[solved] Rowing clone delete problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Rowing clone delete problem (/showthread.php?tid=1554) Pages:
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RE: Rowing clone delete problem - Silverthorn - 11-16-2008 oh, got ya check if these ideas will work: a) Is the clone opointed in the air? When he touches the ground, he'll automatically go to frame 0 b) Change state: 3 to state: 15. It has solved a lot of my probs RE: Rowing clone delete problem - Ascor - 11-16-2008 already changed it dvy: 79 is that ok? RE: Rowing clone delete problem - Silverthorn - 11-16-2008 dvy: 79 will let the clone skyrocket to the ground :P dvy: 550 will keep him in the air (if he is in the air) RE: Rowing clone delete problem - TheNave - 11-16-2008 that's what I just said ' Nave Wrote:then use dvy: 550 RE: Rowing clone delete problem - Ascor - 11-16-2008 i don't mean dvy: i mean y: coordinates AND WHY EVERYBODY THANKS EVERYONE FOR UNNECESSARY THINGS RE: Rowing clone delete problem - Ramond - 11-16-2008 maybe your oid is wrong [/jerk] Nah, really, what height does your character pic have? If it's not 79, then you know the prob. (Although most probably it IS 79, am I not left (=right)?) BTW: In my stage mode, I set a char to appear with act: xxx. When I play, sometimes he does it and sometimes he does not. Maybe it's something similar~ Although you say it never happened to you correctly before. Probably not. Oh and, I don't know, but does it matter if there's no number after dvy: ? I just noticed there isn't in the 'cloned' frames. Think I'm being too picky :/ RE: Rowing clone delete problem - itsmee - 11-18-2008 (11-15-2008, 03:08 PM)Lf2-hacker Wrote: the y-axis of the opoint: has to be 99, and you have to change the centery (both clone and char) to 99~ You should try opening julian.dat~ Also put the state to 15, if not the clone will get stuck halfway~ RE: Rowing clone delete problem - itsmee - 11-18-2008 but using y: 99 will make it work, i tried it cuz shadows will only act when the y: coordinates is at 99, so you also need to change all the centery~ In lf2-hacker's case, his clones will just appear but do not do the move cuz the y: coordinate is not at 99 so it will start a bit off, clones are type: 0 not type: 3~ RE: Rowing clone delete problem - Ramond - 11-18-2008 itsmee, opointing something starts counting off (<-- heh) the pixels from the top of the char. If the char's height is 79 and centery is 79, opointing at y: 79 is just correct (check the mainsite if you have doubts). RE: Rowing clone delete problem - Ascor - 11-18-2008 yeah it is definitly solved cause i made a ball opointed instead of a char check my siggi if you want to see what it looks like |