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RE: alf2: current state - insights - Lauli - 08-21-2011

Keep the exceptions. The exceptions apply for Firzen too, right?
But like you said, I think it would be cool to add visuals/audio to emphasize the strenghtthth of the attack.

Firzen shield!


RE: alf2: current state - insights - Siegvar - 08-21-2011

Agreed. Otherwise... how else are firen and freeze gonna stand any decent chance at hurting firzen?

However... the ice sword may be a bit too effective... you may want find some way to balance it out. (Although I know you want to avoid messing with the original skills.)


alf2 - current state: firzen shield - YinYin - 08-21-2011

[Image: 25inp13.gif]
lauli gets the pick because snorsorbet didn't vote yet :p

@snorsorbet (Click to View)

next up: quick pick or item crate part 2


RE: alf2: current state - insights - snorsorbet - 08-21-2011

Quick pick? Sounds interesting ;D


RE: alf2 - current state: firzen shield - Siegvar - 08-21-2011

(08-21-2011, 04:23 PM)YinYin Wrote:  [Image: 25inp13.gif]

Hmm... the dropping arc looks awkward.
The start of the drop arc needs its position tweaked. It jumps up and left a little just before starting its drop.

Also, would it not make more sense to drop straight down without spinning, and then bounce off to the side and only spinning now before shattering?


RE: alf2: current state - insights - Lauli - 08-21-2011

[Image: f57tlg.png]
What does this additional shadow do? (Frame 16 on the gif)
And how is it possible that Firzen still could be made immune to the inferno? :o

I hope I'm not bothering you with all these questions, haha :P


alf2 - current state: quick pick - YinYin - 08-22-2011

[Image: 2aj29s7.gif]
jump and pick while crouching
or pick and then jump while crouching
or land and pick while crouching
whatever - you can pick up light weapons faster now


next up: dennis, davis, woody JA action or deep heavy attack



RE: alf2: current state - insights - Whaat - 08-22-2011

dennis davis woody JA action.


alf2 - current state: dennis, davis, woody JA action - YinYin - 08-24-2011

[Image: 5nr6mx.gif]
dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick
davis' kick inflicts dance of pain if performed after a punch, combos into the run attack
woody's swipe breaks defense

next up: davis run attack charge or a louisEX combo


RE: alf2 - current state: dennis, davis, woody JA action - Siegvar - 08-24-2011

(08-24-2011, 07:32 AM)YinYin Wrote:  [Image: 5nr6mx.gif]
dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick
davis' kick inflicts dance of pain if performed after a punch, combos into the run attack
woody's swipe breaks defense

next up: davis run attack charge or a louisEX combo

Very cool. this. I like.

By the way. I was wondering, as far as I understand it, the JA input is basically the hard coded jump attack inputs right? they lead directly to the standard jump attack frames, and you seperate them by creating a second custom set of jump attacks to be used mid-jump through hit_a:.

Now I was wondering, if you do this... can the characters still use weapon attacks in mid-jump?


LouisEX combo