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[solved] AI scripts - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] AI scripts (/showthread.php?tid=2256) Pages:
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RE: AI scripts - Simoneon - 03-03-2009 mmm. ty, ok. but still.. i want that com players with ex. id: 999 can do all moves.. is there any way to do it without hex-editing? RE: AI scripts - Silverthorn - 03-03-2009 simply: no. RE: AI scripts - Alblaka - 03-03-2009 (03-03-2009, 04:46 PM)Blue Phoenix Wrote: simply: no. Dang it... ... Maybe, in a looooong time i will try on hex editing (i'm writing basic programms anyhow, cannot be THAT much different) and then maybe design AIs for this... But up to then: Don't take my chars for Com's XD RE: AI scripts - Silverthorn - 03-03-2009 (03-03-2009, 07:46 PM)Alblaka Wrote: Maybe, in a looooong time i will try on hex editing (i'm writing basic programms anyhow, cannot be THAT much different) and then maybe design AIs for this... Well, Silva managed the AI COPYING part, but copying != creating. It takes a whole lot more to create an AI..... and, depending on how familiar you are with asm, it will be hard anyways :P RE: AI scripts - Alectric - 03-04-2009 as already mentioned, hex is the only way. marti and starsky when they made lf2v2.0, they changed the ai slightly so certain chars would use more of a move, or less of another. have fun learning a whole new world of frustration! |