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alf2 - current state: quick pick - YinYin - 08-22-2011

[Image: 2aj29s7.gif]
jump and pick while crouching
or pick and then jump while crouching
or land and pick while crouching
whatever - you can pick up light weapons faster now


next up: dennis, davis, woody JA action or deep heavy attack



RE: alf2: current state - insights - Whaat - 08-22-2011

dennis davis woody JA action.


alf2 - current state: dennis, davis, woody JA action - YinYin - 08-24-2011

[Image: 5nr6mx.gif]
dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick
davis' kick inflicts dance of pain if performed after a punch, combos into the run attack
woody's swipe breaks defense

next up: davis run attack charge or a louisEX combo


RE: alf2 - current state: dennis, davis, woody JA action - Siegvar - 08-24-2011

(08-24-2011, 07:32 AM)YinYin Wrote:  [Image: 5nr6mx.gif]
dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick
davis' kick inflicts dance of pain if performed after a punch, combos into the run attack
woody's swipe breaks defense

next up: davis run attack charge or a louisEX combo

Very cool. this. I like.

By the way. I was wondering, as far as I understand it, the JA input is basically the hard coded jump attack inputs right? they lead directly to the standard jump attack frames, and you seperate them by creating a second custom set of jump attacks to be used mid-jump through hit_a:.

Now I was wondering, if you do this... can the characters still use weapon attacks in mid-jump?


LouisEX combo


RE: alf2: current state - insights - YinYin - 08-24-2011

its not the jump attack but the jump action (210) itself
thus no problems


RE: alf2: current state - insights - LSwarley - 08-24-2011

davis run attack charge :D


RE: alf2: current state - insights - bashscrazy - 08-24-2011

(08-24-2011, 07:50 AM)YinYin Wrote:  its not the jump attack but the jump action (210) itself
thus no problems

reminds me of the DBZ mod xD
since they have so many damn moves like my chars that made that a tele attack like Ciryus' Buu and Broly.


RE: alf2: current state - insights - nehalbordoloi - 08-25-2011

(08-24-2011, 01:16 PM)LSwarley Wrote:  davis run attack charge :D

Siegvar has already chosen a Louis EX combo.
Please read the other posts before posting yourself.


RE: alf2: current state - insights - LSwarley - 08-25-2011

(08-25-2011, 05:47 AM)nehalbordoloi Wrote:  
(08-24-2011, 01:16 PM)LSwarley Wrote:  davis run attack charge :D

Siegvar has already chosen a Louis EX combo.
Please read the other posts before posting yourself.

whoops =p was on with my mobile and over read that ^^"

well i love the "simple" changes - which r in reality a heck of DCing xD - but im a n00b at DCing so flew over siegvars post since its contains stuff i dont understand right now =p


RE: alf2: current state - insights - Lauli - 08-25-2011

The Davis run charge is in the first post, if I'm not mistaken.

You said you will create a new thread about "Louis run grap". What's so special about this one?
Also wouldn't it be totally cool if a Palm-attack could extinguish ground fire? I might even will try that out myself.