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Hypermodders Hovering Method - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: Hypermodders Hovering Method (/showthread.php?tid=1339) Pages:
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RE: Hypermodders Hovering Method - Silverthorn - 10-16-2008 Kayz, first of all, nice method, HM ![]() Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here: RE: Hypermodders Hovering Method - Hypermodder - 10-16-2008 (10-16-2008, 05:08 PM)Guigs Wrote: Nice dud, but if we need to keep A pressed, how would you be supposed to attack? (10-16-2008, 05:23 PM)snorsorbet Wrote: ... Maybe with a hit_j: ? GUYS PLEASE READ THE POSTS BEFORE! THIS MAKES MY TURNING MAD! YOU'R REALLY GOIN' ONTO MY NERVES!!!!! I wrote following: (10-15-2008, 07:50 PM)I Wrote: I've played a bit around and got following result: hit_j = attack hit_d = defend works clearly! btw: thx azzi!^^ however, just submit to the adv-DC-section now! and @BP: (10-15-2008, 07:50 PM)I Wrote: Who needs Jump attack? RE: Hypermodders Hovering Method - Guigs - 10-16-2008 Sorry dud, relax. I just don't understand very well DCing. lol RE: Hypermodders Hovering Method - Azriel - 10-17-2008 let me correct myself: after u press A and getAttack is true, isAttack is set to true and getAttack is set to false. and @everyone, there's also getJump and getDefend, and hit_j: only works if isJump is true, and hit_d: only if isDefend is true (respective variables). and those all become false after 5 frames since they were set to true (if i'm right). @HM a gif would be more appreciated (is it just like keep on pressing Jump like jumping in mid air, or is it actually hovering like floating/bobbing up and down on water?) Azriel~ RE: Hypermodders Hovering Method - Hypermodder - 10-17-2008 It's more like the hit_j-fligth, but i didnt want to call it flying becuz you just need to hold the button, and if you stop holding it, you'll "fall" down! (frame212) I added aditional moves, so if you hold attack while pressing jump or defend you'll hover up short after the move.^^ |