RE: Memento's original character edits - darkfiren - 08-04-2020
(08-04-2020, 07:54 AM)酱油君~ Wrote: (08-04-2020, 03:29 AM)sssks6070 Wrote: (08-03-2020, 04:00 PM)酱油君~ Wrote: Sauce's original character edits
Rudolf:
![[Image: GMtTeSl3kEQvq4r.gif]](https://i.loli.net/2020/08/03/GMtTeSl3kEQvq4r.gif)
Freeze:
![[Image: TlhLm1ZPJIrFz2V.gif]](https://i.loli.net/2020/08/03/TlhLm1ZPJIrFz2V.gif)
If anyone own these sprites,please call me.
From where did you get freeze's sprites ??? Memento give me a folder named "From 2.4",I thought It's coming from your "Little Fighter 2.4",and then I asked if we should use other's sprites,and answer is "Yes,only non-existing moves that we feel should be added."and then I used it.Do you make this sprite?
Nope,I didn't made it. I just made the data and I found it here :
LF2 neuer stern maybe
Anyways I was just wondering maybe you have found a version from which you might have ripped it ..
Here is another version of that punch
In this the enemy stays in ice state even upon falling on ground ..
Video:-
https://drive.google.com/file/d/1CUKSMm0FG3NZhZifeXFqDp5aeBrDxD64/view?usp=drivesdk
DC-Code:
<frame> 305 icey-punch1
pic: 350 state: 3 wait: 1 next: 306 dvx: 7 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 80
wpoint:
kind: 1 x: 38 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 8 w: 51 h: 70
bdy_end:
<frame_end>
<frame> 306 icey-punch1
pic: 351 state: 3 wait: 0 next: 307 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\064.wav
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 10 w: 58 h: 68
bdy_end:
<frame_end>
<frame> 307 icey-punch1
pic: 352 state: 3 wait: 1 next: 308 dvx: 8 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 10 w: 58 h: 68
bdy_end:
<frame_end>
<frame> 308 icey-punch1
pic: 353 state: 301 wait: 1 next: 309 dvx: 6 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 26 y: 22 w: 51 h: 35 dvx: 10 dvy: -13 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 3 zwidth: 15
itr_end:
bdy:
kind: 0 x: 14 y: 16 w: 51 h: 60
bdy_end:
<frame_end>
<frame> 309 icey-punch1
pic: 354 state: 301 wait: 1 next: 310 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 49 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 34 y: 13 w: 44 h: 36 dvx: 10 dvy: -13 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 3 zwidth: 15
itr_end:
bdy:
kind: 0 x: 4 y: 12 w: 54 h: 65
bdy_end:
<frame_end>
<frame> 310 icey-punch1
pic: 355 state: 3 wait: 3 next: 311 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 312 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 47 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 7 w: 52 h: 71
bdy_end:
<frame_end>
<frame> 311 icey-punch1
pic: 360 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 53 y: 58 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 11 w: 45 h: 68
bdy_end:
<frame_end>
<frame> 312 icey-punch2
pic: 361 state: 3 wait: 1 next: 313 dvx: 11 dvy: 539 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 37 y: 36 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 6 w: 55 h: 72
bdy_end:
<frame_end>
<frame> 313 icey-punch2
pic: 362 state: 301 wait: 1 next: 314 dvx: 1 dvy: 543 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\064.wav
wpoint:
kind: 1 x: 56 y: 19 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 1 y: 32 w: 29 h: 36 dvx: -2 dvy: -3 fall: 70 vrest: 10 bdefend: 60 injury: 45 effect: 4
itr_end:
bdy:
kind: 0 x: 3 y: 6 w: 61 h: 70
bdy_end:
<frame_end>
<frame> 314 icey-punch2
pic: 363 state: 301 wait: 2 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 2 y: 3 w: 78 h: 42 dvx: 10 dvy: 1 fall: 70 vrest: 10 bdefend: 60 injury: 56 effect: 3 zwidth: 15
itr_end:
wpoint:
kind: 1 x: 31 y: 44 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 14 w: 61 h: 61
bdy_end:
<frame_end>
<frame> 315 icey-punch2
pic: 364 state: 3 wait: 2 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 40 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 25 y: 27 w: 53 h: 55 dvx: 10 dvy: 1 fall: 70 vrest: 10 bdefend: 60 injury: 56 effect: 3 zwidth: 15
itr_end:
bdy:
kind: 0 x: 1 y: 3 w: 63 h: 73
bdy_end:
<frame_end>
<frame> 316 icey-punch2
pic: 365 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 41 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 4 w: 54 h: 70
bdy_end:
<frame_end>
|
Sprite numbers are changed and are according to this one here :-
![[Image: J6a8Zzh.png]](https://i.imgur.com/J6a8Zzh.png)
Keep up the good work :)
RE: Memento & Sauce's original character edits - Memento - 08-04-2020
Freeze
Should we, or should we not, implement a move like this DvA (spawns a column to a friend, with an ice sword in it)
Edit: I won't be using it, so here's the sprites and data for whoever wants to use it
Woody
![[Image: LUdtEzf.gif]](https://i.imgur.com/LUdtEzf.gif)
Here's the latest version of Woody.
What's in this update:
- Balanced his new move and added a minor dvz to it (I can still delete the dvz. When you aim for going up or down with D+A, you often end up doing D^A or DvA. So I guess I V1.0 it won't be in)
- Changed the input for his new move to DA (Defend + attack).
- Made minor edits to his DvA: somewhat better in masses (vrest 9 > vrest 7), injury from 20 to 18 per hit, added dvz 1 so he can move on the z-axis while doing the move
- Added special frames that I might implement, but need opinions on. I'm not sure but I think in this version you can press D when you're in the dance of pain, so you'll fall to the ground (protect yourself from further damage)
Current version works best with the old AI in my opinion.
Updated download link: download Timelapse Woody V0.99
V1.0 will be the first 'real' release of the character, meaning sprites, data and AI will likely not be changed much anymore. Consider this a pre-release of the character. Before I release v1.0, I'd like to hear (/need to hear) opinions from people who took the time to download and try the character. it would be much appreciated, thanks.
Enjoy!
@Sauce could you change the AI so he uses some combos rather than mostly dash attack? I know how to set values I think, but I easily mess up stuff with brackets and such. Maybe you could make a part in the AIs that says something like 'instant moves' and is simply a list of specific situations in which Woody would choose for a move. If you'd add something like that, I can do a little more for the AI already. (Also we could use this for Louis' data)
RE: Memento & Sauce's original character edits - darkfiren - 08-07-2020
Woody seems to be good but I guess you should add Teleport move commands in all frames (standing,walking...)
Here is a short video on Woody and Davis
An idea of adding 2 new moves to Woody
1. Sneak Kick from LF2-NewAlpha . I guess everyone loved that kick .
2. Jump Energy Blast from LF2 Julian War.
For Davis - Something like Stun Kick .
Watch this video to get the idea of what I'm talking about
Woody and Davis
In case you liked Davis's Kick , I will provide you data and sprites !!!
Keep up the good work !!!
|