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LF2 extended - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: LF2 extended (/showthread.php?tid=9416) |
RE: LF2 extended - Gespenst - 05-18-2015 Quote:I feel this could be a bit too good a technique for a minionWell, is teleportation not too good for the minion itself ?I see this minion as no ordinary, like Abobo from Double Dragon series. He is iconic character. Adding one evasive move would be interesting or make him appear behind the enemy and smack him down. Like this. Be creative ![]() ![]() RE: LF2 extended - Memento - 05-18-2015 (05-18-2015, 05:32 PM)Sänger Wrote: Well, is teleportation not too good for the minion itself ?His teleport to friend and teleport to enemy wouldn't be much diffirent from Woody's in terms of data. How useful are his teleportations in the heat of battle really? They don't make him much more dangerous imo. Unless you're fighting the AI, your opponent will be able to attack you before you're even done with your teleportation (05-18-2015, 05:32 PM)Sänger Wrote: I see this minion as no ordinary, like Abobo from Double Dragon series. He is iconic character. Adding one evasive move would be interesting or make him appear behind the enemy and smack him down. He's not ordinary, true ![]() I can make a combo move with quick move initiation, in which the first attack has a good horizontal movement to fly into the opponent, with some teleports in between the combo to make it look diffirent from existing moves. I'm thinking a 3 hit combo without teleportation would be good as a base, then if you press attack he'll teleport to finish to combo. edit: I changed the upward punch: ![]() RE: LF2 extended - Gespenst - 05-19-2015 Well, he still needs some motion to make it less robotic. As I understand its one two punch which is seems to be a copy of Firen punch, by copy I don't mean a bad thing. While this animation have many frames, it lacks fluent movement. I suggest making him move more than it is already, would be great and add more new parts instead of copy paste. Here is a quick template for what I see could look better. Mostly this is based on Firen's punch frames but again, why not to reuse and get a better result than try on your own and make it less appealing? One suggestion. Before making a sprites, for animation and simple one sprite, use base. This will help you to fix the flaws. I gave some attetion to your sprites. Problems are that he looks like action figure toy. You can bend just some parts, not making it have natural body bending. Allow separate parts move even if those parts are not the main objects of the movements. Example. This gif. Made by me. Sure, last kick looks buggy but lets focus on the 1st and 2nd punch. ![]() //DO not copy my gif animation or style and design. Some tips on punch sprites what I found out while spriting. Punch frames if its three frame punch. 1st frame legs makes a movement to concentrate energy into them. Makes a little crouch 2nd frame moves forward while punching which is actualy same in real life except for certain style of fighting. Moves Aleg to the front while Bleg stands in the same position. 3rd frame Moves Bleg towards the Aleg while closing the move. When he finishes his punch, he again moves leg closer to another. Example http://sketchtoy.com/65163949 While making punch frames. When making all two or three punch frames, think not about the one frame, think about the all frames which are involved in punching animation sequence. Another helpful tip to check if animation is good is to put frames in complete sequence like this one have the one I showed earlier. RE: LF2 extended - Memento - 05-19-2015 (05-19-2015, 05:16 PM)Sänger Wrote: Well, he still needs some motion to make it less robotic. Thanks! Would it be okay if I use your template as a base? RE: LF2 extended - Gespenst - 05-19-2015 Quote:Would it be okay if I use your template as a base?Don't know if it fits the style but I can make a template for a teleportation minion and send it trough you know who ![]() Also, for some animation ideas, go here and choose "characters" then choose one. RE: LF2 extended - MH-LABEEB - 06-16-2015 When Will This project end? How much have u guys made total%? Does it have a Fixed released date? RE: LF2 extended - Memento - 06-17-2015 (06-16-2015, 09:05 PM)DARK-EVIL Wrote: When Will This project end? Hard to say how much % the mod is finished. I'd say maybe 7%. We have all been on a break from working on the mod as motivation was starting to become a problem for some. We'll have to see how it goes from now on. If motivation will still be lacking during summer holidays and after, we have to do some reorganisation to make things work again. So obviously, we also don't have a release date. It will not be in the 2 years that follow, probably. RE: LF2 extended - nhatnamyugi - 06-17-2015 (06-17-2015, 07:32 AM)Memento Wrote:(06-16-2015, 09:05 PM)DARK-EVIL Wrote: When Will This project end? Why you don't have someone do some works for you guys, DC simple work for example. RE: LF2 extended - Memento - 06-17-2015 (06-17-2015, 08:56 AM)nhatnamyugi Wrote: Why you don't have someone do some works for you guys, DC simple work for example. Sprites are about 80% of all the work. We have plenty of data changers, they are even without work at this moment mainly because the spriting process takes so long. Edit: we're slowly getting back to working on the project after our break. ![]() RE: LF2 extended - Hate - 09-01-2015 Name: HouseMate Age: 17 (four mounths away from 18). What character or other modification have you made before: vocco and leonidas, stoped doing lason till I revamp him. Link to one or more characters or other modifications that you have made: My signature. you try can try beta leonidas. What would you like to do for this mod: make sprites, do some basic DCing and add leonidas if memento agrees. |