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[solved] Transforming help... - Printable Version

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RE: Transforming help... - no one - 01-09-2009

no, I forgot to tell you that you have to adjust the pic of the zero_2.bmp in every frame plus add this line:
file(420-489): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7


RE: Transforming help... - MH-Razen - 01-09-2009

noones code is incompleat - no offence ;)

(01-09-2009, 01:46 PM)no one Wrote:  file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7

file(280-349): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7
file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary
file(420-489): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7

edit: oh, you're quicker again ;) but actually it still wont work if you don't note the imaginary part...

and yes the sprites which should ne shown before he really transform into the new char with state 8000 need to be in the char who is able to transform


oh and in case you want to transform back in the char with this:

file(0-69): sprite\sys\dennis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\dennis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7
file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 10

you will not be able to transform into this char without seperating the dennis_t image into two parts... (if you don't you would need to note 11 sprite-lines which is over the limit of 10)


RE: Transforming help... - no one - 01-09-2009

oh, yeah, my bad, but thanks anyway MH


RE: Transforming help... - zero51 - 01-09-2009

(01-09-2009, 02:00 PM)MH-Razen Wrote:  you will not be able to transform into this char without seperating the dennis_t image into two parts... (if you don't you would need to note 11 sprite-lines which is over the limit of 10)

k......i'm bad w/everything...srry....

this is my dennis_t.bmp --->[attachment=1107]

what do u mean by separating the image???

also do i even have the transformation code right in my dennis.dat file???

again srry for all the trouble


RE: Transforming help... - no one - 01-09-2009

First of all, do you want to transform to zero then transform back to Dennis?

EDIT: still faster than you, MH:D


RE: Transforming help... - MH-Razen - 01-09-2009

well, if this is dennis_t it's not what you described ;)

file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 10

this means ten boxes in a column, it's only one, so nothing bad. you can easily note 7 there and you wont get into trouble at all since you can code the stuff like in the other char...


RE: Transforming help... - zero51 - 01-09-2009

no, i just want Dennis to zero...


RE: Transforming help... - no one - 01-09-2009

Then don't do anything related to the Dennis <bmp_begin> part.


RE: Transforming help... - zero51 - 01-09-2009

k...but i'm still not getting the transform sprite to work :( it still blinks then goes to zero(the character)


RE: Transforming help... - MH-Razen - 01-09-2009

(01-09-2009, 02:31 PM)zero51 Wrote:  k...but i'm still not getting the transform sprite to work :( it still blinks then goes to zero(the character)

attach the dat.-files please