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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: RPG Adventure: The Return! - TheNave - 11-17-2011 that doesn't make much sense atall, seeing as you just got captured you can't just get drunk at a bar in a situation like this... RE: RPG Adventure: The Return! - Silverthorn - 11-17-2011 (11-17-2011, 05:30 PM)TheNave Wrote: that doesn't make much sense atall, seeing as you just got captured you can't just get drunk at a bar in a situation like this...The magic of voodoo-shrooms
RE: RPG Adventure The Return! - Ramond - 11-26-2011 Since snor has probably dropped off, I require two other players to take control of snorsorbet/Phil, preferably one of the existing players. Blue Phoenix: Okay, Phil - we'll need your help now. Phil looks up to Blue Phoenix, glazing at him with his eyes wide open. Blue Phoenix: We need you to sneak up there and look around, attracting as little attention as possible. Then come back and lead us to whereever you think the Master Key is being held. Phil seems to give Blue Phoenix a nod. Then he silently paws up the stairs. When the guards are not looking, he slips past them and continues on. That's when Blue Phoenix loses him from his eyesight. Simon: Well, in case of doubt we can still go in and rampage. ... Slowly Nave is able to open his eyes. His head hurts like hell and he feels powerfell. He only manages to sit up and look around. He's imprisoned alone in something that looks like a prison cell, a small room with no windows, only bars as a door. Outside of his room there's a big main room with other doors to other cells. A guard is sitting in the middle of the room at a table, sleeping. A collection of keys is located on the table. Must be the cell keys. Free play, all of you Book of Knowledge (Hints of Interest: - Stat poins left: - Skill points left: -) Bamboori - HP: 0/104, MP: 0/8 (Arrows: magic 0, normal 32) SirFrog - HP: 0/82, MP: 0/115 Nave - HP: 1/85+1, MP: 1/103+1 snorsorbet - HP: 0/97, MP: 0/57 Blue Phoenix - HP: 75/75, MP: 7/10 Phil - HP: 83/83, MP: 8/8 Simon - HP: 77/89, MP: 1/3 Gold coins: 665 LFE Kingdom (drafted version) (Click to View) ![]() (a red x means enemy, and you cannot be seen when you're behind or "in" a tree) (a red line means a locked door, only openable with the Master Key) Group 1 (orange): Bamboori + SirFrog + Nave + snorsorbet Group 2 (blue): Blue Phoenix + Simon Group 3 (purple): Phil It's midday. (3:31 PM) A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll. RE: RPG Adventure: The Return! - TheNave - 11-26-2011 I'd like to take controll over snor and phil so yeah, 1 mana, darn... are my hands bound or something, or can I walk freely around in that prison cell? describe whats in there nd stuff and why can't phill see what's in the corridor to his left? nd why aren't the gouards marked on the map anymore? (there should be atleast two at the staircase) RE: RPG Adventure: The Return! - Ramond - 11-26-2011 Yeh, in fact I didn't write as much because I was in a hurry, so I expected you to say something like "check room" or so. Also, you can't take control over both, just max. 1 (as long as there are other players - except if nobody else wants to). Nave's movement ability is not constricted in any way except his own temporary physical weakness. In his room there is a bed of straw and a bucket of water. (I'll get to the rest later) RE: RPG Adventure: The Return! - TheNave - 11-26-2011 then phil only (i've got a cat avatar afterall)and yeh, chilling in the bed to recover some mp and hps, maybe checking the walls or ironbars for weak spots.... i dunno how to break out I guess it'd be possible for sirfrog to freeze and weaken the ironbars and then break them with a fire spell but owell I'm no elementarmage, I doubt my holy bolt would have any effect on those... why don't I have any powerfull evil dark spells which can break stuff?
RE: RPG Adventure The Return! - Ramond - 11-28-2011 Phil snuck past the guards and now stands before a hallway leading to a rather big room. Two guards are sitting on chairs in it, they seem to be eating. ... Nave decides to rest a bit. Suddenly, he receives a telepathic wave in his mind. SirFrog: (Nave? Everything alright?) Nave: (Yeah, I guess, disregarding the pain all over my body. So, you've also learned to use telepathy?) SirFrog: (A bit.) Nave: (Well, in any case we need to get out of here. Do you think you can freeze the bars and perhaps destroy them?) SirFrog: (Maybe later. Right now I feel like I've been lying under a mountain for a couple of hundred years.) Nave: (Me too.) SirFrog: (Are the others awake?) Nave: (I don't know.) SirFrog: (Well, ... I'll let you know when I try to break out.) SirFrog sits down onto the heap of straw, when he realizes he could also use the straw to perhaps create a diversion or fire alarm... or would the guard(s) not care if Master Jaden's prisoners/slaves burned to death? Free play, all of you Book of Knowledge (Hints of Interest: Right now you've been strapped of pretty much all your items. Your backpack is hidden with the rest of your equipment. Stat poins left: - Skill points left: -) Drahcir - HP: 116/116, MP: 11/11 Bamboori - HP: 0/104, MP: 0/8 (Arrows: magic 0, normal 32) SirFrog - HP: 1/82+1, MP: 2/115+2 Nave - HP: 1/85, MP: 1/103+2 snorsorbet - HP: 0/97, MP: 0/57 Blue Phoenix - HP: 75/75, MP: 7/10 Phil - HP: 83/83, MP: 8/8 Simon - HP: 77/89, MP: 1/3 Gold coins: 665 LFE Kingdom (drafted version) (Click to View) ![]() (a red x means enemy, and you cannot be seen when you're behind or "in" a tree) (a red line means a locked door, only openable with the Master Key) Group 1 (orange): Bamboori + SirFrog + Nave + snorsorbet Group 2 (blue): Blue Phoenix + Simon Group 3 (purple): Phil It's midday. (3:33 PM) A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll. RE: RPG Adventure: The Return! - SirFrog - 11-28-2011 How does the door look? What material is the walls? RE: RPG Adventure: The Return! - Ramond - 11-28-2011 SirFrog examines the room he's in. The walls are gray, solid and monotone and don't seem to be flammable. The door seems to be a standard prison door made out of iron bars. The gaps between the bars are too small to slip through, although a slim cat might be able to... RE: RPG Adventure: The Return! - TheNave - 11-28-2011 Trying to talk to drahcir with telepathy Phil, get into the room without beeing noticed and hide at a point where you can observe the whole room |