[solved] to balls that hit each other but then you click attack to win. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] to balls that hit each other but then you click attack to win. (/showthread.php?tid=2171) |
RE: to balls that hit each other but then you click attack to win. - Alblaka - 02-21-2009 Don't post AND write a PM, one thing is enough. Of course you have to put the hit_a in the CHAR frames. A hit_a in a ball-frame causes different special effects or is used as timer or something... RE: to balls that hit each other but then you click attack to win. - Madara Uchiha - 02-21-2009 ok i understand now so put a hit_a: in character frame so then they opoint it out more quicker but i dont get the itrkind8 thing, i no how it works but dont no how to use it for the kamahamaha so please explain. RE: to balls that hit each other but then you click attack to win. - Alblaka - 02-21-2009 That part will be much difficult... My idea: Give the "hit" frames of the ball an itr, that has the values x="x-bdy of ball"-30 w="w-bdy of ball"+60 y=2000 and h=20 (or something). And you have to put in something like dvx=...77 ^^ Then you go into the "hitting" frames and put in a special body on the same values as the itr:8-zone before. In the frame 77 you now simly show an kamehameha explosion pic. (and then let the ball disappear normally). The effect: If two balls collide, always one will hit the other (and both will disapper). But during the few frames of disappearing the "hitting" ball will have a special body at y=2000 (that means FAR underearth) and the "hit" ball will search for an body at exactly that location. If it "finds" such a body (so: if it collided with another ball of same kind) it will activate the itr:8 and will jump to frame "dvx", 77 in this case > It will show the animation at the colliding point. I'm not sure, whether this completely works, but it should... RE: to balls that hit each other but then you click attack to win. - Madara Uchiha - 02-21-2009 ok now can someone tell me a less complicated way? RE: to balls that hit each other but then you click attack to win. - Alblaka - 02-21-2009 There is non ^^ really not... (at least i cannot see one) BUT i could think of some more complicated ways, if you want XD RE: to balls that hit each other but then you click attack to win. - TheNave - 02-21-2009 @Alblaka if you want to use ik8 the body has to be in a type 0 object, but since both balls are t3's it won't work RE: to balls that hit each other but then you click attack to win. - Alblaka - 02-21-2009 Awww... itr's only work on type-0's... hmmm... But they can grap each other? Then you simply use a special body and a itr:3, not an itr:8 ^^ RE: to balls that hit each other but then you click attack to win. - Azriel - 02-22-2009 again, ik3 won't work. you'd have to opoint a t0 for ik8, (ik3 only catches t0 as well, so use ik8). Azriel~ RE: to balls that hit each other but then you click attack to win. - Madara Uchiha - 02-22-2009 so can someone explain it in codes, becasue i am still confused if the ball hits each other how is the bdy supposed to react with the itrkind8 if thier no were near each other. RE: to balls that hit each other but then you click attack to win. - no one - 02-22-2009 Normal ball: Code: <frame> 20 hit The ball will be opointed when hit_a: Code: <frame> 0 flying |