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(Angel_Adam) representive [char]! <Realesed> - Printable Version

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+---- Thread: (Angel_Adam) representive [char]! <Realesed> (/showthread.php?tid=2151)

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RE: (Angel_Adam) representive [char]! <Realesed> - chase123 - 04-09-2009

what are you talking about XLittlebob252?


RE: (Angel_Adam) representive [char]! <Realesed> - Angel_Adam - 04-09-2009

he said that if the char CL in R-LF2 is overpowered that doesnt mean that i should make ANGEL_ADAM overpowered too..


RE: (Angel_Adam) representive [char]! <Realesed> - another_user - 04-09-2009

(04-08-2009, 09:40 PM)TheNave Wrote:  w00t?! you took the words right out of my mouth...
well, not really I would have said it much shorter:
"This Character is overpowered, a lot of things are copied only (almost), you messed up with centerx/y and some attacks leave a shadow..."

cool^^

(04-09-2009, 12:29 PM)Angel_Adam Wrote:  what???
what do u think about CL in R-LF2 ????
u cant kill him..i tried everything..but he's undefetable..
I am only talking about his sword!
Quote:angel.sword: ... pretty big for such a small guy...and it pwns everyone Smile2, but is like flying phoenix: just disappearing after it drops down. Its the recolered sword from the char CL from R-LF2^^

And yes, CL is a hard enemy, but he can die!


RE: (Angel_Adam) representive [char]! <Realesed> - Angel_Adam - 04-20-2009

yeah,every thing is fixed and bugs ar no more..
i changed the chasing disk into green julians bigball...
and the injury,centers r normal...
here >DOWNLOAD<
PLZ Move This THREAD TO THE REALESES...
Wouldn't hurt if you report your own post and specify as a reason that you want this to be moved..... ~Blue Phoenix


RE: (Angel_Adam) representive [char]! <Realesed> - JossuaDC - 04-20-2009

A lot better!
I still detect some centerx/y problems (e.g. when firing cannon and sword's explosion), but you've fixed most of them.

Most moves are fairly original (heaven/falling phoenix), but the cannon and bigball are the ones we've all seen before.

The changes... Well, I'm glad to see that the sword no longer 'dissapears' and that you've gotten rid of the discs. You've altered the injury values and the mp tags to balance your character out, which is another + on the list.

The sprites are good and I can appreciate the DCing more now (I find centerx/centery misplacement just extremely annoying xD It's a common newb problem (no, I'm not calling you a newb)).

I'm still a little worried about the sword though... Bigger than average range and able to hit enemies multiple times in the air, but it's ok.

A great amount of moves, some may need some tweaking, but enough variation to please even the grumpiest of players. Sprites are good and the DCing features hours of labour.

tl;dr: Je suis excited.

Edit: Oh, by the way; the drinking frames are bugged.


RE: (Angel_Adam) representive [char]! <Realesed> - 1477 - 04-21-2009

I downloaded Angel_Adam. It's a 'well-sprited' and 'well-DCed' character. However, I still have some questions/comments...

Questions/Comments:

1) What's with that 'rainbow state' that Angel Adam has (I think the move is self-heal)? Isn't it a bit cheap? Nothing seems to be able to hurt him in that state, and virtually no mana is drained out when he is in that state (while the hp regenerates)?

2) A bit too many columns/explosions/big attacks. Virtually everything that comes out of his hands is a big green thing :D. I know your character is already released and you're not going to change everything, but just keep in mind and try to avoid so many 'big' attacks in the future (if they're big, at least make it so that the player has to charge up, spend a large amount of mp, or enter a 'hyper-move' type key-combination).

3) Couldn't your character use a lot more creativity? The guy's supposed to be an 'Angel'! Shooting big balls from the sky or from the hands at other people isn't exactly original nor 'angel-like'. You should make use of well-known 'angel' powers (aka abilities of flight, peer-to-peer healing (not via john's ball), teleportation, mind-control, etc.).

Overall, the character seems very good, although it can use more creativity. You should put more meaning behind the name 'Angel_Adam'. This character makes use of and shows that you possess some really promising DCing skills. Keep up the good work, and learn from your critics!



~Solomon Leung


RE: (Angel_Adam) representive [char]! <Realesed> - Alblaka - 05-01-2009

K, this is my oppinion for this char ^^

Result:
Angel_Adam is a strange char. Whereas some attacks are normal or even to low, other's are godlike imba. Also, some moves are great pieces of DC and spriting skills, others are compelte rubbish.
In total he has nice sprites, some interesting moves and is kinda imbalanced.
5/10


RE: (Angel_Adam) representive [char]! <Realesed> - JossuaDC - 05-01-2009

(05-01-2009, 11:50 AM)Alblaka Wrote:  K, this is my oppinion for this char ^^

Result:
Angel_Adam is a strange char. Whereas some attacks are normal or even to low, other's are godlike imba. Also, some moves are great pieces of DC and spriting skills, others are compelte rubbish.
In total he has nice sprites, some interesting moves and is kinda imbalanced.
5/10
Kinda imbalanced? Man, this character makes Julius look like Woody in a newbie's hands :/

It's not CL/God-like, but still...


RE: (Angel_Adam) representive [char]! <Realesed> - Alblaka - 05-01-2009

Hey, i saw chars WAY more overpowered... For example Angel_Adams "Julizen" ^^ Try that one and you will see, that THIS char is only slightly overpowered XD


RE: (Angel_Adam) representive [char]! <Realesed> - Angel_Adam - 05-02-2009

here is a new avatar:
[Image: angelf2.png]