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Zombie Night (Round 2 - new sign-ups) - Printable Version

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RE: Zombie Night (Round 1 - Day 2) - LutiChris - 10-03-2011

Ramond are we done yet?
give us the good news! [Image: ok.png]


RE: Zombie Night (Round 1 - Day 2) - Ramond - 10-03-2011

Still missing one/two actions, they could be crucial.


RE: Zombie Night (Round 1 - Day 2) - nehalbordoloi - 10-04-2011

I'm getting out of the fort.
Outside,I'm defending myself.


RE: Zombie Night (Round 1 - Day 2) - Simoneon - 10-04-2011

Yeah, now I'm a ghost and trying to scare you all to death MUAHAHAHHAHAHA


RE: Zombie Night (Round 1 - Day 2) - Jernemies - 10-04-2011

Protecting Swarley, just for the sake of not typing "defending myself" again. I feel it's kinda safe action, and even if it's not... well :p


RE: Zombie Night (Round 1 - Day 2) - LutiChris - 10-04-2011

jerkington is the new zombie...
lol i dunno feel like blaming someone


RE: Zombie Night (Round 1 - Day 2) - nehalbordoloi - 10-04-2011

I leave teh fort.


RE: Zombie Night (Round 1 - Day 1) - Ramond - 10-04-2011

Actions posted except for Divisor, who I expect will never show up anymore. Thus I'm considering to remove him from the game, but then we'd have even less players.

Round 1 - Day 3
Divisor - 25% - (Merchant, 1 supply) - defending himself
Bamboori - 25% - (Spec-Ops, 0 batteries) - defending himself
TheNave - 30% - (Medic, 2 +kits) - curing LutiChris / voting Jail TheNave
LSwarley - 90% - (Survivor, 0 forts) - started vote Jail TheNave
Jerkington XIII - 0% - (Farmer, 0 bullets) - defending LSwarley
LutiChris - 0% - (Merchant, 1 supply) - jailed
nehalbordoloi - 30% - (Farmer, 1 bullet) - leaving fort
Simoneon - 0% - (Spec-Ops, 2 batteries) (Main Zombie)

Jail TheNave [2/3]

---
Not much happened on Day 3. Or did something happen?
---

Round 1 - Day 4
Divisor - 0% - (Merchant, 1 supply) -
Bamboori - 0% - (Spec-Ops, 0 batteries) -
TheNave - 20% - (Medic, 2 +kits) -
LSwarley - 30% - (Survivor, 0 forts) -
Jerkington XIII - 0% - (Farmer, 0 bullets) -
LutiChris - 0% - (Merchant, 1 supply) - jailed
nehalbordoloi - 0% - (Farmer, 1 bullet) -
Simoneon - 0% - (Spec-Ops, 2 batteries) (Main Zombie)

Jail:
LutiChris

Foolproof Fort v1 :p - +20%
LSwarley (master)
TheNave

Day 4 has dawned. The citizens are still unsure to whether or not there's still a zombie in your lines.


RE: Zombie Night (Round 1 - Day 2) - TheNave - 10-04-2011

:o why didn't it end? I thought luti is cured now and was the last zombie
meh, I'll cure him again then -.-


RE: Zombie Night (Round 1 - Day 2) - LSwarley - 10-04-2011

watch the jail :P strip for meh luti! xD