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Revamped Sprites (52%) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Sprites (https://lf-empire.de/forum/forumdisplay.php?fid=15) +--- Thread: Revamped Sprites (52%) (/showthread.php?tid=5244) Pages:
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RE: Revamped Sprites (40%) - Silverthorn - 05-01-2013 Time's up, poll's up, ye shall vote for thy favorite(s)! > JoHo15 > qwertz143 > ossiee > Bla bla bla 44 > EXG9 > Marko > Blue Phoenix > mundvoll_Please cast your vote till.... whenever
RE: Revamped Sprites (40%) - Bla bla bla 44 - 05-02-2013 Uh excuse me oh great lord of LFE but you got mine wrong. This was mine: -->![]() Would you please accept my request and put this sprite in the poll? RE: Revamped Sprites (40%) - Silverthorn - 05-02-2013 (05-02-2013, 10:26 AM)Bla bla bla 44 Wrote: Uh excuse me oh great lord of LFE but you got mine wrong. This was mine: ocrap! I'm terribly sorry about that! For fairness's sake, I resetted the poll completely. So, if ye hast voted already, please vote again! RE: Revamped Sprites (40%) - Monolanier - 05-03-2013 Joho15 - nice sprite, that pose makes it look cool fire bird looks good. But I see that he is standing on this fire bird. but fire effect comes only from one side when it should be around him (gets my vote) qwertz143- hmn, not much to say, maybe just try to practice with 2 colors simple shading instead of using some effect. (no vote) ossiee- looks nice, but there is 3 sprites in one thing, idk which I should choose? but okey. I think they should ahve same light source, but that black guy (no racism) seems somehow to have different light source. (no vote) Bla bla bla 44- as I have said already, this animation looks unfinished, also his punch looks weak, I mean he wouldnt do much damage. (no vote) Marko- also as I have said, bit too blury and cape has movement from a wind and hair looks like they are made of steel. (no vote) Blue Phoenix - looks good, small and good, tiny and visible, mini and detailed (gets my vote)mundvoll_ teddy? hmn, thats should be evil one. I like his fur, it has light reflextion looks like you are taking good care of this bear if his fur shinning (gets my vote)
RE: Revamped Sprites (40%) - ossiee - 05-03-2013 @exg9, the 3 in one was because the original sprite already had 2 sprites in one, but i put strings to the puppet master, so i needed a puppet :P and about the black guy, i tried to make it the same light source, i did the left side light, and the other darker, but hand shading and legs must have made it look somthing else... thanks a lot for crits... i hope next time ill do better.. RE: Revamped Sprites (40%) - MnM - 05-04-2013 To say the truth.. Everyone has done a great job. I see the revamps are more meaningful this time. I voted for my favorites among them. Good job guys
RE: Revamped Sprites (40%) - Silverthorn - 05-04-2013 A'ight, comment time! The thumbnailing actually has a very specific reason: I look if the sprites still look good at a low res. JoHo15 -- Very dynamic posture, great shading. One of the best sprites in here, imo. The only thing that saddens me is the fact that the char is turned away from the viewer. Either way, worthy a vote. qwertz143 -- I feel like you are still lacking the essence of spriting. The sprite resembles my starts at it: overly caring about effects, neglecting the important parts. I advice you to refrain from using any effects or anything like that and focus on pure designing and shading that accordingly. An effect helps in emphasizing a certain part of the sprite, but when you take that away, it should still resemble a decent image. Sorry, no vote from me. ossiee -- Bonus-points for taking the effort of spriting 3 dudes. The pose of the leftmost character looks dynamic as well which is always great. Compared to the original sprite, the puppetmaster is lacking some detail... he, in fact, has fewer features than, let's say, Sorcerer. When I approached my screen to about a handwidth, I started noticing some elements but, as you can see from the thumb, they disappear completely. Might've been better to make them more prominent. The skeleton was a nice idea, the execution is a little improvable. Shading-wisely, it looks fairly correct but just by the way it is placed there, it looks fairly flat. The ribcage should stick out a bit more (atm, sternum and spine are directly overlapping which they shouldn't do from this perspective) and bend. I really don't know if a vote was justified but, because I'm an awesome a nice person, I decided to give you one. Thank the leftmost sprite ![]() Bla bla bla 44 -- Effort-points for creating an animation. I have to agree to the others, though, it doesn't look too strong. The original sprite leaves very much up to the imagination (maybe, the char will, after this pose, go into a sequence of Julian-run-attack-like sprites? Maybe, the glow around the fist will depart the body and travel as a projectile?). Either way, I think the red is actually supposed to be some sort of glow whereas you depicted it as a pretty solid object. Okay, not deducting anything for it, because it's your interpretation. Still, the fact that the arm turns downwards at the end does not make this look very strong (after all, that was for the sprite theme "Ultimate Punch" or so). Having the arm reach straight into the front would've helped significantly. For further inspiration, watch the Klichko-boxing-fight tonight ![]() Regarding the shading, it is placed very sparsely (only at the edges. I feel like it could extend a little further as well. So, sorry, too much that bothers me. No vote. EXG9 -- The animation itself is good, so are pose, shading, and level of details. I am not particularly fond of the way you're heading at (making sprites smaller and smaller) but this one is still okay. In sum: vote. Marko -- Posture is looking quite nice and proportions are good as well. Looks like you shaded it the normal way and then flipped the image. Perfectly fine with me, I just want to put some more text into this paragraph ![]() As aforementioned already, pay attention to the interpolation-mode when resizing. In case you're using Photoshop, NEVER take the regular "Bicubic" for shrinking; either "Bicubic sharper" or "Nearest Neighbor", whatever looks better. If all fails, run a little sharpen-filter over the sprite in the end. It does help a whole lot if not overdone. So, despite its technical flaws, it's still a fairly decent sprite, so here's my vote. Catch! Blue Phoenix -- Tiny sprite is tiny. Wooooooooooooo ![]() ![]() Great job everyone! RE: Revamped Sprites (40%) - Marko - 05-06-2013 BP Wrote:Looks like you shaded it the normal way and then flipped the image. Perfectly fine with me, I just want to put some more text into this paragraphHaha actually i didn't ;P Thanks for feedback. I appreciate it! RE: Revamped Sprites (40%) - ossiee - 05-10-2013 i guess its about time to start a new one.... RE: Revamped Sprites (40%) - Silverthorn - 05-12-2013 (05-10-2013, 10:40 AM)ossiee Wrote: i guess its about time to start a new one....Maeby? .... Fine ![]() Congratz to: - EXG9 (1st) - JoHo15 (2nd) - mundvoll_ (3rd) And now it's time for a new one! How about just me? No? Not me? Well, then, how about: JustMe Requirements:
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