[char]SwordLegendSamu - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [char]SwordLegendSamu (/showthread.php?tid=1791) Pages:
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RE: [char]SwordLegendSamu - KaywonnJuto - 01-01-2009 When u make him go really fast are you planning to show the char slashing the other char or make him like invisible, & just show him cutting numerous times into the char? GRAYFOX is a good example when he does DVJ he goes into his opponent & slashes right into him... Here is what I quickly thought he would look like slashing his opponent...? this is just an example to make you think... RE: [char]SwordLegendSamu - sadbhav - 01-02-2009 or he throws his sword, and creates another out of nowhere? RE: [char]SwordLegendSamu - Gangster95 - 01-02-2009 @ Kaywonn Juto: he have no picture like that he have wait: 0 everywhere he must be fast so if he attack a move he is so fast that you can see 6 arms (of the last picture how a video) @sadbhav that i will mayby use RE: [char]SwordLegendSamu - Ascor - 01-02-2009 but wait: 0 won't show like this frame_1 wait: 0 2 arms in frame_2 wait: 0 4 arms 2 arms from the frame itself and 2 arms from frame 1 [FAIL] no you have to sprite 6 arms in one sprite also it isnt a good idea a char with everywhere wait: 0 cause imagine the breathing the walking Or the running o_O you can set another speed in the bmp part RE: [char]SwordLegendSamu - Gangster95 - 01-02-2009 the wait: 0 is only by the normal attack and one move where he must be very fast but run and walk... are all normal RE: [char]SwordLegendSamu - Bamboori - 01-02-2009 once i tried a template with wait: 0 in every frame... its funny; you can do 2 super punches but back to topic: i would make the speed in the bmp, cause if the move should be longer you will need more than 400 frames if you use wait: 0 :P RE: [char]SwordLegendSamu - Gangster95 - 01-02-2009 for that i have think and if i start a move form new and than for instance hit_d: 999 i can stoß the move where i will for instance fragme 310 sto puta napadad pic: 94 wait: 0 next: 310 hit_d: 999 mp: 100 he will do it and do it until he have no mana or if i click "defend" |