alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
alf2 - current state: quick pick - YinYin - 08-22-2011 jump and pick while crouching or pick and then jump while crouching or land and pick while crouching whatever - you can pick up light weapons faster now @Siegvar (Click to View) @Lauli (Click to View) next up: dennis, davis, woody JA action or deep heavy attack RE: alf2: current state - insights - Whaat - 08-22-2011 dennis davis woody JA action. alf2 - current state: dennis, davis, woody JA action - YinYin - 08-24-2011 dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick davis' kick inflicts dance of pain if performed after a punch, combos into the run attack woody's swipe breaks defense next up: davis run attack charge or a louisEX combo RE: alf2 - current state: dennis, davis, woody JA action - Siegvar - 08-24-2011 (08-24-2011, 07:32 AM)YinYin Wrote: Very cool. this. I like. By the way. I was wondering, as far as I understand it, the JA input is basically the hard coded jump attack inputs right? they lead directly to the standard jump attack frames, and you seperate them by creating a second custom set of jump attacks to be used mid-jump through hit_a:. Now I was wondering, if you do this... can the characters still use weapon attacks in mid-jump? LouisEX combo RE: alf2: current state - insights - YinYin - 08-24-2011 its not the jump attack but the jump action (210) itself thus no problems RE: alf2: current state - insights - LSwarley - 08-24-2011 davis run attack charge RE: alf2: current state - insights - bashscrazy - 08-24-2011 (08-24-2011, 07:50 AM)YinYin Wrote: its not the jump attack but the jump action (210) itself reminds me of the DBZ mod xD since they have so many damn moves like my chars that made that a tele attack like Ciryus' Buu and Broly. RE: alf2: current state - insights - nehalbordoloi - 08-25-2011 (08-24-2011, 01:16 PM)LSwarley Wrote: davis run attack charge Siegvar has already chosen a Louis EX combo. Please read the other posts before posting yourself. RE: alf2: current state - insights - LSwarley - 08-25-2011 (08-25-2011, 05:47 AM)nehalbordoloi Wrote:(08-24-2011, 01:16 PM)LSwarley Wrote: davis run attack charge whoops =p was on with my mobile and over read that ^^" well i love the "simple" changes - which r in reality a heck of DCing xD - but im a n00b at DCing so flew over siegvars post since its contains stuff i dont understand right now =p RE: alf2: current state - insights - Lauli - 08-25-2011 The Davis run charge is in the first post, if I'm not mistaken. You said you will create a new thread about "Louis run grap". What's so special about this one? Also wouldn't it be totally cool if a Palm-attack could extinguish ground fire? I might even will try that out myself. |