15 MP). Then they turn around and follow Bamboori hastily. The frontmost bandit is stuck as an ice statue, the others can't pass. --- snorsorbet: Phil, I'll be right back. You wait outside. Phil: *meows sadly* snorsorbet: It's all good. Phil leaves the building and positions himself in front of the door, opening his mouth widely and yawning. Blue Phoenix and snorsorbet have a look around in the tavern. There's not much going on. snorsorbet takes a seat in the corner of the tavern and Blue Phoenix goes to the counter to get two drinks. Barman: What would it be? Blue Phoenix: Two beers, please. Barman: That'd be 20 gold, then. Blue Phoenix pays and returns to snorsorbet with two big glasses of beer. He starts drinking immediately. Blue Phoenix: Mh, that's good. --- Bamboori: Here's the tavern! SirFrog: Phil?! Phil's here! Phil: *meows happily and jumps* Nave: They left him here for a reason! Let's go in first! They enter the tavern and spot Blue Phoenix and snorsorbet. Blue Phoenix winks them to come over. Blue Phoenix: Hi guys... did you catch him? And where did Drahcir go? Nave: Bad news. It was a trap. Blue Phoenix: I didn't expect anything else. Bamboori: We... kinda lost Drahcir. Blue Phoenix: What?! Bamboori: He got engaged into the fight while we could flee... Blue Phoenix stares at Bamboori for a long time, then gazes at his beer glass. Nobody says a word. Blue Phoenix: *whispers* How many? Bamboori: A few dozen... probably the whole nest... Blue Phoenix: Drahcir... he's been with us from the beginning... I... SirFrog: I know how you feel, Phoenix... we four were the ones who started on this... Blue Phoenix: No... Bamboori puts his hand on Blue Phoenix's shoulder. Bamboori: We will have a prayer for him soon. But not now. Blue Phoenix: ... SirFrog: We were being followed by them. We could barely escape. Nave: Maybe they're gonna find us. They are enough to split up. Do you want to leave the tavern? Or hide in the tavern? Or do nothing and get beer for everyone. Or something else, but then please be specific. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 79/88, MP: 0/6 (Arrows: magic 4, normal 19) SirFrog - HP: 24/71, MP: 38/86-15 +6 Blue Phoenix - HP: 8/60+7, MP: 3/8+1 Nave - HP: 62/79, MP: 48/90-8 +6 snorsorbet - HP: 61/83, MP: 50/50+6 Phil - HP: 25/57, MP: 4/4 It's dusk. (7:12 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. RE: RPG Adventure: The Return! - Silverthorn - 05-08-2010 Talk with the others in the tavern, convince them that those robbers must be taken out, let the entire village riot against the robbers. Oh, and a beer gives just +7hp? WANT MOAR! RE: RPG Adventure: The Return! - The Lost Global Mod - 05-08-2010 1. we can't hide in the tavern because of me.. (sounds akward but yea)... 2.running away is most likely useless as they would split up and engage us one after another. 3. beer isn't going to solve the situation (+ i am outside and they will regognize me and storm the tavern) 4. my plan: nave casts a healing spell on bp, then we form teams. Bp and Bamboori are team one, Nave and SirFrog are Team 2, Me and Snor are Team 3. If Nave insists he can heal more people but bp is essential to heal. Then i would say Bp and Bamboori talk to the people in the tavern, trying to convince them. Meanwhile (if its pointless they will stop ofc) me and snor play decoy and run into an alley, Nave and SirFrog are ready and then do their thing (as in Nave blinds them with HolyBolt, then i and snor climb over the wall (there has to be one) and Sirfrog slows them down through freezing the ground). Then the all of us run to the tavern where bp and bamboori are still, ask for the way to the next town, take our feet and run the hell outta there. RE: RPG Adventure: The Return! - Bamboori - 05-08-2010 *pushing the agree-button* RE: RPG Adventure: The Return! - TheNave - 05-08-2010 yep, next town, thisone sucks, no powerfull magicans who could teach me smthin... so yeah, doin' what phil said RE: RPG Adventure: The Return! - Silverthorn - 05-08-2010 (05-08-2010, 05:10 PM)TheNave Wrote: doin' what phil said That. RE: RPG Adventure: The Return! - snorsorbet - 05-09-2010 Really, freezing the ground isn't going to stop anyone unless the one you're trying to stop is: Very bad at walking without randomly falling over. The villain in Home Alone. (Which basically is the same as above.) Wouldn't it be better to start convincing the villagers in the tavern that the bandits shall be 'removed' from the city, but we need a night's rest? If we managed to convince them, the tavern keeper could let Phil in and don't say that he knows about us in case anyone asks. RE: RPG Adventure: The Return! - Silverthorn - 05-09-2010 ^That. :P RE: RPG Adventure: The Return! - SirFrog - 05-09-2010 ^That. :P RE: RPG Adventure: The Return! - Bamboori - 05-09-2010 ^That. :P |