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RaMafia 2 - Wrath of the Werewolves - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: RaMafia 2 - Wrath of the Werewolves (/showthread.php?tid=10273) |
RE: RaMafia 2 - Wrath of the Werewolves - Ramond - 03-08-2016 I personally feel that if everybody has a unique role, it happens too fast that it just becomes public knowledge and any abilities pertaining to specific roles will just lose their value. Still, this is something on the list and therefore debatable. If enough people feel this way, it's no problem to change. RE: RaMafia 2 - Wrath of the Werewolves - LutiChris - 03-08-2016 Joinage RE: RaMafia 2 - Wrath of the Werewolves - empirefantasy - 03-08-2016 yeah good ![]() also there can be from both sides not just restricted. like a bard in town side and one bard in werewolfes i like the idea of non ghost talking if they have received some info during the night, even if they died. also it should be known from the beginning some roles which will be totally in town side or in warewolf side, like knight, which, inquisitor can belong only to town, it's meaningless to be mafia. proposed role: wolfman ability: if somebody visits/checks during the night he dies immediately. he will know what caused this death ("you were devoured by wolfman"). but absolutely no info provided for the town. I was actually thinking not even to strike the victim name (like in real life the townee has been lost and nobody knows about him coz there is no evidence about his body). but if we do so inactive players can be mistaken for "devoured by wolfman", or a warewolf player can go inactive just to look like he is dead. So i better propose to declare his death (but of course no explanation about that). Another propose is to declare his death after day ends, like "not voted XXXX. So townies wondered why and they started looking for him, but his body was found nowhere!" RE: RaMafia 2 - Wrath of the Werewolves - mfc - 03-09-2016 YOU BETTER NOT START WITHOUT ME. YOU ALL SNEAKY HOSTING MAFIAS WITHOUT TELLING ME! RE: RaMafia 2 - Wrath of the Werewolves - Simoneon - 03-09-2016 ahhh even tho I lose interest so quickly at the end game I'm still too curious to try out this one RE: RaMafia 2 - Wrath of the Werewolves - MnM - 03-09-2016 Feel the wrath :P . Just saying hello everybody ![]() RE: RaMafia 2 - Wrath of the Werewolves - TheNave - 03-10-2016 Players(9):
@Apocalipsis, @Darl, @Jernemies, @CosmicSarasa, @AmadisLFE, @STM1993, @MnM, @MangaD : anyone joining? RE: RaMafia 2 - Wrath of the Werewolves - A-Man - 03-10-2016 (03-09-2016, 10:59 PM)MnM Wrote: Feel the wrath :PHello! I suppose that's your joining statement? RE: RaMafia 2 - Wrath of the Werewolves - Darl - 03-10-2016 @TheNave I think I'll stay behind on this one. At the moment I'm more into vainilla flavour. RE: RaMafia 2 - Wrath of the Werewolves - TheNave - 03-10-2016 @Darl aww c'mon, I'd also love another vanilla round, but this one sounds fun aswell, and the more people joining the better it'll be :3 |