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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: RPG Adventure The Return! - Ramond - 05-24-2010 Nave casts Healing (Weak) (HP +50) (-10 MP) on Phil! (RST Roll: 9) He replenishes 59 health points! snorsorbet (55+20eng ATK) attacks Village Robber 3 (?? DEF)! (HIT Roll: 6, DMG Roll: 7+1) He deals 29 physical damage and 4 energy damage! Village Robber 3 (?? ATK) attacks Bamboori (32 DEF)! (HIT Roll: 16, DMG Roll: 2) He deals 15 physical damage! Village Robber 5 (?? ATK) attacks Phil (32 DEF)! (HIT Roll: 16, DMG Roll: 4) Phil tries to evade! (DEF Roll: 8) Phil avoided the attack! Village Robber 4 (?? ATK) attacks SirFrog (20 DEF)! (HIT Roll: 5, DMG Roll: 2) He deals 27 physical damage! Bamboori is the next one to act with 44 AGI! Phil is the next one to act with 36 AGI! Blue Phoenix is the next one to act with 34 AGI! SirFrog is the next one to act with 33 AGI! Nave is the next one to act with 30 AGI! snorsorbet is the next one to act with 29 AGI! Attack: Physically attacks an enemy of your choice. Special Attack: You can choose between various attacks. All of them have something special. Costs MP. Spell: You can choose a spell you've learned and cast it. Costs MP. Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most. Defend: Increases the chance of avoiding the next attack on you for a round. Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 5/88-15, MP: 4/6 (Arrows: magic 1, normal 15) SirFrog - HP: 4/71-27, MP: 6/86+6 Blue Phoenix - HP: 55/60, MP: 7/8 (sneak mode) Nave - HP: 28/79, MP: 22/90-10 +6 snorsorbet - HP: 58/83, MP: 38/50+2 (Energy Shield (0)) Phil - HP: 57/57+59, MP: 4/4 (Aura Mana Pool (Level 1)) (defend) Mana Pool (Aura Level 1): +1 MP per round / after Phil Village Robber Leader - HP: 0/167, MP: 8/12 Village Robber 1 - HP: 0/?? Village Robber 2 - HP: 0/?? Village Robber 3 - HP: ??/??-33 Village Robber 4 - HP: ??/?? (cold) Village Robber 5 - HP: ??/?? Village Thief 1 - HP: 0/63 Village Thief 2 - HP: 0/63 It's dusk. (7:24 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. RE: RPG Adventure: The Return! - Bamboori - 05-24-2010 double arrow at robber 5. may someone heal me NOW? RE: RPG Adventure: The Return! - TheNave - 05-24-2010 eherm what about sirfrog? he only has 4 hps left... I can't heal both of you and you have a higher chance in evading somebodys hit than he has... yeesh, healing sirfrog then and somebody PLEASE cover bamboori!! RE: RPG Adventure: The Return! - The Lost Global Mod - 05-24-2010 covering bamboori and defending myself
RE: RPG Adventure The Return! - Ramond - 05-25-2010 Bamboori (48+2 ATK) uses Double Arrow (-2 arrows) (-1 MP) on Village Robber 5 (?? DEF)! (HIT Roll: 7|-4, DMG Roll: 4|5) He deals 21 physical damage! He deals 22 physical damage! Phil covers Bamboori! Phil defends himself! Phil's Mana Pool (Level 1) is active! The group regenerates 1 MP! Blue Phoenix (63 ATK) sneak attacks Village Robber 5 (?? DEF)! (SUR Roll: 10, DMG Roll: 30, CRI Roll: 6, CRT Roll: 15) He deals 60 physical damage! Village Robber 5 collapses! (EXP +50) Blue Phoenix: Who's awesome? SirFrog is the next one to act with 33 AGI! Nave is the next one to act with 30 AGI! snorsorbet is the next one to act with 29 AGI! Attack: Physically attacks an enemy of your choice. Special Attack: You can choose between various attacks. All of them have something special. Costs MP. Spell: You can choose a spell you've learned and cast it. Costs MP. Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most. Defend: Increases the chance of avoiding the next attack on you for a round. Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 5/88, MP: 4/6-1 +1 (Arrows: magic 1, normal 13) (covered by Phil) SirFrog - HP: 4/71, MP: 7/86+1 Blue Phoenix - HP: 55/60, MP: 8/8+1 Nave - HP: 28/79, MP: 23/90+1 snorsorbet - HP: 58/83, MP: 39/50+1 (Energy Shield (0)) Phil - HP: 57/57, MP: 4/4 (Aura Mana Pool (Level 1)) (defend) Mana Pool (Aura Level 1): +1 MP per round / after Phil Village Robber Leader - HP: 0/167, MP: 8/12 Village Robber 1 - HP: 0/?? Village Robber 2 - HP: 0/?? Village Robber 3 - HP: ??/?? Village Robber 4 - HP: ??/?? (cold) Village Robber 5 - HP: 0/??-43 -60 Village Thief 1 - HP: 0/63 Village Thief 2 - HP: 0/63 It's dusk. (7:24 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. RE: RPG Adventure: The Return! - TheNave - 05-25-2010 should I heal sirfrog, or should I knock that village robber 3 out and hope that the otherone doesn't attack sirfrog, nor bamboori...? ewhhh, I'll just use holy bolt on village robber 3 and cover sirfrog RE: RPG Adventure: The Return! - SirFrog - 05-25-2010 DEFEND! DEFEND! Holy crap! RE: RPG Adventure: The Return! - TheNave - 05-25-2010 you're coverd by me, just use your splint-spell on robber 4 ('cuz you know, even defending wouldn't block the enemys attack down to 3 damage...) RE: RPG Adventure: The Return! - SirFrog - 05-25-2010 Alright, I cast Splint RE: RPG Adventure The Return! - Ramond - 05-25-2010 SirFrog casts Splint (10 ice damage) (-6 MP) on Village Robber 3 (?? MDF)! (DMG Roll: 7, STA Roll: 6) He deals 0 ice damage! Nave covers SirFrog! Nave casts Holy Bolt (50 light damage) (-14 MP) on Village Robber 3 (?? MDF)! (DMG Roll: 3) He deals 36 light damage! snorsorbet is the next one to act with 29 AGI! Attack: Physically attacks an enemy of your choice. Special Attack: You can choose between various attacks. All of them have something special. Costs MP. Spell: You can choose a spell you've learned and cast it. Costs MP. Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most. Defend: Increases the chance of avoiding the next attack on you for a round. Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 5/88, MP: 4/6 (Arrows: magic 1, normal 13) (covered by Phil) SirFrog - HP: 4/71, MP: 1/86-6 (covered by Nave) Blue Phoenix - HP: 55/60, MP: 8/8 Nave - HP: 28/79, MP: 9/90-14 snorsorbet - HP: 58/83, MP: 39/50 (Energy Shield (0)) Phil - HP: 57/57, MP: 4/4 (Aura Mana Pool (Level 1)) (defend) Mana Pool (Aura Level 1): +1 MP per round / after Phil Village Robber Leader - HP: 0/167, MP: 8/12 Village Robber 1 - HP: 0/?? Village Robber 2 - HP: 0/?? Village Robber 3 - HP: ?/??-36 Village Robber 4 - HP: ??/?? (cold) Village Robber 5 - HP: 0/?? Village Thief 1 - HP: 0/63 Village Thief 2 - HP: 0/63 It's dusk. (7:24 PM) The sunball is lowering towards the horizon, filling the scenery with an idyllic orange. |