alf2: current state - insights - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: alf2: current state - insights (/showthread.php?tid=6801) |
RE: alf2: current state - insights - Siegvar - 08-25-2011 (08-25-2011, 07:06 AM)Lauli Wrote: The Davis run charge in the first post, if I'm not mistaken. Ooh.. that's quite an interesting idea. I don't suppose it'd be that difficult either. A well coordinated bdy and itr group of tags between the two should do the trick. In fact, seeing as how palm-attacks are one of the very few attacks that hit weapons on the ground.. you could even simply put a low lying bdy tag to let it react as weapons would. Although, this would mean stuff like Julian's soul bomb, firen's explosion, freeze's icicles etc all will have the ability to erase groundfire. Then again, that might actually be nice too. Just gotta check and see if there are any exceptions that don't really fit. alf2 - current state: louisEX combo - YinYin - 08-25-2011 DvA+D>A actually not quite if you try to perform it that way the opponent will drop too early to be hit by the palm so its not that easy @Lauli (Click to View) next up: louis run grab or item crate part 2 RE: alf2: current state - insights - Siegvar - 08-25-2011 louis run grab RE: alf2: current state - insights - Lauli - 08-25-2011 So are you using the sprites from 1.9? These LouisEx sprites look pretty dirty to be honest :P You should clean those up. Regarding the extinguishing: I'd convert the ground fire to a weapon, add itr/kind: 10 or kind: 15 to the "projectile". The in_the_sky frames are the frames where the fire gets extinguished. That way there is no hit lag for the palm attack AND there can be a nice animation for extinguishing. RE: alf2: current state - insights - YinYin - 08-25-2011 the cleaning is already done - also 2.0 sprites weren't any cleaner and i will not turn the ground fire into a weapon because that would require a new object i will instead give an invisible tail to every palm which will kill all hp of any ground fire - thus blowing it out - the animation there is already fitting i think RE: alf2: current state - insights - Bamboori - 08-25-2011 also make freezes ww take it out alf2 - current state: louis run grab - YinYin - 08-25-2011 >>DA should he instead have an energy less thunder punch on this action similar to the dash attack? (see lowmpasdihnfaiowejfn) or is this run grab better? please vote here and tell me what you think next up: john amulet power RE: alf2: current state - insights - Lauli - 08-26-2011 John amulet power Okay, will you add black bars? Those that additionally cover anything that reaches out of the BG. LouisEX' jumps or Julians column. There might be more. (With "black bars" I actually meant clubs exlusively for people with dark skin. If one of the Little Fighters enters the BG, then the BG automatically spawns thousands of doormen that will try to kick you out. OMG, STAGE 5 IDEA!!!) alf2 - current state: john amulet power - YinYin - 08-26-2011 i have decided to spoiler this feature because i consider it to be of similar weight as the fusion or louisEX all following features that are somehow tied to this will also just be named amulet power part 2, 3, 4 and so on spoiler (Click to View) @Lauli (Click to View) next up: firen diagonal fire blasts or john JA action RE: alf2: current state - insights - nehalbordoloi - 08-26-2011 firen diagonal fire blasts I'm in a firy mood standing in the heat all day. |