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RaMafia 2 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: RaMafia 2 (/showthread.php?tid=10282) |
RE: RaMafia 2 - Night 0 - Simoneon - 03-18-2016 (03-18-2016, 05:24 PM)Ramond Wrote: To clarify, since this has indirectly popped up a couple times: so there can be two townie occultists for example? RE: RaMafia 2 - Night 0 - T.O.R.N.A.D.O - 03-18-2016 (03-18-2016, 05:31 PM)A-Man Wrote: Question! Inquisitor (Town) can check the alignment of anyone (including dead). So to protect himself or his fellow members, he can make their identity show Townie. Conversely it can be applied to draw suspicion on other townies to by changing their alignment to Werewolf. However for it to succeed, Inquisitor (Town) must be checking the same guy. (03-18-2016, 05:37 PM)empirefantasy Wrote:Quote:When a person is killed, his role is revealed, but his alignment (town or werewolf) is not.ratio is given every night or only at the beginning? coz if it is given every night we will understand the alignment of the player! I think its known only at start. (03-18-2016, 05:40 PM)Simoneon Wrote:(03-18-2016, 05:24 PM)Ramond Wrote: To clarify, since this has indirectly popped up a couple times: That's what it looks like. So I think yes. RE: RaMafia 2 - Night 0 - Ramond - 03-18-2016 As confirmation, Tornado's post above mine correctly address all the questions. RE: RaMafia 2 - Night 0 - A-Man - 03-18-2016 Ah, how could I have missed it. THat's a bad start! But anyway, the most we can do now is try to figure out the arrangement of roles in the game. Quote:Knight (Town): Protects another player during the night. So we have 3 werewolves, 2 of them are very likely to be a Knight and an Inquisitor. I believe there is only one Occultist (town aligned) because 2 players revived every turn would seem like a lot. There are only 1 civilian aligned Inquisitor and Knight. A scout can be both, werewolf or town, but I think the 3rd werewolf would be a Bard, mostly because it's the only "offensive" role there is. Scout might be a bit strong since it can figure out 2 of the werewolves from their distinct description, so I say there is only a limited (1 or 2) number of that. That leaves the majority being Bards I guess? Edit: I see. That changes a lot. RE: RaMafia 2 - Night 0 - TheNave - 03-18-2016 The only thing worrying me is if we lose the Inquisitor early, otherwise we should Win especially with private and Ghost talk enabled RE: RaMafia 2 - Night 0 - mfc - 03-18-2016 (03-18-2016, 07:22 PM)TheNave Wrote: The only thing worrying me is if we lose the Inquisitor early, otherwise we should Win especially with private and Ghost talk enabled *town RE: RaMafia 2 - Night 0 - TheNave - 03-18-2016 sigh... RE: RaMafia 2 - Night 0 - Bamboori - 03-18-2016 I feel this might become pretty difficult without the ratio known. Gonna be interesting :P Btw, the werewolves do know each other right? RE: RaMafia 2 - Night 0 - TheNave - 03-19-2016 ratio is 3:8 RE: RaMafia 2 - Night 0 - mfc - 03-19-2016 Bamboori acting all fluffy almost as if he didn't receive the names of other 2 werewolves by don's pm. |