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RE: alf2: current state - insights - YinYin - 08-30-2011


hint for every next guess:
lauli got two of five characters right


RE: alf2: current state - insights - Lauli - 08-30-2011

YinYin Wrote:but changing the sky might still work
my thought was that you traveled quite a long time on the rest of the road - and the sun is supposed to be rising on the first sub stage so it simply became day time
probably a better option for me is letting the sun go down again on the third one
Hmm, maybe if you add just some subtle colour fade in the sky (as an additional sprite with state: 9997). That might do the trick.

Do you mean to let the sun go down again in the third substage or stage 3?
If the sun gets down again in the third substage, that would be waaay to quick. Sunset in the middle of stage 3 sounds good though ;)

WAIT A SECOND.
One of those 3 backgrounds is a "fake" one. My guess would be the highway. So, is it a two layer background (with foreground object and state: 9997 object as background), or is there some witchcraft and wizardry again?


alf2 - current state: firen affinity part 2 - YinYin - 08-31-2011

surprise feature!
[Image: 29uuddy.gif]
firen and firzen can flip or roll out of fire
simple


the guessing game is still up
guess the five characters that will appear in stage 2 right and you get to decide what i post next
(maybe just getting more than lauli is enough ... hmm - i guess i am just desperate)

new list of future features you can pick:
explosive crate
louis kick
john JA action
freeze affinity part 2
john amulet power part 2
deep combo 2
deep combo 3


uuhhhh
they will keep piling up


RE: alf2: current state - insights - empirefantasy - 08-31-2011

My guesses:
Henry,hunters,Woody,Dennis and Bandits.


john amulet power part 2

Also,nice idea about that rowing :D


RE: alf2: current state - insights - Zabobula - 08-31-2011

You're putting alot of little things into this mod. I really respect how in-depth ure going with these little tweaks. Good work man.


RE: alf2: current state - insights - Bamboori - 09-01-2011

will you make freeze be able to free himself from ice too?


RE: alf2: current state - insights - Ariel - 09-01-2011

i would like to see more stages like u showed stage 2
it looks realy cool :D


RE: alf2: current state - insights - Lauli - 09-01-2011

Zabobula Wrote:You're putting alot of little things into this mod. I really respect how in-depth ure going with these little tweaks. Good work man.
Bamboori Wrote:will you make freeze be able to free himself from ice too?
DesignHeaven Wrote:i would like to see more stages like u showed stage 2
it looks realy cool :D
Yea come on dudes and dudettes, it's not that hard to just guess five names. :P

The flip looks very good, the rolling doesn't look very professional though. You could still have the flipping animation, but then continue with the actual rolling. That might look better, I don't know.


RE: alf2: current state - insights - YinYin - 09-01-2011

@empirefantasy (Click to View)
@Bamboori (Click to View)
@DesignHeaven (Click to View)



RE: alf2: current state - insights - Siegvar - 09-01-2011

Deep, Henry, Hunter, Rudolf, Jack.

EDIT: louis kick. I'm tempted to ask for John's stuff.. but it looks like he's shaping up to be an epic character.. so I'm gonna keep his surprises for last as much as I can. :P