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[BG] Sky High - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [BG] Sky High (/showthread.php?tid=1678) |
RE: [BG] Sky High - Silverthorn - 12-10-2008 wow, thank you very much for your ideas! So, to give you a little update: background isn't static anymore, means: layers are shifting a little (yes, before it all behaved like a single picture) on character movement. Also, added some birds; simple bird-ish things, these V-like objects that are to represent birds from behind ![]() ToDo: # Some little cloud/mist effect in the back (I won't do that, it simply looks ugly, I just tested it :P) # A specialty. Wind sounds really good, but therefore I need to study some DC tuts again. Forgot too much over the time ![]() -- edit: all right, the thingy is about to work. the method is not the most simple one but, hey, when it works I don't care
RE: [BG] Sky High - Silverthorn - 12-11-2008 *bump* So... I worked a little more after posting the last progress, and I got the method to work! ![]() One thing I'll have to do now..... How exactly shall it act? I mean, should a warning come ("Storm approaching!") or shall it just happen? Shall there be only a little wind messing up the fighters' strategies or shall it even freeze? Anything is possible
RE: [BG] Sky High - Ramond - 12-11-2008 Where are the screenshots?! You don't need any friggin' warning ![]() A little wind is enough. Shouldn't influence the fighters too much.
RE: [BG] Sky High - Alectric - 12-12-2008 how would the wind effect them? would it nudge the fighters to one side of the screen or something? or change the direction of balls? no matter what, its a pretty darn fine idea! im not sure if you can actually see birds that high in a mountain range though... just a suggestion RE: [BG] Sky High - Silverthorn - 12-13-2008 I'll change the system a little. At the moment, the wind always appears at on corner => moving all players / weapons to that corner. The next version will make it a little more random, so not moving into a corner but to a random place on the bg ![]() In theory, the system works fine, I'll just need to spend some time on putting this into the dat-files. ![]() Oh, no screenies atm because I'm sitting at my lappy; and the bg is on my other comp...... RE: [BG] Sky High - Lauli - 12-13-2008 Make a little wind-approaching sound, so you know that the wind comes in... let's say 2 seconds? Oh and some LF2 stylement (?) would do well, as it now looks very 3D-ed. And to be 100% honest the 3D-ed doesn't even look right because as I remember LF2 doesn't really have a correct perspective. And no, I'm not back. Just have nothing to do right now. RE: [BG] Sky High - Silverthorn - 12-13-2008 Alright, I worked a little on the system & effects. Here's a little preview of what I've been working on..... [attachment=1085]
Kayz, should this look more lf2-styled or shall I leave it the way it is now (graphics-wise)? Please vote in the poll ![]() And, furthermore, any other suggestions? RE: [BG] Sky High - Silverthorn - 12-17-2008 So far about the comments and the awesome poll-participation (2 (leave it 3d) vs 5 (lf2-styled))So, I updated the thingy a little and chenged the graphics to make them look more lf2-styled. Here you go, enjoy ![]() RE: [BG] Sky High - snorsorbet - 12-17-2008 OMG!!! That is awesome! 10/10 RE: [BG] Sky High - Marshall - 12-17-2008 nice filtering. Looks better that way
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