[solved] need help coding a ball which heals you after doing a specail move. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] need help coding a ball which heals you after doing a specail move. (/showthread.php?tid=2897) Pages:
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RE: need help coding a ball which heals you after doing a specail move. - Madara Uchiha - 05-17-2009 ok fine forget the mp thing, what aout the hp, that techinique won't work, i want it so that when they perform the specail attack, when ever they walk around or get hit on the ground they will just keep healing. i think i found a solution, but i am not sure: solution: when character does specail attack. opoints out a ball with and itrkind8 hit's my characters bdy(she has a specail body), when she walks around the ball keeps opointing itself out on her. would this work? RE: need help coding a ball which heals you after doing a specail move. - no one - 05-17-2009 A goddamned bastard Wrote:You can use a ball with itr/kind: 8 to heal. Yes, it'll work. RE: need help coding a ball which heals you after doing a specail move. - TheNave - 05-17-2009 a single itr/kind: 8 ball is enough, you don't need to let him opoint itselefe the whole time just add a injury: 9999999 at the itr of that ik8 ball and it will heal the dark red hps for forever almost... RE: need help coding a ball which heals you after doing a specail move. - Madara Uchiha - 05-17-2009 ok, so when she opoints out the ball, during her specail attack frame, it should hit here with an injury: 9999999 right? RE: need help coding a ball which heals you after doing a specail move. - Simoneon - 05-17-2009 Yeah with itrk: 8, could You stop asking what was answered before? |