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alf2 - current state: rudolf counter - YinYin - 08-20-2011

[Image: 2hs2884.gif]
this is an automated feature acting when there is an opponent close to you when you are about to disappear at the end of the D^J
you will still disappear after you shook him off

@bashscrazy: you are right, done and done

next up: rudolf clone attack or dennis, davis, woody JA action


RE: alf2: current state - insights - nehalbordoloi - 08-20-2011

rudolf clone attack
Lets see it.


RE: alf2: current state - insights - Lauli - 08-20-2011

Once I made an attack with itr/kind: 3 but forgot to add cpoint in the following frames. What happened that the chars switched position. It could've been caused by something else, I just can't remember that occasion very clearly.

Are you exploiting a bug (like above), or did you pull it off differently?


RE: alf2: current state - insights - mfc - 08-20-2011

(08-20-2011, 10:11 AM)Lauli Wrote:  Are you exploiting a bug (like above), or did you pull it off differently?

He is using that bug as a feature which looks shocking good...


alf2 - current state: rudolf clone attack - YinYin - 08-20-2011

[Image: 2n879n9.gif]
>>+DA(simultaneous)
there is only one of these dummy clones per game allowed (he gets knocked out if you create a new one)
he will not disappear or transform if rudolf does


next up: a louisEX combo or julian hammer fist


RE: alf2: current state - insights - Ariel - 08-20-2011

julian hammer fist sounds good


alf2 - current state: julian hammer fist - YinYin - 08-21-2011

[Image: 20zzehh.gif]
most satisfying bounce yet

next up: fire/ice affinity exception or louis run grab
for either of these i will create a new thread with a poll as i want some more opinions on them


RE: alf2 - current state: julian hammer fist - Siegvar - 08-21-2011

(08-21-2011, 08:06 AM)YinYin Wrote:  [Image: 20zzehh.gif]
most satisfying bounce yet

next up: fire/ice affinity exception or louis run grap
for either of these i will create a new thread with a poll as i want some more opinions on them

affinity exception.


alf2 - current state: fire/ice affinity exception - YinYin - 08-21-2011

[Image: iljbxg.gif] [Image: 30vnj94.gif]
these two moves currently still burn and freeze everyone instantly

how the feature works and why it doesn't work here:
should i keep these exceptions or search for a way to enable immunity on those too?
please vote and tell me what you think

next up: anything that has not been chosen previously firzen shield
you name it


RE: alf2: current state - insights - snorsorbet - 08-21-2011

For consistency's sake, yes. But you shouldn't make fixing it your top priority.

Let's see the woody knee dash instead :D