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[solved] Teleportation Counter Attack - Printable Version

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RE: Teleportation Counter Attack - Silverthorn - 09-11-2008

Evilmod is right here :D
I'll be so nice and keep your spams here (just kidding, they're not really spam :P)


Anyways, </off-topic>
So, my way of solving this would be similar to this one:
You know that frame 110 is the defend-frame, frame 111 is just activated when the character has been hit by some itr. If you hit the defense-button while Krillin is in frame 111 (I believe you need to increase the wait-value) he'll go to a new frame. There, you'll need state: 3005 and pic: 999 (just to make him invisible). Just for the heck of it, you could also make some cool looking teleport images if you had too much time :P
Let's say, these new frames are from <f> 350 on, so you'll use a little and fast dvx-thingy (you need to experiment a bit, I believe, it'll be something like dvx: 20 with wait: 2 - but don't rely on that, I have absolutely no idea about that :D
Now, after you moved behind your enemy (be sure to have the bdy removed during these frames), you need to turn around. Use a negative next, so if the next frame was 353, you need to write next: -353. It's time to appear again, so use the right pics now ;)
Well, the last step is to link to the super-punch-frames. <f> 70, I think...

Hope this will help you ;)


RE: Teleportation Counter Attack - Zabobula - 09-11-2008

We have teleporting images and the frames, BP, thanks to VK of course. I was trying to figure out how to put it all together and I finally did. He'll be uploaded shortly so everyone can test him out. I think we're done with Krillin now.


RE: Teleportation Counter Attack - c4ss0k4 - 09-11-2008

so... is this solved? :D


RE: Teleportation Counter Attack - Zabobula - 09-11-2008

yeah thanks for pointing that out.