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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: RPG Adventure: The Return! - Silverthorn - 06-05-2010 yeh, shop --> move RE: RPG Adventure The Return! - Ramond - 06-06-2010 Bamboori: Let's restock first. We have enough money and insufficient ammo. Blue Phoenix: Good idea. They move to the first shop, the drug store. Your Gold: 624 WELCOME TO THE DRUG STORE (England) ---------------------------------------- Small Healing Flask (20): Replenishes 30 HP. Medium Healing Flask (50): Replenishes 70 HP. Large Healing Flask (100): Replenishes 130 HP. Small Mana Vial (30): Regenerates 20 MP. Medium Mana Vial (75): Regenerates 50 MP. Large Mana Vial (130): Regenerates 100 MP. Potion of Rejuvenation (250): Regenerates 50% of both your max. HP and max. MP points. Potion of Life (100): Brings a knocked out member back to the fight and replenishes 10% of his max. HP. Antidote (50): Cures a poisoned teammember. Magic Needle (50): Removes paralyzation of a single teammember. Identification Scroll (250): Identifies a single item. ---------------------------------------- Book of Knowledge (Hints of Interest: -) Bamboori - HP: 97/97, MP: 7/7 (Arrows: magic 1, normal 13) SirFrog - HP: 76/76, MP: 101/101 Blue Phoenix - HP: 67/67, MP: 9/9 Nave - HP: 79/79, MP: 90/90 snorsorbet - HP: 83/83, MP: 50/50 Phil - HP: 63/63, MP: 5/5 Simon - HP: 82/82, MP: 2/2 It's dawn. (6:09 AM) The sun's first rays of light fill the outside with color and life.. RE: RPG Adventure: The Return! - TheNave - 06-06-2010 sooo.... first, BP and Snor will sell their leather armors (+= 2 x 25 gold) then wear our new Heavy Leather Armor(snor) and Leather Suit(bp) which we collected from those bandits, and they're simply better than those normal leather armors, so yeah, you should wear those ones... aaannnddd then we sell that short sword (+= 25 gold) 'cuz nobody is using it so in total we have 624 + 2 x 25 + 25 = 699 gold and then, lucky how we are, we find a single gold coin (+= 1 gold) lying on the floor, ofc we take it and have 700 gold now then I'd say we buy 2 x Medium Healing Flasks, 2 x Medium Mana Vial and 1 x Potion of Life, so that's 700 - 2 x 50 - 2 x 75 - 100 = 350 gold left, and thaaaat's it, I'd say... everybody agrees? we'll buy other stuff from the remaining 350 gold in other shops then EDIT: @Bamboo whops, was supposed to be 2 x 50 and 2 x 75, not 4 times, xD RE: RPG Adventure: The Return! - snorsorbet - 06-06-2010 I don't really need a heavy leather armour, because I can cast the energy shield. RE: RPG Adventure: The Return! - Ramond - 06-06-2010 the single gold coin is too random RE: RPG Adventure: The Return! - TheNave - 06-06-2010 butbutbut 700 gold sounds so much better than 699, doh! @snor, well then bamboo takes it oh yeah right, actually, you dun even wear a normal leather armor which we could sell RE: RPG Adventure: The Return! - The Lost Global Mod - 06-06-2010 ^ can i haz armorz? (if you ramond say that this is not possible.. try to kick your face first) RE: RPG Adventure: The Return! - Ramond - 06-06-2010 The cat can't have standard equipment, however there are special armor pieces a cat can equip. None available yet tho. RE: RPG Adventure: The Return! - SirFrog - 06-07-2010 ![]() ^^ Anyway, go for it. The buying, that is. RE: RPG Adventure The Return! - Ramond - 06-07-2010 After the shopping tour they get out and find the next shop. Shopkeeper: ...eellooo, weeellkooom taaa diiii weeeepon sssshhooop... Blue Phoenix: Dude, what's up? Shopkeeper: ...sooory we shopkeepers never sleeeeeep... *yaaaaaawn* Nave: At least the shops are open 24/7. Your Gold: 349 WEAPON SHOP (England) ---------------------------------------- Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10) Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10) Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9) Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9) Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9) Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8) Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9) Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8) Iron Dagger (200): Has an attack power of +20 ATK. (CRI Roll: 9) Iron Club (220): Has an attack power of +24 ATK. Requires at least 25 STR. (CRI Roll: 9) Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8) Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8) Quiver (20): Needed to carry arrows and bolts. 2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow. 2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow. Light Magic Arrows (5): Has an attack power of +5 ATK, additional to 10 magic damage. Requires quiver and bow. Small Ninja Stars (3): Has an attack power of +5 ATK. Usable in fight as Item. (CRI Roll: 6) Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR. Hide Cloak (60): Gives you +4 extra DEF. Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR. Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR. Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR. Iron Suit (150): Gives you +15 extra DEF. Requires at least 30 STR. Magician’s Cloak (150): Gives you +14 extra DEF. Requires a magician class. Simple Cap (20): Gives you +1 extra DEF. Leather Cap (50): Gives you +3 extra DEF. Protective Cap (100): Gives you +6 extra DEF. Gloves (20): Gives you +1 extra DEF. Leather Gloves (40): Gives you +2 extra DEF. Light Iron Gloves (80): Gives you +4 extra DEF. Solid Leather Gloves (125): Gives you +6 extra DEF. Leather Boots (20): Gives you +1 extra DEF. Fine Leather Boots (30): Gives you +2 extra DEF. Heavy Leather Boots (50): Gives you +3 extra DEF. Light Iron Boots (100): Gives you +6 extra DEF and a hard time. Requires 25 STR. Ring (100): A ring which can hold magical abilities when enchanted. ---------------------------------------- Book of Knowledge (Hints of Interest: -) Bamboori - HP: 97/97, MP: 7/7 (Arrows: magic 1, normal 13) SirFrog - HP: 76/76, MP: 101/101 Blue Phoenix - HP: 67/67, MP: 9/9 Nave - HP: 79/79, MP: 90/90 snorsorbet - HP: 83/83, MP: 50/50 Phil - HP: 63/63, MP: 5/5 Simon - HP: 82/82, MP: 2/2 It's dawn. (6:12 AM) The sun's first rays of light fill the outside with color and life. |